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Intel iGPU (6xx series) crashesFixed drivers available!Instructions here
Discussion in 'General Discussion' started by Nadeox1, Apr 5, 2020.
The fuel still in fuelpump, fuel filter and tubes. How much you can drive without tank?
Will we ever get back that experimental mode where you test features when something is near complete?
The engine debug overlay still shows ~90l of fuel in the tank. While driving the overlay predicts a range of a few hundret kilometers.
So basically you can drive how much you want.
Does the K-series highway police not count as a police car? I spawned a bunch of them and changed all of their siren sounds (possible cause?) and set traffic to 'play', none of them tried to chase me after multiple bumps and attempts
Well, that's good to hear. I certainly enjoy the realistic approach to tuning modern vehicles - but are we going to be seeing adjustable race ECUs or turbochargers, as well as performance and heavy-duty long blocks, for the K/800 and FCV? I feel like those cars could/should receive those parts for at least the 3.0L L6s in the K/800 and the 1.6L/2.0L petrol L4s and 2.5L L5 in the FCV.
Also, a few bugs:
*Vivace still doesn't have population data
*Sunburst left taillight doesn't have a value
*While the Hopper's 4.5L V8 swap is worth $16,300...its 5.5L V8 swap is worth $1,900.
*Despite being the only engine available in a sporty configuration, the '96 Pessima (midsize)'s 2.7L V6 does not have a sport ECU. The 1.8 SOHC and 2.0 DOHC L4s do have a sport ECU.
*The '88 Pessima's GTRX front side splitters have different values despite being the exact same part.
*The Miramar's SOHC engines do not respond well to the performance long blocks, with the stage 2 block actually reducing power compared to the Stage 1 block. This makes these engines virtually untunable.
*While the Moonhawk and Barstow V8s' heavy-duty long blocks rev smoothly to 7,500 RPM...
...all their performance long blocks have a sudden drop of power at 7,000 RPM.
If I recall right the monetary value is planing to be replaced and so any monetary prices are to considered invalid along with performance classes 0-15.
I can understand why the performance classes are being removed. They were never properly balanced, they don't really serve a purpose other than "lore", and PI balance could be difficult to maintain with physics/vehicle updates and new vehicles.
They're not an essential part of the experience in career mode; having competent AI, a fast UI, and a vast roster of vehicles, vehicle parts, and maps is essential for career mode.
But the part/vehicle values? I'm not quite sure why the devs think those should be removed/replaced. Other than a couple issues here and there, the part/vehicle values work fine.
If you could please give me a direct quote from one of the devs saying that they're going to get rid of part/vehicle values, that would be great. Thanks in advance.
A West Coast USA Telephone pole issue.
The wire isn't connecting to one of the things. Basically what I'm trying to say is that the telephone pole is too high.
Little misspelling of the word "practical" in the 'D15 V8 Extended Cab' config, in both gearbox versions
The K-Series Highway Police config doesn't list its transmission type.
Not sure if this has been reported yet, but the yellow line on the southbound bridge near the bottom of WCA is on the wrong side.
D-series has no textures with the engine and everything else under the hood, i have tried everything and the only time it has fixed it self is when i clear cache and verify integrity, but then when i close the game and reopen it the textures are not showing up.
I have tried safe mode and honestly nothing is making a difference.
anything i can do to fix this problem?
Don't mind the older pessima, that was fixed but the D-series is a little bland
Please remove the "hashing files" during Clear Cache, since we already have a dedicated Verify integrity button.
There is light flares on the bus, but there arent any lamps
Update to my last post;
If you change the siren sounds on German police cars it will make them not act as police in traffic. Changing the sirens on any American police car won't do that and they'll act as normal police in traffic, so it's something with the European police here
Am I the only one who can't use the I key twice without crashing?
Lately I've been having issues with the user interface. The logo missing from the main menu is one of the problems. Then when I launch a level, the tachometer is invisible, and various icons are missing as well. The installation on the other computer I have is fault free, at least in this regard. Both computers are running 0.19.4.2. Integrity check seems to report nothing out of the ordinary on the affected computer.
Why the standard D15 has angled collision triangles here? (tested also in Safe mode)
I am one of those who happens to have a Laptop (Dell G7 15 7590) with the Intel HD630 integrated graphics. In addition I have an RTX 2080. Given that this is a dual GPU setup, I can't simply download and install directly from Intel as that can lead to issues. I guess I just have to wait until Dell issues an update of their own to remedy the problem. If that doesn't happen, I guess I can only hope that the BeamNG.Drive developers introduce an update where updated drivers aren't required.
Best of luck,
known problem, when the main BeamNG window is unfocused, this causes it to reset and go windowed mode.