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Discussion in 'General Discussion' started by synsol, Aug 16, 2019.
All the ECUSA videos/screenshots on the menu screen need to be updated now
Dear developers, the suspension on the T-series has not been fixed. A truck should carry loads, and with a maximum load.
That's what I do currently, but that doesn't change the fact that the current spawn button needs improvement. This is not a critical issue needing to be fixed ASAP, but it really needs to be implemented soon. (Possibly 0.18, which I suspect will build on the current traffic system)
Is anyone else having an issue with the H-Series vans/camper have no brakes? I thought it was my keybindings so I reset/redid them, I reinstalled the game (including deleting the folder in Documents) but the H-Series responds as if there are none. Brake lights do come on, but changing the pad type does not appear to work either (parking brake doesn't function right either), it was working prior to 0.17.
It would be nice if an option of 2 suspensions should be able to be selected..Air and walking beam (for heavy hauls) for instance with the dump truck, the air suspension creates wayyy to much rocking with barely a load on.
On the scenario "Downhill Rally" right after checkpoint 35 the ground terrain glitched with collision, and it appeared even in safe mode.
Now the Grand Marshall doesn't have horn sounds because H is used in the lowrider configuration. Isn't there another key for the lowrider function that is not H?
I've also noticed that all the engine things (battery/cables/…) in the engine bay disappear after a collision:
I'm unable to replicate your issue.
Sounds like your configs are either missing or have broken brakes.
If you have mods, you should first check in Safe Mode, as chance it's a mod causing that.
I'm unable to replicate this, the scenario works and look fine here.
Does it happen in Freeroam?
If yes, please Clear your Cache
Yes, it's on our ToDo to figure out the bindings, as we have quite many.
Noted the engine bay stuff.
bug report: The covet 1.5's dash says no texture
Nadeox1 can you help me to use the fov in the console command
--- Post updated ---
can you help me Nadeox1
The SBR4 and eSBR both have the same model years (2013-2020), when in reality, the eSBR should come after the SBR4.
hello my dear devs ! I noticed that on east coast usa on the left of the fire station when on the road in direction of the town the small wall on the right is not fully on the ground and we can see under it. Also the bike parking tubes next to the church (actually found another one that does same thing in the town) acts and sounds like a bush so we can go trough it. i also noticed that on the top of the waterfall the tube that goes under the road is blocked on both sides by a rock and some dirt.
Keep it up guys the game is wonderful !
That not a model years, just "years" so it can mean anything. Since every car have same "years" that means it isn't model years, but more likely production years.
Regardless of if it is model years or production years, my point still stands.
The Piccolina, Moonhawk, I-Series, GM and Hopper have varying "years" in the vehicle selector. eSBR uses battery tech that is at least a 2020 model year, yet it's model year is the same as the pre-facelift ICE version.
yea AI does not like this turn in residential area in east coat USA
EDIT are yall seeing the picture or what ?
Nope, but I'm assuming this is the corner you're referring to?