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Intel iGPU (6xx series) crashesFixed drivers available!Instructions here
Discussion in 'General Discussion' started by Nadeox1, Apr 5, 2020.
I believe everybody has this issue
What are the issues? Can't you somehow select what GPU should an application/game use & have it use that everytime?
The sound from the turbocharger of the Cherrier Vivace has the same bug as that from the ETK 856 ttSport and a few other cars.
I have a few questions about Italy. It's a fantastic map and I really like driving around in it, but I fear that it won't be that great for career mode in its current state.
How and where do I buy a car in Italy? How and where do I fix a car there? Where can I upgrade a car there? There's nowhere to buy a car on Italy. Yes, there are six ports on the island, but...how many people would want to go through the faff of importing a vehicle themselves?
These 'Centre Cambio Oilo' shops seem less like actual repair shops and more like oil change places. That's fine for maintenance items, but I don't think you could do anything else at these places - you're likely not going to be getting your Vivace upgraded or repaired at these places.
Before you go all "hurr durr, it's an island", these are maps of car dealerships in small sections of Sardinia and Sicily - both islands like the Italy map. Notice how Palermo (in the northeast corner of the second map) is covered in orange, as is a section of the Sardinia map.
I scoured the whole Italy map for anything vaguely resembling a car dealership, and this is what I got:
Nothing. Absolutely nothing resembling a car dealership.
I might not like WCUSA as it is, but I can give it credit for having two repair shops, a tire shop, and two car dealerships. Italy can have as many cutesy little stores and castles and churches and beaches as it likes; I can't get a Bolide engine fixed at an ice cream shop or boost a Vivace's horsepower by sticking a moldy pizza on its engine. It just won't work.
If you want BeamNG to have a good career mode while including Italy, the map needs at least one dealership and one fully-fledged repair shop; otherwise, any Italy-related missions will end up being a pain for players.
And besides...where do you get a Vivace in Career Mode if not on Italy? Italy seems like the perfect place to plop a Cherrier dealership, and maybe an Autobello and Civetta dealership, too. Why, just about every map could use a dealership.
You all could put a Hirochi dealership in ECUSA to tie in with the racetrack, plop a Bruckell/Soliad dealership (or used car lot) in the revamped Port map, or even have an ETK dealership in a larger ETK DEC.
Dealerships of different brands located in different maps could give players a good reason to go to each map outside of completing the missions, which could give the maps and BeamNG universe more of a "worldly" feel.
there's plenty of little industrial buildings that could be workshops, if not specifically for cars...
in the 3 small seemingly unnamed villages:
and that's not mentioning all the ones in norte's industrial area (the forum isn't letting me upload pics now for some reason) but especially around the docks.
Since the Island is so close to the main land (if the background is actual Italy) it could possibly be a regional ordnance that no car dealerships are allowed on the island for whatever reason. But it's more likely that the devs overlooked car dealerships in general OR they are going to make a few more car company then add dealerships but that's just speculation.
I tried using the f11 world editor and when i take an asset from another map (or atleast from west coast usa) it's notexture
Two of those villages are called Le Quattro Camino and Villapace Sud.
No idea what the one to the far southeast is called.
I suppose those could be repair shops, especially the one in Fastello, but those could also be other workshops. They aren't labeled as repair shops, so they could be hard to find in career mode.
I know you said it was unlikely, but I have never heard of a regional ordinance completely banning car sales outside of this current pandemic, and I can't find an article of something like this happening. (If you do have an example of this happening, please link it. I'd really like to see it).
Even if car dealerships were banned, what about rental agencies? Where are tourists (who basically fund the whole island with their monies) supposed to rent their cars? There aren't any taxi configurations of the European or Japanese cars, and the bus doesn't go all the way around the Italy map, so it can't reach the unnamed village or Portino or Citta Vecchia. Your only real option to traverse all of the Italy map would be to hire a car - but you can't do that in the Italy map.
