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0.14 Discussion/Feedback/Bugs-Reporting Thread - READ #1 POST!

Discussion in 'General Discussion' started by Nadeox1, Oct 29, 2018.

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  1. wearyNATE15

    wearyNATE15
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    Oct 15, 2015
    Messages:
    1,304
    Remove all mods and add them back 10 at a time till it stops working, broken mod is 1 of those 10
     
  2. Atlentis16

    Atlentis16
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    Joined:
    Sep 24, 2016
    Messages:
    2
    Thanks, I will try and see if it fixes the issue.
     
  3. RobertGracie

    RobertGracie
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    Oct 15, 2013
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    3,779
    I found a bug how do you complete the "nosedive" level in the Light runner section, whenever I do it my engine blows up and I exceed 260mph and I cant seem to beat it no matter what I try and I am using the SBR4 car before anyone else asks....so why is it marked as "Easy" when it should be marked as "Difficult"
     
    • Agree Agree x 1
  4. Confused_Deer43

    Confused_Deer43
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    Jun 8, 2013
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    400
    Use neutral or clutch after you've reached the top speed and lightly brake if you want to, then you can make it down, the car gets unstable but it's way easier with a controller/ wheel.
     
  5. RobertGracie

    RobertGracie
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    Ah okay thanks I will try that but I need to get the speed down below like 190mph but I cant shift up quick enough to get it into 6th gear without destroying the engine, which is irritating
     
  6. Brickfalcon

    Brickfalcon
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    Joined:
    Jul 19, 2017
    Messages:
    110
    Does anybody know why the obstacles spawned by the track editor aren't going away when I delete the track or change and select a different obstacle?
    It look like this.

    or this

    and another example.

    Tried safe mode and verifying files and doing a reinstall and all my mods are disabled.
     
  7. JonasTMT

    JonasTMT
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    Joined:
    Sep 5, 2016
    Messages:
    321
     
    • Agree Agree x 1
  8. juanchitrucco

    juanchitrucco
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    Feb 28, 2017
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    15


    Yes, it`s DirectX 11
     
  9. YellowRusty

    YellowRusty
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    Joined:
    Nov 9, 2016
    Messages:
    1,200
    upload_2018-11-3_21-37-41.png

    It's currently impossible to add any tires to the Autobello Type 2 14x9 Front Wheels. Curiously, the rear wheels appear to be working fine.
     
    • Agree Agree x 1
  10. Carsakiller

    Carsakiller
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    Joined:
    Jan 23, 2015
    Messages:
    5
    When the 1973-1975 Front Special Fascia is installed on the Bruckell Moonhawk, the headlights don't work, meanwhile, the 1973-1975 Front Fascia (not special) headlights do work. I made sure to disable all mods before testing.
     
    • Like Like x 1
  11. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    Noted.

    Replicate the issue and PM me a Support ID please, so I can have a look at the logs :)

    WIP

    Yep, known old bug.
    We need to check it still
     
    • Informative Informative x 1
  12. rocksim

    rocksim
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    Joined:
    Nov 10, 2014
    Messages:
    373
    On the lightrunner track "nosedive" at the bottom of the spiral the g-forces are too high and your tires pop.
     
  13. SubaruSTI07™

    SubaruSTI07™
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    Sep 26, 2017
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    3,714
    I spotted a mistake the signature says 0.13 instead of 0.14 that should be fixed to avoid confusion. oof.png EDIT: Got fixed now. :D
     
    #253 SubaruSTI07™, Nov 4, 2018
    Last edited: Nov 4, 2018
    • Informative Informative x 1
  14. fufsgfen

    fufsgfen
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    Jan 10, 2017
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    6,782
    You need to drive slower, not all tires can take huge loads, there is certain limit in kg that tires can take and driving in a manner that exceeds load capacity of tires is going to be destructive to tires.
     
  15. Tsutarja495

    Tsutarja495
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    Joined:
    Mar 16, 2014
    Messages:
    819
    If anyone wants to make powerglow skins for their custom cars, here's the template material (taken from the SBR-4):
    Code:
    singleton Material("sbr.skin.powerglow")
    {
        mapTo = "sbr.skin.powerglow";
        colorPaletteMap[3] = "vehicles/sbr/sbr_skin_powerglow_uv1.dds";
        diffuseMap[3] = "vehicles/sbr/sbr_skin_powerglow.dds";
        diffuseMapUV[3] = "1";
        useAnisotropic[3] = "1";
        emissive[3] = "1";
        glow[3] = "1";
        diffuseMap[2] = "vehicles/sbr/sbr_c.dds";
        specularMap[2] = "vehicles/sbr/sbr_s.dds";
        normalMap[2] = "vehicles/sbr/sbr_n.dds";
        diffuseMap[1] = "vehicles/sbr/sbr_d.dds";
        specularMap[1] = "vehicles/sbr/sbr_s.dds";
        normalMap[1] = "vehicles/sbr/sbr_n.dds";
        diffuseMap[0] = "vehicles/common/null.dds";
        specularMap[0] = "vehicles/common/null.dds";
        normalMap[0] = "vehicles/sbr/sbr_n.dds";
        specularPower[0] = "128";
        pixelSpecular[0] = "1";
        specularPower[1] = "32";
        pixelSpecular[1] = "1";
        specularPower[2] = "128";
        pixelSpecular[2] = "1";
        specularColor[0] = "1 1 1 1";
        specularColor[1] = "1 1 1 1";
        specularColor[2] = "1 1 1 1";
        diffuseColor[0] = "1 1 1 1";
        diffuseColor[1] = "1 1 1 1";
        diffuseColor[2] = "1 1 1 1";
        diffuseColor[3] = "2 2 2 1.3";
        useAnisotropic[0] = "1";
        useAnisotropic[1] = "1";
        useAnisotropic[2] = "1";
        castShadows = "1";
        translucent = "1";
        translucentBlendOp = "None";
        alphaTest = "0";
        alphaRef = "0";
        dynamicCubemap = true;
        instanceDiffuse[2] = true;
        materialTag0 = "beamng"; materialTag1 = "vehicle";
    };
     
  16. coolusername

    coolusername
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    Joined:
    Dec 22, 2014
    Messages:
    3,689
    Depends how you drive...
    I made it through with the Sbr4 with gearbox neutral and hard brakeing before the spiral goes flat onto the yellow bit of road, so it is possible!
     
  17. cgjunk

    cgjunk
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    Joined:
    Mar 1, 2015
    Messages:
    85
    Must have been user error. Weird, because when I first tried with mods disabled, the problem was still there. When I tried it again yesterday, I cleared cache, verified integrity (using steam and the launcher) and then mods disabled, it finally worked. After thinking about it for a minute, I figured it was the "look ahead" mod causing the problem, and I was right. Updating that mod took care of it.

    Thanks for the help!
     
  18. Tsutarja495

    Tsutarja495
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    Joined:
    Mar 16, 2014
    Messages:
    819
    screenshot_2018-11-04_12-24-26.png
    How come numeric values aren't displayed anymore?
     
  19. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,680
    Not happening here:


    Check mods and etc / Verify your installation.
     
  20. MASKED REPTILIAN

    MASKED REPTILIAN
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    Joined:
    May 10, 2018
    Messages:
    203
    map painter is broken crashes when i load it
     
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