Developer information: --- Post updated --- It's an issue that I want to be gone. By the way Nadeox1, please feel free let me know whether or not I did anything wrong.
Rusty skin used in Utah campaign is broken, he found the main menu background for the pirated clients.
but I like to double click whatever config I have sometimes I control menus with only keyboard and that'll make it harder. --- Post updated --- b bruh you gave me a heart attack jesus, like others have said, this update has broken some mods.
Not really. The menu already has behavior for colors and vehicles when you're in the parent vehicle menu, you can choose one or double click to automatically get one. They could easily do something like that for what we are asking for. Example, if you double click on a Moonhawk config it could automatically give you an automatic transmision facelift version of whatever you selected. One option instead of menu drop downs is add a tertiary menu. The first menu has all the cars, second has configs (up to this point it is what we have now) and a third for variations of configs. Double clicking on either of the first menus automatically gives you one just like it does now. When I get to my computer later I can photoshop something if it isn't clear what I'm suggesting. Consolidated vehicle configs would clean up the selector massively and allow for more configs without making the vehicle selector unusable like it can easily get currently. We really need it...
idk if it's a bug or not, but the D-Series suspension is way too sensitive. It's pretty easy to deform the control arms, messing with the camber and steering alignment. I also find it common to lose a wheel after a not-so-hard landing. Code: https://streamable.com/jam25 (Sorry for the lag. We are having pretty hot days here in Argentina and my laptop coolers can't keep up with the temperature). Oh and also, the front fenders are missing the black off-road fender flares (the bed still has them).
First impression on update : GREAT ! Aside from my old computer coming short it's looking awesome ! Hmm is there any improvement on tire or road surface model that skipped the change log ? * giggles * Cause I always use the stock ETKi 3.0 as a test base for driving behavior and I do not recall being able to really come out of a drift like this ( which I should ) without messing with the tire grip coefficient ps : It's not just a random opinion, I always try to break out the car in the same way and searching for the same tresholds
Well that was just one of the two options I mentioned, the other being this: (Photoshop of the current UI but I wouldn't expect anything to change until we get the new UI) The more I think about it, the more I prefer a third menu. I would think it would be easier since it's just more of the same of what we already have.
BUG: On cars with ABS/TCS, when the car is rolled so that the wheels are no longer on the ground, the ABS and TCS assumes the worst possible conditions and stays on the entire time. I don't think this is the way ABS and TCS are meant to operate.
Also if you're away from the car you want to chased by, it drives somewhere else instead of driving into you. (at least in Grid Map)
I understand Moirè effect on the fence, but I noticed jagged edges at the car body, road and buildings, and as far as I remember that wasn't on the last version, or at least it was less noticeable. This has bad quality because I needed to draw, but I'll post a high res pic
Is it just me or anyone else? Whenever I spawn the Sheriff version of the roomer, the lightbar falls off
It's seems Truck gets stuck in any brige at spawn in Utah. Some screens here: And here in video the same case (from 6.20): The Tracks and Buses dont likes the shallow roads and tunnels in Utah too.
It’s the same in safe mode and didn’t change after doing a clean reinstall. That happens to almost all skins.