I decided to look at the islands of the Aeolian archipelago (the closest islands I could find to the Italy map), and while I might not have found a car dealership, I found plenty of auto repair shops and car rental agencies (and boat rental agencies).
Sardinia and Sicily, though much larger and more populous than both the Aeolian islands and the Italy map, are of a similar idea to the Italy map. Their populated areas are absolutely covered in car dealerships.
Utah has a trailer park for a "town" with a car dealership and a six-bay repair shop - almost solely for career mode purposes. Why can't the Italy map, the biggest map in the game, have a dealership, as well?
Thankfully, there's plenty of places to plop a dealership around the map. Anywhere near Norte would be the most likely, and the most realistic, but Castelleto and Conca Azzurro also have fairly large areas where a car dealership or repair shop could be placed.
We have six brands that could work in Italy (Autobello, Cherrier, Civetta, and ETK, Hirochi, and Ibishu), with at least three of those known to be extant. How many more brands do we need for there to be a dealership on the island? I'm not sure if a Civetta dealership would be appropriate for the Italy map, but the other five could reasonably have dealerships and/or repair shops.
By the way, Le Quattro Camino means absolutely nothing...
Maybe they meant I Quattro Camini...?
Well, that probably explains why that town doesn't have any signs.
Also, bug report. This one likely won't be fixed for a while, but I want to bring attention to it.
The Burnside's frame acts really wonky around the lead sled body (red). The frame goes through the body in multiple places, leading to it looking funky in rollovers. I'm quite sure it doesn't help in crashes, either. Honestly, I think these two should get separate frames when they are updated, like the Hopper/Hoppler and D-Series/Kentarch/Charro.
(Hopefully, a lengthening of the Burnside to 5.8+ meters will be included in that, as well.)
Also, the lead sled body cannot be physically separated from the frame. Ever. It's the only vehicle that suffers from this issue - every other body-on-frame vehicle can have their bodies blown clean off their frames by the old cannon.
On the WCA spawnpoint selection screen, the word "forest" in "Redwood Forest" isn't capitalized.
"whEn wILL the RacE UpdATE ComE oUT?" - said a person found out about the game from watching a BeamNG video from 2013
Since we are talking about Carreer and maps, How come no map currently has any sort of automotive wrecking yard? I thought Career would eventually have the ability to fix cars. It would be kind of silly having the ability to fix cars without a good Place to source parts or vehicles to fix?
I hope Industrial/Port will solve this problem.
The Extended Cab Long Bed has the pre-facelift years of 1985-1990 instead of the post-facelift 1988-1994.
Ok, found a few small things:
In the 200bx, the "intake" part includes the exhaust manifold, and doesn't include the intake manifold itself.
Floating rock on gridmap
This issue happens with the Baja Piccolina as well as the 200bx (and I guess that it's possible to recreate with any welded differential). As seen, the car is stopped and not moving at all. And yet the rear axle seems to get torque going through it. The powertrain app (if I understand correctly) shows any difference in torque between one station to the next. So if the engine spins the trans, there will be a blue line, because it applies torque to it. Now on a welded diff, both wheels get the same amount of torque, but that means that if the car is turning, one wheel would get more rotations than it needs and the other- less than it needs (assuming a specific engine output). So having one orange and one blue makes sense. But not when the brakes and clutch are applied and the wheels aren't moving.
That's due to the wheels not actually being round. While standing there can be a tiny bit of mismatch between them, creating an overall torque between the wheels.
I found this really weird but in the river in East Coast USA map near one of the bridges
On the bottom of the river there is no water and it seems like the water never was there in the first place
And yes, I tried this both in safe mode and regular, this is my safe mode footage
Edit: This is where it is
there is a spot on JRI where the flora does not match up with the coltris. (it's on one of the unmarked offroad trails)
Floating plants in the riverbed on East Coast USA, approximate coordinates X= -640, Y= -213, Z= 22