0.21 Discussion thread | Use Safe Mode before reporting

Discussion in 'General Discussion' started by Leeloo, Dec 15, 2020.

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  1. Agent_Y

    Agent_Y
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    Why is that there was barely anyone mentioning the ESC bug before, and now multiple people are going ABSOLUTELY INSANE about why it's still not fixed? From the context I can tell that the devs have known about this issue ever since December but had no detailed info on it now, not even what operation system it happens on, then they just assumed it was Linux-specific and that's the ONLY reason why it wasn't immidiately addressed. It's like you guys can't even report the bug properly and then get mad that it hasn't been fixed over the weekend, and it probably requires months of work to fix... CAN YOU FINALLY LEARN THAT YOU ARE NOT ENTITLED FOR INSTANT BUG FIXES AND THAT BY USING A GAME THAT IS STILL NOT COMPLETED YOU SHOULD BE AWARE THAT YOU CAN EXPERIENCE EVEN MORE SERIOUS ISSUES THAN THIS??? And stop straight up lying that the devs don't fix the bugs the users report here, I can confirm they have fixed at least 2 bugs reported by me so far, and my reports were pretty detailed including the cause of the problem inside the game files. Maybe you should do the same to make the work of the devs easier? (Of course not for the ESC bug, I don't expect you to mess with the LUA code for it and try to find the solution yourself, but with a simple bug like glass not breaking or wrong configs you can always provide the exact files and lines of code that are wrong.)
     
  2. wearyNATE15

    wearyNATE15
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    Report in December wasn't that clear. I noticed it day 1 but figured it was a mod conflict. No clue why everyone else is freaking out.
     
  3. Sithhy™

    Sithhy™
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    Would be cool if you guys (the devs) would have an "Acknowledged" rating that you could give to a bug report to show that you have seen it & put it on The List™. Would definitely eliminate some of the heated situations
     
    • Agree Agree x 14
    • Like Like x 1
  4. Agent_Y

    Agent_Y
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    They could also use Staff Pick like they used on one of my reports
     
    • Agree Agree x 1
  5. wearyNATE15

    wearyNATE15
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    Even the like rating would do.
     
    • Agree Agree x 4
  6. Slugfest

    Slugfest
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    • Agree Agree x 1
  7. Rainvest

    Rainvest
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    Glad the devs are working on it to make the game better! Thanks guys :D
     
    • Agree Agree x 4
  8. 0312samuel

    0312samuel
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    I found a bug in the game on where the Gavril d-series crew cab has no cab. I tried it out in safe mode, and there is the crew cab. How is the issue caused? I have 120+ mods installed. Some are from World of Mods. What mods cause the bug? I want to see a solution. here is the truck

     
  9. Trophy

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    Try safe mode, if it works, delete your mods. More specifically the crew cab for the rollback hauler mod.
     
    • Agree Agree x 1
  10. Agent_Y

    Agent_Y
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    This is your issue I guess. Definitely delete all the WOM mods, if this doesn't fix it then delete other mods.
     
  11. Olrosse

    Olrosse
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    Controllers and wheels still give input when tabbed out with the Allow controller input and ffb setting disabled, the only thing i have found to be disabled is the ffb
     
    • Agree Agree x 1
  12. Opteryx

    Opteryx
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    I have an idea for 0.22. It will have to do with surfaces.
    Everyone knows the tire physics model was redone in 0.21. However, the ground was not changed. I would like to see a revamp of the ground constants to make it more accurate. Beyond the existing ground materials, there should be snow as well. This came to me after it snowed for the first time in about 4 years where I live.
     
  13. S-B-I

    S-B-I
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    I just played through the "Guinea Pig Preparations" scenario and noticed the mirrors looked a bit odd. It seems like the left mirror shows the content of the rear view mirror and the rear view mirror shows the content of the right mirror. Screenshots are from safe mode.

    trailer1.png trailer2.png
     
    • Agree Agree x 2
  14. Trophy

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    Suggestion: Tutorial for new players that walks them through the controls and features. I've met many people on MP who don't know how to do things like use freecam.
     
    • Agree Agree x 7
  15. Trophy

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    In my opinion cars aren't as easy to roll as in real life. I don't know why this is, but IRL cars seem to be really easy to roll compared to in game.
     
    • Agree Agree x 2
  16. den_chik

    den_chik
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    How you've measure it?
     
  17. Rubidium

    Rubidium
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    I have put the Roamer upside-down many times, but it seems that the Roamer is now more stable (maybe since 0.20 or 0.19).
     
  18. Trophy

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    Just looking at clips, there are videos IRL that, for example, a car clips an suv or pickup truck on the highway, pushing it sideways, and it rolls. If you go sideways at highways speed in an suv in this game, it doesn't roll. And if you try doing more extreme stuff like modifying the car you're try to roll, you still get the same result, and the car doesn't roll.
     
  19. fivedollarlamp

    fivedollarlamp
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    I think this has to do with the absence of wear and tear on vehicles ingame.
    Most cars in this game look like they just came out of the factory, and as such they have tires with full tread on them and relatively stiff suspension. Even just the ability to fit worn-down tires and somewhat degraded shocks onto cars would probably make for more realistic movement of vehicles beyond impact in a crash- I'm not an expert, however, so I could just be talking out of my ass.
     
    • Agree Agree x 2
  20. Agent_Y

    Agent_Y
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    This and the fact that terrain isn't deformable in BeamNG while irl it obviously is, even asphalt and concrete to an extent.
     
    • Agree Agree x 3
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