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0.21 Discussion thread | Use Safe Mode before reporting

Discussion in 'General Discussion' started by Leeloo, Dec 15, 2020.

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  1. Halftime

    Halftime
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    Dec 22, 2020
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    Tested in safe mode.

    On the LWB Roamer, the off-road bumper is floating beside the rear of the frame, and the license plate is located in an odd position.

    20201221202948_1.jpg 20201221203152_1.jpg
     
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  2. DuneWulff

    DuneWulff
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    Old World Editor is still crashing left and right...
    beamngcrash.png

    Select multiple obejcts -> delete -> crash to desktop
    Half the time when you save after making changes (Ctrl+s) the old editor will hang and crash, rendering the level unreadable by the game.
    Sometimes changing from Old Editor to New Editor crashes the game.

    I understand the old editor is being left behind, but please, at least fix these pretty major issues for those of us who are slow on the uptake for the New World Editor.
     
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  3. NOCARGO

    NOCARGO
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    off topic : my current download speed at HumbleBundle :/
    1.png

    on topic: the tire glitch I mentioned earlier seems to be present at all tires, it's just most obvious on the T-Series.
    For the T-Series it occurs 'spot on' 40 km/h, on smaller tires near the 30km/h mark.
    2.png
     
  4. chesterkersey11

    chesterkersey11
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    I just downloaded the hotfix and went on to spawn into the redwood section of West Coast USA, and found that my GPU was pegged at 100% causing my whole computer to freeze which had not happened prior to the hotfix. I tried on two different drives, a 2 year old Samsung 860 Evo 500gb and a brand new Samsung 860 Evo 1TB both in normal and safe mode. I then tried a fresh install of BeamNG and the issue persists. It only happens when I am looking at the area where the redwoods are, even in spectator mode. If I look away the freezes stop. Im not sure what the issue is and I havent crashed due to it, so I have no crash logs to send.

    My rig consists of a Ryzen 9 5900x, 32gb of 3600Mhz RAM, and RTX 2070
     
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  5. default0.0player

    default0.0player
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    No, it could be done easily,
    browse your game local files "\steamapps\common\BeamNG.drive\content\vehicles\vivace.zip" open it via 7-zip, open the "vivace_differential_F.jbeam" copy the
    Code:
        "controller": [
            ["fileName"],
            ["drivingDynamics/actuators/electronicDiffLock" {"name":"lockFront", "differentialName":"differential_F"}]
        ],
    , open the "vivace_electric_motor.jbeam" and locate the "vivace_differential_F_electric" section, then paste the code just above "powertrain"
    Do the same to the electric rear differential

    open the "vivace_differential_R.jbeam" copy the
    Code:
        "controller": [
            ["fileName"],
            ["drivingDynamics/actuators/electronicDiffLock" {"name":"lockRear", "differentialName":"differential_R"}]
        ],
    , open the "vivace_electric_motor.jbeam" and locate the "vivace_differential_R_electric" section, then paste the code just above "powertrain"
    If you do this correctly the jbeam should looks like this
    file1.png file2.png
    Save your edit, close the window, then play the game your Tograc qE will do the eDiff braking and it will pass the three rollers test.

    Alternatively, you can download this mod which I made in 5 minutes. Install the mod then choose the "Open Front Differential w/eDiff" and "Open Rear Differential w/eDiff"
     

    Attached Files:

    #545 default0.0player, Dec 22, 2020
    Last edited: Dec 22, 2020
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  6. vmlinuz

    vmlinuz
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    upload_2020-12-21_23-40-54.png

    Yay, more lighting LOD bugs - this and the lousy FPS, even on top specs, from the eSBR gauge cluster.
     
    #546 vmlinuz, Dec 22, 2020
    Last edited: Dec 22, 2020
  7. Diamondback

    Diamondback
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    Vehicle Systems Lead
    BeamNG Team

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    Sorry, can't really tell from the picture, what's the issue there?
     
  8. default0.0player

    default0.0player
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    Watch this, you can also use cruise control set to 40km/h
     

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  9. NOCARGO

    NOCARGO
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  10. Szymon2007

    Szymon2007
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    i think that is deliberate since the island is abandoned as hecc
     
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  11. vmlinuz

    vmlinuz
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    upload_2020-12-22_3-25-46.png

    Posting lighting LOD artifacts until I get a straight answer why they haven't been fixed: day 2

    It would seem as though you are using a cube to calculate lighting LOD, and that the cube rotates with the sun. You should be using a sphere or cylinder, or not rotating the cube.
     
  12. Agent_Y

    Agent_Y
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    The game crashes on vehicle spawn have been A LOT more frequent since 0.21. (Not like super frequent still, but you can spawn like the 20th car, of course with removing previous ones, and it crashes.) Tested with ONLY my JATO and ram plow mod in game and nothing in Vehicles folder. I seriously doubt the mod is causing this so must be a game problem.
    Also a lot of the time I open the console the game crashes too, tested even wituout any mods. It also seems that if it has more errors it's more likely to crash.
     
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  13. Diamondback

    Diamondback
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    Vehicle Systems Lead
    BeamNG Team

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    What are those "top specs"? My 6 year old PC doesn't seem to experience that issue. Do you maybe have any useful details on when, where, etc?
     
  14. vmlinuz

    vmlinuz
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    Generally with more than one car, or in certain areas of Italy (the towns in particular) or other more intensive maps, the eSBR will cause framerate stuttering - but only when the eSBR gauge cluster is selected. The Cherrier does not do this. Ryzen 9 3900X, GTX 1080TI, 16 GB RAM, the works. Probably has to do with the amount of JavaScript in the gauge cluster.

    If it helps, I have 512 px, update rate 3, 250 meter, detail 0.5 dynamic reflections enabled.
     
    #554 vmlinuz, Dec 22, 2020
    Last edited: Dec 22, 2020
  15. den_chik

    den_chik
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    That is proof that support even can't read all messages of dedicated topic. That's so bad!
     
  16. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    Messages:
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    ...
    Please understand that we need to keep track of several discussion from several users coming from several different channels.
    We may unwillingly loose track of those discussions, especially if they are split between multiple posts among the many others.

    You can help us by keeping reports as condensed/packed as possible, easier for us to follow them.
    Or even in separate dedicated thread, especially if it's a topic that needs discussion.
     
    • Agree Agree x 7
    • Like Like x 1
  17. Diamondback

    Diamondback
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    Vehicle Systems Lead
    BeamNG Team

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    Do you really think posts like this do you or anyone else a favor?
     
    • Agree Agree x 11
  18. robert357

    robert357
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    Modern dashboards for D-Series and Roamer don't have ESC indicators for variants with ESC.
     
  19. den_chik

    den_chik
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    No. Also I think we should have some kind of reactions from devs for our replies to understanding of your point of view at less IN THIS topic.
    That issue was explained IN THIS topic.
     
  20. Dax_with_a_citroen

    Dax_with_a_citroen
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    Dec 11, 2019
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    Hi! My game makes a glicht when moving the camera around , (0:18 is visible)
    My specs:
    Intel core i3-7100
    16BG Ram
    Intel HD 630
    ------------------------
    The problem fix changing the lighting to Low instead of Lowest (thx to Confused_Deer43 for help me)
    This didn't happen in the 0.20 ofc
     
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