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0.11.0.5 Discussion/Feedback/Bugs-Reporting Thread - READ #1 POST!

Discussion in 'General Discussion' started by Nadeox1, Nov 22, 2017.

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  1. Toddolius

    Toddolius
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    Don't know if reported already, but the audio can sometimes be quite glitchy. I already verified files and disabled mods but still had the bug. When driving in the tunnel in Utah and respawning somewhere outside or even inside will glitch the sound. When leaving the tunnel or when respawning outside the tunnel the echo effect will remain... meaning it feels like im driving in a tunnel all the time outside :D
     
  2. tempnexus

    tempnexus
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    Oct 31, 2013
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    Where do I download this version since I've joined in 2013 and got the pre alpha....my download link is fastspring and it only offers 0.3.1. I don't have the steam version
     
  3. Alewyx

    Alewyx
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    Nov 26, 2016
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    2,060
    when i saw update i was all like !hype! Well, better than nothing. Glad to see the repository back :)
     
  4. BombBoy4

    BombBoy4
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    1,601
    Just drove through the tunnel on Utah to test out high RPMs with reverb for one of the sounds in my mod, and it came out still sounding with the reverb effect.

    Yes, my mod is enabled, but that is it. Shouldn't affect this.
     
  5. falefee

    falefee
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    403
    Tried the Import shape as new detail button, result!

     
  6. 1UZ-FE

    1UZ-FE
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    Oct 13, 2014
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    I'm still experiencing no reverb inside tunnels, only the entrance and about a hundred feet after that, then the reverb immediately goes away until I get close to another end of the tunnel. My audio drivers are up to date. Using an optical out and tried 44.1, 48, and 96
     
    #1126 1UZ-FE, Feb 3, 2018
    Last edited: Feb 3, 2018
  7. Toddolius

    Toddolius
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    Seems like audio is just broken for Utah's tunnel :(
     
  8. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    :|

    We found the issue causing the minimum update size to be 1.2GB, but we did not have time to test it properly.
    More likely the future updates, won't be starting from that size.

    Woops, my bad.
    I believe the fix is not in this hotfix, but in the next major update (0.12).
    What I can say is that in our internal version it works fine, as I've been using it without problems.
    Video - Click to Play - Direct Link


    Please see here: https://wiki.beamng.com/Updating_the_game
     
  9. KaiserimnopYT

    KaiserimnopYT
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    :| isnt explicit
    I have 6 FPS but when i spawn during 30 sec i have 30 FPS
     
  10. Nadeox1

    Nadeox1
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    BeamNG Team

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    The hotfix changelog does not mention any WCUSA fixes.
    That is still listed as under investigation on the first post too.
    We have some ideas on what could be causing that, but it's pretty complicated to replicate and requires time.
    So you can expect a fix for that when the changelogs explicitly says that.
     
  11. KaiserimnopYT

    KaiserimnopYT
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    Huh
    @Jota3214™ why you say hotfix fix WCUSA....
     
  12. Brother_Dave

    Brother_Dave
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    Aug 16, 2012
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    1,662
    As always, good job and keep it up! Impressed of the freighttrain mentality that is needed to keep pushing on.

    Bug found, though i havent done a clean install:

    Default D15, front left fender, normals mirrored or edge has been merged. Also, might be due to this but a huge box appears in the reflections.
     

    Attached Files:

    • Untitled.png
  13. MilanKD

    MilanKD
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    Jul 23, 2016
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    941
    Hey, I found this bug today.

    I recorded it real quick while mods were enabled because my battery was about to die, but I just recreated it without any problem in safe mode/cleared cache.

    If you take a close look at the digital RPM meter, you will see that when it goes over 10000 (10k) RPM, it will only display 4 numbers (only the thousands, not the 10 thousands), instead of the whole thing.
     
  14. Nadeox1

    Nadeox1
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    BeamNG Team

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    I cannot replicate that.
    Sure it's not your side? (mod? cache?)
     
  15. Jota3214™

    Jota3214™
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    I don't know, @maty got better FPS on that map after the update
    On topic, it's good to see that they fixed the repo problems :)
     
  16. Brother_Dave

    Brother_Dave
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    Then it probably is, ill try clearing the cache, thought i did but i might be wrong.
    --- Post updated ---
     
  17. MilanKD

    MilanKD
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    Jul 23, 2016
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    I also just found this:
    bbcodes.png
    on the BB codes page, I think there's supposed to be something there :p
     
  18. Brother_Dave

    Brother_Dave
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    Clearing chache did not work, ill dig around mods and so on, avoiding to do a clean install as long as i can.
     
  19. Michaelflat

    Michaelflat
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    Jul 10, 2014
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    1,543
    How do you change throttle sensitivity again? Like the responsiveness in the drivetrain code. It's not written in the wiki but there is a line of code somewhere, just can't remember what it's called
     
  20. Taza

    Taza
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    Joined:
    Nov 8, 2015
    Messages:
    1,335
    Code:
    "throttleSensitivity":1.05
    Goes in "mainEngine":{}
     
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