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Intel iGPU (6xx series) crashesFixed drivers available!Instructions here
Discussion in 'General Discussion' started by Nadeox1, Apr 5, 2020.
Ctrl + Q is the default binding for toggling through the modes. (just like ESC)
First of all, that's not an opinion, that's a recollection. Second of all, it's incorrect:
Tested in 0.3.8.1.
And it's not further, either—I tested it in 0.19, and it took me just as long to get there with the exact same truck:
Someone forgot to dismiss a dialog for a thumbnail.
shhhhhhhh I was hoping they wouldn't notice and it would stay like that for a while
Tried both methods to fix the issue and was super excited and hopeful to be able to play again, tried to launch the game.. still getting the same error messages..
& I apologize if this is kind of a dumb question, but how would I check to see if my Antivirus is deleting anything It shouldn't be? The game was working perfectly fine before the update & I hadn't added any new mods since before the update, but like I said it was still working perfectly then
Something is wrong with my mirrors, they are showing sky. My game crashed and this happened. I changed graphic settings before game crashed. Turning dynamic reflection on didn't worked.
Not really a bug, might even be intentional, but the side pipes on the D-series do not work with the 6.0L diesel,
Not really a bug report or anything but I feel it's just as serious. Stoat did a great job with the D10 but I feel it's missing a certain element that would fit it so well, it needs a America F-yeah style spare wheel cover. Star spangled banner, eagle and all.
I've also noticed this when traffic was implemented into BeamNG. When you are escaping from the police, their cars seem to only go up to 45mph until they back out. It's like they rather follow the speed limit than chase the suspect. The only vehicle that they can keep up with is a stock Pigeon and even then they struggle. Seems like a bug fixable with a small hotfix
The console screen of the new car is too ez to break, it just goes full black. Could you guys make an error screen of it and also make the dial more durable a single crash will cause whole electronic screen failed and that make the driving experience worse.
D-series has two "Rear Bumper (Body Colored)" parts. One should be "Rear Bumper (Black)"
Someone might have already said it, but the Police versions of the Vivace don't work as police in traffic.
May I also mention that my antivirus software deleted the actual .exe file for beam?! What do I do...
Id like to request that we recieve our SAVE OPTION under the Radial GUI to be readded back in!! NOT EVERYONE USES IT BUT US THAT ARE BIG INTO THE DERBY MODS ALWAYS USE IT AND IT WAS A USEFUL OPTION TO SAVE THE STATE OF THE BODY DAMAGE FOR FUTURE USES OF DERBYING!!! AS A SPOKES PERSON FOR THE OFFICIAL BeamNG Demolition Derby Facebook group I would like to request we get this back either as official implementation or a mod!!! THANKS
The 'save vehicle" option in the circle menu does not show up, I only see the "load" option. Was this on purpose, or will it get re-added in another update? I also noticed the garage is missing too...
Did you read the devblog?
How do you turn off the speed limiter for the Cherriers? Its capped at 270 km/h if I remember correctly.
So after crashing the Vivace, doing a hard turn, or bumping something, it straight up will not drive. Even when the vehicle is reloaded. Have to choose another variant to drive it, which it will end up doing the same. Does not do that to electric variants however. Pessima has the same issue, have not tried the other vehicles.
It's a removable part.
"pending improvements to the way the Garage is integrated into BeamNG gameplay"
Will probably have something to do with career. At least I hope.