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0.10.0.1 Discussion/Feedback/Bugs-Reporting Thread - READ #1 POST!

Discussion in 'General Discussion' started by Nadeox1, Aug 7, 2017.

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  1. BowlerHatJack

    BowlerHatJack
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    That happens when you shift without clutch. Yes you did press the clutch, but you then let go of the clutch too early and then shifted gear. This is what you did in
    this order: clutch on - clutch off - switch gear = gear gets damaged and there is delay due to no clutch used.
     
  2. Diamondback

    Diamondback
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    You are obviously not supposed to grind the transmission gears... There is indeed a punishment when doing that.
     
  3. AX53

    AX53
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    That is definitely not true. It's juts that the actual shifting is delayed from my key press.
    --- Post updated ---
    And I consider the transmission to grind too easy. So once again, i fixed it.
     
  4. SwtchbldSol

    SwtchbldSol
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    I too am noticing that the shifting is delayed. Its like as soon as you press the shift button there is a delay from the time you press to up/downshift, therefore you have to hold the clutch longer. My assumption is this simulates a gearstick throw, which to be quite frank seems a bit long.
    So the chain of events on my end is: Clutch in - > Upshift -> Clutch out
    What seems to be happening is: Clutch in -> [Button press for upshift] -> wait a second (or whatever the delay is) -> Upshift (with the clutch out happening as the shift is actually occuring)

    I mean I get why this exists, sure, but this should be an option that's tickable, like autoclutch. Shifting with this delay is hard to predict especially when using a controller or keyboard.
     
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  5. MRcrash

    MRcrash
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    Rally suspension is now much better than before :)
    And is there some way to add custom engine starting sound?
     
  6. CarBro74

    CarBro74
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    Huh, that's weird. I didn't need to load it this time. It just updated by itself.
     
  7. Drivver

    Drivver
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    That's how it feels for you, but try to move gear stick so fast in real car, it takes some time to put into neutral and put to another gear, even when you do it fast, and just because you play a game you don't feel it and you don't feel like you need to be carefull, but you may hear it by engine revs, try to match them, hold clutch for just a little bit longer and then it sounds properly with little rev drop which is realistic.

    @SwtchbldSol To match it just look how it changes first to N-eutral and then gear you wanted, as soon as you see the gear has been changed you release clutch, after time you can get use to it and it will feel realistic.

    Ps. looks like blog post for 0.10 update lacks a lot of stuff that actually happened to game, lot's of stuff just feels better. Also a lot of bugfixes and code changes to make game more stable, feels like preparations for beta release IMO. - Also so much time and not much content added (skin, 2 parts for hopper, a piano is that all?) and we know there are guys reposinble for different tasks so things get worked on simultaneously
     
  8. AX53

    AX53
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    Edit: I actually measured the time of the first shift. Its around 100ms
    Now another interesting thing here is that when you race shift, you don't actually press the clutch before you start your throw. You hit the clutch as you engage the next gear. The action of engaging the next gear is what I correspond with hitting the shift button. Which makes it feel super odd that there is a delay.
     
  9. SwtchbldSol

    SwtchbldSol
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    I don't think throwing a gear takes that long. I drive a 6speed Focus ST with stock clutch and no short throw shifter daily and it doesn't take that long to release the clutch. Maybe a few milliseconds sure, but this feels like a full second for the shift to complete.

    Again, this should be a tickable option for those who want it.
     
  10. Drivver

    Drivver
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    @SwtchbldSol @AX53 I drive daily a 336HP 740NM BMW with sport clutch ( it's enough to press cluth pedal only ~1/5 and you can freely change gears) and you can't throw gear so fast, real gearbox in production cars make way more resistance than Hshifer in gaming wheel, irl it really takes some time (300-400ms? idk). If it really takes for you like 1 sec, then something is wrong with your game or you just think it's 1 sec and it's actualyl like 300ms but before update you coud do without even 1ms delay so it feels for you way different. Try to record how you change gears irl and compare it with beamng.
     
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  11. AX53

    AX53
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    That's my real shifter in my real car though. Not a gaming wheel :rolleyes:
     
  12. Drivver

    Drivver
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    Well its impossible to do it like this in my BMW, but I'm speaking about actual driving, with gears and synchos spinning at higher revs it's a bit different than in already synchronized gears and engine off ;) I'm not a specialist too, clutchless shifting, heal'n'toe etc I'm doing while I drive daily, but even my expirienced friend who is amatuer rally driver doesn't change gears as fast as you've shown on vid.
     
  13. AX53

    AX53
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    Yes but, as long as the clutch is down, it's no different from shifting with the engine off, in fact the spinning makes the synchros line up faster and you get the gears in with even less resistance. Here is a random video from the net of some fast shifting.


    Edit:
    At this point I'm merely arguing for my point. I don't really care about an actual change in the game because I have already found a way to fix it in the game files. Just a little disclaimer / reminder lol
     
  14. SwtchbldSol

    SwtchbldSol
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    The game feels way slower than in real life, if it feels fine to you then great, to both AX53 and myself, it doesn't. He even has a video to show the difference with and without.
    I would like to be able to turn this off without having to edit each individual gearbox for each car.
     
  15. Diamondback

    Diamondback
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    Which is perfectly possible in-game :)
     
    • Agree Agree x 2
  16. AX53

    AX53
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    That's not my point. My point is that the clutch action revolves around the engagement of the next gear. Not around the gear throw as a whole. (at least in racing circumstances) Which means it would make much more sense and feel way more natural to also correspond the key stroke of upshift or downshift to the engagement of the next gear. Or at least, ya know, making it an option because clearly some of us prefer it that way. I don't see why you just try to debunk everything instead of actually listening to our point of view. It's a very easy option to add.

    But regardless what you do, it's still fixable to those who agree with me and don't wanna play granny shifter simulator. Just a rather big pain because you have to change it in every individual transmission file.
     
  17. Diamondback

    Diamondback
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    Let me put it this way, the clutch needs to be depressed once the next gear goes in. Easy as that.
    There is no possible later point in time.

    If you were to time your clutch correctly, you could get away with just one frame of clutch usage. (~16ms at 60fps)
     
  18. AX53

    AX53
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    Obviously. I am pretty familiar with how the system looks right now. You press the button, there is a delay, you have to estimate how long it takes for the simulated 80 year old driving your car to shift and if you let out the clutch too soon it will take another second before the gear goes in. A very, very unsatisfying driving experience. My point is that the gear shift should happen quicker.
     
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  19. Diamondback

    Diamondback
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    Ok then, noted.
     
  20. AX53

    AX53
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    what relevance does this have to my issue?
    --- Post updated ---
    Good :) Listen to your audience
     
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