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Might be a bit too strong... [ATTACH][ATTACH]
I've been working on the jbeam, made it a lot less wobbly. Left side is before and right side is after. Still have to fix the gate.
You mean for the one with an actual motor? I can't think of any sound a normal shopping cart would make other than the sound of the rattling metal...
I do plan on making other variants of the shopping cart, including one with an actual engine and wheels that is meant to be driven. But that will...
Sure, if I remember to PM you later when I'm sending.
Yes, I will do that later. There are some parts I want to finish before sending it :)
Hey guys, thanks for the ideas. Right now I'm making a warning that will probably go on the seat: [ATTACH]
Hello, welcome to my first mod. This is a pretty detailed shopping cart that I have been working on for a while. I guess it's a prop but since it...
Jbeam is not the same thing as 3d model. But a 3d model could be exported into a n/b structure which you will use for jbeaming.
Collision triangles and jbeam are script
Isn't the jbeam structure supposed to be a simplified skeleton of the car for collisions? It looks like you just exported the 3d model as a jbeam...
Of course it does, other than script there is just the textures and 3d models. I can probably help you with jbeaming since i know how
Progress screenshots?
They aren't only for buoyancy, they are essential if you want good collisions because only nodes and triangles can collide. [MEDIA]
Yah, the buoyancy pod should be made with collision triangles.
I think there has to be collision triangles to make it float.
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Press f11 to go into the map editor and select the thing you can drive through and check on the menu on the right that it says "Visible Mesh" and...
BeamNG.drive vs render [ATTACH] [ATTACH]
Is this your first mod? If it is then start with something simple like a prop or a drivable box car because you will fail if you try to make...