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Discussion in 'General Discussion' started by Nadeox1, Mar 23, 2018.
Strange question: What is the bus actually called? I can't access my computer atm.
I'm extremely surprised that it released this early.
Pity though that my internet is dogshit and is refusing to download the new update
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Albeit a small bug, the Moonhawk has a rev limiter from stock.
Don't have one with me at the moment.
If you don't have either, you can maybe use T3D 'stock' to generate one, and it should hopefully work the same way if you port it to the game (the .cs file)
Heh, big projects requires work, not everything has shortcuts
If I have two vehicles and both have their turn signals on, It creates an echo sound and I can hear both indicators sound (in first person view).
Landing a jump, speed around 90mph, cleared cache, removed all mod exept a map I use for jumping
Haha, good idea actually. I'd love your help because what I'm doing is SO specific.
But yeah, I'll use T3D stock to generate .cs files. idk why I didn't think of that.
What's the BOMB on the bus for and how do you use it? Great update!
It's a custom part used only in the first scenario of the 'Hustle and Bustle' campaign
This sign still says the bridge is shut, but it isn't anymore... (excuse the graphics, my pc can't run anything above the lowest graphics)
Oh, and the bus doesn't have really squeaky brakes, which is a bit unrealistic.
Also is it possible to add a fold out Wheelchair ramp to the bus? I'm disabled and I use a Wheelchair... It would be nice to see it added if possible, Thanks.
Buses doesn't have description and some of the specifications
This orange sign is also still here.
Btw, I like the new contruction details at the other construction site(s).
I hate this the camera moves with the mouse can't do anything .
Also while driving on the newly opened bridge I saw this:
Here's an odd one - the bus stop app seems to list a stop as "AJ Auto Reparations"
Ooh - and just to add a bit of a reference, could we get a mostly red Utah-themed skin for the bus?
I like this Update, good job Devs!
What's the difference between Performance engine blocks and Heavy duty blocks? I know they can take more torque than the stock ones, but are there any other differences?
Edit in xml editor... That's how I've been doing it. Can't learn Blender to save my hide (lots of people cannot, it's a major stumbling block here). An automated process for fixing 'sketchup' models or adding collision to models that don't have it (or allowing it set within the forest brush, per object class), would fix this issue.
I have tried to learn Blender many times, just when I started to finally get it, I hit some paywall on the tutorials. Not going to pay any more money out for my FREE mod. Not going to try again.
If thou shall make game from basic free available engine from MIT, *ADD* features, don't remove them. We love BeamNG.drive, it's awesome, but this is a feature most all intermediate-skilled mappers would LOVE. Seeing as it's a non-violent game, the children will love it too, and they'll never be able to learn Blender, but Sketchup, just may be possible for them, ...
The BOB (me for those who don't visit my threads, to see me talk in the 3rd person) is going to have to fix the game himself (when and where possible) before this shape editor is working, isn't he.
The BOB will also take a look at the models, to see if he can easily fix this in the XML model code.