DISABLE MODS before reporting! We always try to keep a retro-compatibility with older mods, but as we change things, sometimes this isn't possible. To avoid false bug-reports, please check if the issue persists with mods disabled (Safe Mode) If the issue persists, also try to clean your cache (Clear Cache) If your problem still persists, check the official bug-list below, and see if your issue is already in our list. If it isn't in the list, only then you can and should report an issue. That will help us a lot focusing on actual, real issues, instead of going after problems caused by mods. Thanks in advance! This thread is meant to collect feedback for version 0.11 We would love to hear your feedback Please also keep the non-contributing discussions to the bare minimum, so that we can help more effectively. You can find the 0.11.0.5 changelog here: https://blog.beamng.com/0-11-0-5-released/ You can find the 0.11.0.4 changelog here: https://blog.beamng.com/0-11-0-4-released/ You can find the 0.11.0.3 changelog here: https://blog.beamng.com/snowmen-everywhere/ You can find the 0.11.0.2 changelog here: https://blog.beamng.com/second-hotfix-for-0-11-loud-and-clear/ You can find the 0.11.0.1 changelog here: https://blog.beamng.com/first-hotfix-for-0-11-the-vacuuming/ You can find the 0.11.0.0 changelog here: https://blog.beamng.com/the-coast-is-clear/ Notes: Wheel is not recognized | Disable the 'Generic Controller Support' inside the Steam Big Picture's Controller Settings Game is super bright | Probably caused by broken PostFX settings. Go to 'Documents/BeamNG.Drive/settings' and delete 'default.postprocess.cs' file. Known Issues & Status: Blue = Important Green = Fixed Orange = Known issue Red = Under investigation In-game repository not working | Fixed in 0.11.0.5 Random locked low frame-rate on West Coast USA | Under Investigation Random licence plates not working | Known issue Reverb SFX could get stuck if pausing inside a reverb zone (tunnel, etc.) | Known issue Mods related issues: The 'Customizable Engines and Drivetrains' mod could break some vehicles | Remove/Disable mod and wait for 0.11 compatible version. Sirens and Horns Mod mod could break the game. It will break the Horn functionality even if disabled | Remove and Clean Reinstall the game. Then wait for 0.11 compatible version. Cessni's Sparks mod prevents the newer particles to work | Disabled and wait for 0.11 compatible version Any mod that modifies game's core files could potentially break the game | Remove these mods and wait for 0.11 compatible versions. To report broken mods, use this thread: http://www.beamng.com/threads/broken-mod-reporting-thread.28849/page-2#post-503742 Or contact the author's of the mod directly. Spoiler: How to clear cache Launch the game and select 'Clear Cache' from the launcher. It will clear some of the folders in 'Documents/BeamNG.Drive' to 'Documents/BeamNG.Drive/backup' Spoiler: How to run in Safe Mode Launch the game and select 'Safe Mode' from the launcher. It will disable all your mods. Use it before reporting a bug, just incase your issue is caused from a mod and it's not an actual bug! Spoiler: How to verify the game cache https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335&l=english Spoiler: How to clean reinstall -Unistall BeamNG from Steam -Delete BeamNG.Drive folder from MyDocuments (backup your mods if you want, but don't put them back yet!) -Delete BeamnG.Drive folder from Steam/Steamapp/common (If there is still a folder) -Reinstall BeamNG.