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I've downloaded and even seeded (I think). The downloaded just sits there, at 100%, I tried running the game but nothing is changed. I feel like...
Everything can be found here: http://www.beamng.com/entries/79-The-Pre-Race-Update-(in-some-weeks)
G̶o̶ ̶t̶o̶ ̶y̶o̶u̶r̶ ̶e̶m̶a̶i̶l̶ ̶t̶o̶ ̶f̶i̶n̶d̶ ̶y̶o̶u̶r̶ ̶p̶u̶r̶c̶h̶a̶s̶e̶ ̶c̶o̶d̶e̶,̶ ̶t̶h̶e̶n̶ ̶c̶o̶p̶y̶ ̶t̶h̶a̶t̶ ̶c̶o̶d̶e̶ ̶a̶n̶d̶ ̶g̶o̶...
You can see the hood fly off at a pretty low speed. [media]
I like to see some wind resistance in the game. It would be interesting to see a hood dislodge itself when traveling at high speeds, or a door...
Trailers? :)
Is this a variant that will be added with the race update? Can you give us some details on it? :cool:
German Long Wheelbase (ETK 990lr) What about a heavy, over-sized, long wheelbase car? A German car that has deal with under-steer and soft...
Cool! Thanks!
Ok, thanks everyone for answering my question :p To make sure I understand... If you have 100fps now, you'll have 125fps after the update.
Anyone know what "We have also sped up the physics by 25%" would mean?
I give it 9/10
I was playing with the now improved AI system, and thought adding an option for 'stop after 1 hit' to symbolize and accident. After an AI car hits...
What about a way to put boxes or other things to be shipped in the back of the cars. The added, uneven weight could affect the vehicles in a cool...
Ah yes how could I forget!? This too would be one of the main ones.
I believe the odometer in the car works (unless you damage that, lol). Something for other camera angles would be interesting to see.
After seeing how the crashes affect certain parts of the car, it would be interesting to 'rupture' or destroy certain fluid containers. Over time...