Separate names with a comma.
Discussion in 'General Discussion' started by Leeloo, Dec 15, 2020.
Well with 270 mods and a pc from 2011 it's kind of to be expected that it's a bit slow imo
Well, it does have an 8 core CPU and a geforce gtx 1070 GPU
I have under 65 mods, a 4 core i3, a radeon rx570 and my menus work fine.
Maybe you could try and enable the UI acceleration.
what is that?
There should be an option in the UI settings that is called something like "UI acceleration", enable that.
Could we maybe get this chunk of fence at the east end of the new WCUSA industrial park removed? There's no way to get into the yard as it stands, and cutting the fence off at the corner would leave a perfectly-sized gap for the gate prop.
Of course your game is going to run awfully if you have 270 mods installed.
Pinning your poor performance on "poorly optimized list generators" and "pitifully slow 2D rendering engines" is like blaming your cat for a house fire that started after you put spoons in the microwave.
well there's your problem
Actually, a slow 2d renderer is an issue (my beamNG runs at 12% capacity when driving a single vehicle, and runs at 30% when in a menu like the parts selector). I am aware 270 mods is making the list generator slow, but I have looked in the core files and the list generator uses quite old algorithms that take more power than the list generators in other games like minecraft and x plane.
force feedback is not working on my fanatec clubsport v.25 with bmw gt2 rim game game version alpha 0.21.2 already tried safe mode so was not any of my mods
The sound sources for the LeGran seem to be broken, horn sounds at speed go the wrong way (low pitched in front, high pitched behind) and there are both interior and exterior engine sounds played in driver cam.
ground spike in italy castello
This ramp on Industrial sometimes deflates tires
I noticed some more details in need of fixing, this time at West Coast USA!
1) As far as the WCUSA Racetrack is concerned, the GPS systems don't show the alternative routes (neither the swingy trail ending up at the upwarding right-to-left S-turn before the reverse Corkscrew nor the chicanes next to the back straight and the drag strip and they also don't depict the small connecting bit at the start of the swingy trail going up from the first back-straight-drag-strip-crossing chicane - as seen in the ETK 800 dashboard screenshot), they only show the general morphology of the ground and not the trails in it.
This is true of both the BeamNavigator (either OEM-installed in the newer cars or aftermarket for the older cars) and the Navi display inside the gauge cluster screen of the eSBR. The only source I didn't check is the GPS UI app but I'm pretty sure this must be the case on that one too.
2) At the Nodeoline gas station being at the ''Turboburger/Jefferson Imports'' crossroads, there is a side entrance which, up until the version 0.20.2, had a smooth ramp next to the fire hydrant (two ramps in total, now it's just the one ramp on the main road, before the Bus Stop). Now that entrance (as seen in the screenshot inside the Electric Blue Sunburst) is the same height as almost the entire sidewalk and that becomes hard for cars with lowered suspension, as the front bumper gets destroyed or - best case scenario - juuust manages to clear it!
The screenshots showing the ramp as it used to be come from Neilogical's MP video published on December 4th 2020 (the scene itself in the video is @17:26 - 17:30, I'll also post the video link), when we were on 0.20.2 status!
on the kink on the straight at the race track, cutting it slightly and putting a wheel partially onto the dirt bursts your tires
tried my csl wheel by fanatec and that had force feedback so thinking it might be the wheel its self
building clipping and ground spike in citta viccchia
I have a problem with all configs. What do i have to do?
I'm having this issue too. It's not your fault.