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speaking of having 2000s cars, i think a 1st or 2nd gen Neon would be a funky choice to fill in the 2000s:)
i can wait to see the finished product;)
take a guess
Takedown!
it's in setting under Display, if it's all the way at -3 then tone it up to 0
idk, the same as on Steam?
i think i found the grass textures in here: BeamNG.drive>content>assets>materials>foliage.zip>assets>materials>foliage>grass (it also has a...
did you adjust the EV compensation before?
i don't even remember it well (thats why i put IIRC because maybe i could be straight up misinfo spreading on accident) but maybe a koenigsegg???...
it's basically the staple of American cop cars and famous for being in service for a long time, and IIRC apparently shared the same engine base...
it works on 4.5.5 btw (from my experience)
i wonder which fo_O
Pretty cool map, reminds me of the Warriors series, although by a pretty small margin (basically like playing as a twoleg, as opposed to how WCUE...
so, i managed to get the game to not crash by editing the code, but now i'm stuck at trying to get the glowMaps to appear. i have another material...
from what i experienced: ui app editing being not bugged, and "Other" audio now gets interior-muffled (can be heard when using zeits radio) (idk...
hype!!!
i noticed that, with other audio (Zeits Radio for example) it's actually affected by the interior muffling, and (iirc) muffled the same way that...
works fine for me, and the UI bug is patched on this ver too
Good topology, but that's a bit of verts you got there. not "The Most," but definitely a lot
The only issue i'm facing is that HUD App scaling is completely bugged, and trying to move/scale UI Apps only scales them alot and keeps bugging...