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This mod adds an All Wheel Drive System for the Ibishu BX series, for all your driven wheel needs. Parts included: New front suspension types...
More engines for BX Series For now only engine avaliable is: Bastion 3.5L V6, but i will update this with time and will add more engines(i think...
Small spoiler for the BX because I wanted a smaller one. [ATTACH] [ATTACH]
[ATTACH] -------------------------------- This mod adds 2 new trim levels for the bottom of the range, because base isn't enough! The Entry trim...
Fully Customizable Transmission Create your own transmission • This is an experimental version that only supports Ibushi 200BX and ETK I-Series,...
The Flatts Venture ran from 1976 to 1998 An Entry level car, it would a step down from Flatts higher cars such as the Flatts Sanctuary, Symphony,...
The Flatts Sanctuary has been in production since 1955. As of 2024, it is on it's 9th Generation, and the third oldest nameplate in production....
A mighty V8 motor with many camshafts, lots of valves, displacement, power and torque. Inspired by Mercury Racing Engines' SB4 and QC4 Crate...
0.31.3 compatible. Adds a "Modular Unibody" with more slots to match other new vanilla vehicles. This mod should not conflict with other mods....
Backstory: The Roat Cardinal was the first ever "supercar" I made in Automation, back in December 2018. Unfortunately, that car has been lost to...
0.31.X compatible. This mod make possible EUDM lights for 200BX. Made mostly for the config pack. Mod dependencies: - "200BX Custom Bodyworks"...
The Gargoyle was the first entry to the newly emerging affordable, low horsepower sports car market by the British performance brand, Constrictor....
This is a car made for the Japanese market. The Ibishu Ikigai is your average tiny city car. It has a small i3 FWD engine, 2 row seating, and 90s...
0.31.X compatible. (Works on 0.32+ but only with "coupe" vehicle). You asked, I do. Campaign friendly, autogenerated statistics, vanilla-like. All...
This is only one out of eight cars I have made. I have to release them over multiple days because of BeamNG's 'no more than 3 mods in 24 hours'...