1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

0.15 Discussion Thread - READ #1 POST!

Discussion in 'General Discussion' started by Nadeox1, Dec 20, 2018.

Thread Status:
Not open for further replies.
  1. EvilMcSheep

    EvilMcSheep
    Expand Collapse

    Joined:
    Jan 5, 2016
    Messages:
    130
    Hey, thanks for fixing the fog and lighting issues on pre-DX11 cards! :)
     
    • Like Like x 1
  2. CrashHard

    CrashHard
    Expand Collapse

    Joined:
    Aug 5, 2013
    Messages:
    1,579
    -Yes
    - but can we in the future be able to (after it have been recorded) get more then one car to drive the same recorded route? (that we can add more cars and "link" then to the route that is recorded already)
     
  3. (: PaCEmAKeR :)

    (: PaCEmAKeR :)
    Expand Collapse

    Joined:
    Aug 28, 2013
    Messages:
    3
    I have been running into some issues regarding the Italy map.

    I am not colliding with anything in the map except the terrain itself.

    The images included are just examples of the town that I don't remember the name of. Last night this town worked fine though.:confused:
    I noticed this issue when I first started the map up in the fort town and noticed I didn't collide with anything. I went over to the highway just past the airport, and there I fell through the bridge-part. I did a clean install and noticed no difference. The Pizza delivery scenario is also like this. When you're supposed to drive down the stairs I just fall through. And the gravel hillclimb time trial is impossiple due to falling through the bridge at the start.

    I can provide more images if needed!

    Otherwise i've not noticed any issues regarding the Autobello, Great update btw!:oops:
     

    Attached Files:

    • 20181221164601_1.jpg
    • 20181221164639_1.jpg
    • 20181221164807_1.jpg
  4. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,683
    Good question, @tdev should know more about this. Ask in the dedicated thread please :)

    It means that there was not enough memory for the collision system.
    If you give me your game logs, an error about that should be visible in that case (via a Support ID: https://wiki.beamng.com/Support#A_developer_asked_for_a_Support_ID )

    Check how much free RAM you have while running the game. And eventually try closing unnecessary programs.
     
  5. TYLERTJ

    TYLERTJ
    Expand Collapse

    Joined:
    Aug 18, 2013
    Messages:
    670
    Framerates are definetly a bit lower on Italy than other maps. That’s okay though. I’ve also noticed that using the insert key to rewind the vehicle location takes way longer.
     
  6. MrAngry

    MrAngry
    Expand Collapse

    Joined:
    Sep 5, 2013
    Messages:
    612
    The Baja Autobello has rear opening door handles but front hinged doors.
     
    • Informative Informative x 2
  7. Antsaboy

    Antsaboy
    Expand Collapse

    Joined:
    Dec 28, 2012
    Messages:
    5
    Playing the west coast usa map my fps is stuck at around 22. Tried in safe mode, no change. I remember this being an issue before and it getting fixed, weird.
     
  8. MisterKenneth

    MisterKenneth
    Expand Collapse

    Joined:
    Mar 26, 2016
    Messages:
    1,747
    I don't know what else to call it, other than freezing.

    The freezing occurs randomly, and is especially noticeable on maps outside of the grid maps. Typically the game will get stuck on one frame, while the simulation itself is still running. Pausing and unpausing has sometimes been temporary remedies.

    Example: When I spawned at Italy's airport and tried to drive the Piccolina, when the freezing happens, I can still hear the car in motion and even honk the horn, while all I see is a continuous frame.

    It can't be a problem with my system, because it didn't happen at all when I first got BeamNG some time ago. It didn't start until February of 2018. I first noticed it when using maps like WCA and Fujigoko.

    I wish I knew of a way to record it.
     
  9. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,683
    As expected, Italy is a big map. And as any new released map, performance will improve with time :)
    The Recovery thing is known, on our ToDo list.

    Specs are the one in your signature?
    If so, let me start saying that your GPU is kind of weak.
    Press CTRL+F and you should see the FPS Meter. Check the 'WaitForGPU' value. If it's bigger than 1, you are being limited by the GPU.
     
  10. ThunderBuddy02

    ThunderBuddy02
    Expand Collapse

    Joined:
    Oct 14, 2015
    Messages:
    122
    I deactivated and removed the mods and had the same issue.
     
  11. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,683
  12. JeffTesta

    JeffTesta
    Expand Collapse

    Joined:
    Dec 6, 2017
    Messages:
    75
    Incredible update as usual. The AB has to be my new favorite car.
    Fire this up in the background and enjoy the ride!
     
    • Like Like x 1
  13. (: PaCEmAKeR :)

    (: PaCEmAKeR :)
    Expand Collapse

    Joined:
    Aug 28, 2013
    Messages:
    3
    Here is the game lo
    Here is the support ID:

    44783

    I am running 8gb of ram. While Beamng i on my computer is using about 6,7 gb of memory, and has apparently 250 megabytes of free space with all other visible programs off. Checking to see if I have any unneccesary processes running.
     
  14. Michaelflat

    Michaelflat
    Expand Collapse

    Joined:
    Jul 10, 2014
    Messages:
    1,543
    doesn't go well with handbrake turns i do in the AB :p
     
  15. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,683
    Yes, the game run out of memory:
    341.51532|E|libbeamng.static_collision|*** Out of memory ***
    It can still run, but the static collisions could not initialize basically.
    Free up some RAM space and that should do it.
     
  16. Michaelflat

    Michaelflat
    Expand Collapse

    Joined:
    Jul 10, 2014
    Messages:
    1,543
    AB 110A isn't automatic, config has the manual transmission

    nvm i'm stupid, it's not meant to be automatic :p
     
  17. (: PaCEmAKeR :)

    (: PaCEmAKeR :)
    Expand Collapse

    Joined:
    Aug 28, 2013
    Messages:
    3
    Alright, I'll get to it! Thanks!
     
  18. CrashHard

    CrashHard
    Expand Collapse

    Joined:
    Aug 5, 2013
    Messages:
    1,579
    Here is what I`m talking about with the resetting mesh bug. And I found a bonus bug when I was recording, It is new in this update ;)

    Unstable physics
     
    • Informative Informative x 1
  19. synsol

    synsol
    Expand Collapse
    QA Lead
    BeamNG Team

    Joined:
    Aug 4, 2013
    Messages:
    1,471
    I think it's expected, or we overlook at something?
     
  20. MrAngry

    MrAngry
    Expand Collapse

    Joined:
    Sep 5, 2013
    Messages:
    612
    ret.png
    ret2.png

    I think the problem was that I didn't check by simply forcing the door open via node grab. But after a crash like pictured above the doors do hinge on the lock as if they were hinged at the rear...
     
    • Agree Agree x 1
Thread Status:
Not open for further replies.
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice