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Discussion in 'General Discussion' started by Nadeox1, Dec 9, 2019.
Sometimes when I use reset all, the vehicles have some parts that are see-through or partially see-through.
This is a error report for the D-series pickup, the CUT hood gets unstable if you have the 4 link rear suspension at the same time, tested with different frames and suspension parts.
When you make the Large Box Trailer appear as a new vehicle, it is invisible. You have to Ctrl'R to reload the entity so that we can see it, could you check that?
The menu sometimes goes crazy and selects different areas than the one I was trying to click. (for example if i were to try to click on traffic, it might select couplers.) it also has the orange area move around and even land on top of two different selections.
The problem with this image is the implementation of the dusty underside textures. It's done rather poorly. The trans and wheels are spotless, this only contradicts the rest, moreso when the edges of all parts should be more dusty than the centre, but that's not the case, and it just looks bad
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Also, another thing, since 0.18 or maybe even before I've had this really annoying issue with the menus if I click what I want too fast while the games' still loading(apparently its loading something off screen and isnt finished), then it will not work, Clicking "spawn" just takes me back to the main menu over and over again. Only way around it is force close and try again, this time waiting after each menu click, to give the game enough time to sort itself out.
Also even if it supposed to be dusty on Bluebuck, it is 100% matte gray on Moonhawk and Barstow
THat makes no sense, the only way it could make sense is to suggest that the bluebuck is so old, people only drove it on dirt roads. lol
I feel like the multi light shift light should do a little sequence when starting the car, to show that it's working correctly or something...
Also I still haven't managed to find out why some cars lack shift lights in the first place.
This sounds like it's probably an issue with your controller if you have one connected
Is it just me or does traffic absolutely destroy FPS? I can have a ton of vehicles spawned at once with little to no FPS loss, but the second I enable traffic, even with one or two vehicles, FPS absolutely tanks.
The d-series large cab's back doors fall off at spawn
With some old mods, when you click on reload all it will change the color of the car.
I've experienced this.
Also, I've had issues with the menus sending me back to the main menu or not working
I just ran a test on this, even with a seven or eight vehicles spawned on "random" AI, FPS isn't hurt at all. The second I use the traffic feature, however, it is unbelievably laggy even with two or three traffic cars.
Same issue but it will select a random slot.
I think USA is secretly chernobyl! But seriously, i found this rock when i was throwing cars off the cliff until i noticed this rock floating mid air
Typing the following (bad Lua) in console breaks the console (no more output):
Still have same problem
I forwarded this to our vehicle team. Expect a fix in the next update.