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Discussion in 'General Discussion' started by Leeloo, Aug 6, 2020.
The mirror models on the T-Series stretches when it detaches from the doors.
I don't know if this is a bug, but sometimes after a crash in Cherrier the turbo stops working and turbo gauge stops at -0.2 bar. This only happens with Cherrier. UI does not display any messages about damaged turbo.
Yep, if you crash hard enough you might damage the turbo.
If you feather the throttle too much it does the same in the rally versions
6 floating stones in this row. Italy, west of Castelletto. Also checked in safe mode.
I noticed something with the factory LXT configurations of the Gavril Roamer. In the early models, they have the 6-speed with the heavy-duty torque converter as well as heavy-duty tires, LSD rear, and other heavy-duty 'goodies'; while the facelift models come with the 4-speed with the standard torque converter and light-duty components. Was this intentional? This also applies to the 4WD models.
The vivace rear light flares feel a little off for this type of taillight, and one flair seems to be missing on the left side
Barstow's and Bluebuck's Hi-Perf radiators are white. I don't think they used to be white.
They actually appear to be aluminum, which would be accurate for a higher performance radiator.
I believe they always have been.
Fine, they were always white. I found an old pic from early this year that proofs I was wrong.
Well now I'm gonna nitpick they could be more silvery and bits where black paint is worn off on standard radiators should be brass colored.
Ever since this update, the Burnside has had weird spikes. Both in frontal and side impacts, there is triangular spiking that occurs.
Gnarly geometry on Barstow's front right fender (left fender included for reference)
East Coast floaters
I noticed that headlight shadows disable themselves when you have more than one car spawned. I also noticed that when I only have the Sunburst spawned the headlight shadows still don't work (could be happening with other cars too but I didn't do a thorough check). Is this something on my end or is it something from this or the last update? If it is some type of optimization feature added, will it be optional in the future?
Looks like only player car's headlights can cast shadows, disabling the others. Sunburst's normal lights do shadows, but one with rally lights won't.
Seems like parts ignore water, unless main part(frame or unibody) is in water. Is that possible to fix?
Never noticed this issue before. Anyone has it?
(Tested in safe mode, cleared cache, verified integrity)
Almost always i crash a car and the wheel gets broken off this happens
The fuel injection intake on most of the Gavril V8 powered vehicles (except the Vanster) are weirdly offset.
D15, Grand Marshall, Roamer (both pre and post facelift)
Here's the Vanster which seem to be positioned correctly.
Don't get me started on the fact alot of the engine bay accessories seem to be floating in mid air in most of these 3 vehicles.