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0.21 Discussion thread | Use Safe Mode before reporting

Discussion in 'General Discussion' started by Leeloo, Dec 15, 2020.

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  1. Slugfest

    Slugfest
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    • Agree Agree x 1
  2. Rainvest

    Rainvest
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    Glad the devs are working on it to make the game better! Thanks guys :D
     
    • Agree Agree x 4
  3. 0312samuel

    0312samuel
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    I found a bug in the game on where the Gavril d-series crew cab has no cab. I tried it out in safe mode, and there is the crew cab. How is the issue caused? I have 120+ mods installed. Some are from World of Mods. What mods cause the bug? I want to see a solution. here is the truck

     
  4. Trophy

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    Try safe mode, if it works, delete your mods. More specifically the crew cab for the rollback hauler mod.
     
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  5. Agent_Y

    Agent_Y
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    This is your issue I guess. Definitely delete all the WOM mods, if this doesn't fix it then delete other mods.
     
  6. Olrosse

    Olrosse
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    Controllers and wheels still give input when tabbed out with the Allow controller input and ffb setting disabled, the only thing i have found to be disabled is the ffb
     
    • Agree Agree x 1
  7. Opteryx

    Opteryx
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    I have an idea for 0.22. It will have to do with surfaces.
    Everyone knows the tire physics model was redone in 0.21. However, the ground was not changed. I would like to see a revamp of the ground constants to make it more accurate. Beyond the existing ground materials, there should be snow as well. This came to me after it snowed for the first time in about 4 years where I live.
     
  8. S-B-I

    S-B-I
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    I just played through the "Guinea Pig Preparations" scenario and noticed the mirrors looked a bit odd. It seems like the left mirror shows the content of the rear view mirror and the rear view mirror shows the content of the right mirror. Screenshots are from safe mode.

    trailer1.png trailer2.png
     
    • Agree Agree x 2
  9. Trophy

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    Suggestion: Tutorial for new players that walks them through the controls and features. I've met many people on MP who don't know how to do things like use freecam.
     
    • Agree Agree x 7
  10. Trophy

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    In my opinion cars aren't as easy to roll as in real life. I don't know why this is, but IRL cars seem to be really easy to roll compared to in game.
     
    • Agree Agree x 2
  11. den_chik

    den_chik
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    How you've measure it?
     
  12. Rubidium

    Rubidium
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    I have put the Roamer upside-down many times, but it seems that the Roamer is now more stable (maybe since 0.20 or 0.19).
     
  13. Trophy

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    Just looking at clips, there are videos IRL that, for example, a car clips an suv or pickup truck on the highway, pushing it sideways, and it rolls. If you go sideways at highways speed in an suv in this game, it doesn't roll. And if you try doing more extreme stuff like modifying the car you're try to roll, you still get the same result, and the car doesn't roll.
     
  14. fivedollarlamp

    fivedollarlamp
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    I think this has to do with the absence of wear and tear on vehicles ingame.
    Most cars in this game look like they just came out of the factory, and as such they have tires with full tread on them and relatively stiff suspension. Even just the ability to fit worn-down tires and somewhat degraded shocks onto cars would probably make for more realistic movement of vehicles beyond impact in a crash- I'm not an expert, however, so I could just be talking out of my ass.
     
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  15. Agent_Y

    Agent_Y
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    This and the fact that terrain isn't deformable in BeamNG while irl it obviously is, even asphalt and concrete to an extent.
     
    • Agree Agree x 3
  16. Trophy

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    If you do put crappier tires, and you do put crappier shocks and softer suspension, it still doesn't. But while it doesn't roll, it does become a bit more tippy. So wear and tear could be a part of it.
     
  17. den_chik

    den_chik
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    I think friction physycs not implemented in Beam NG. It works massive in collisions between objects. When you crash in parallel wall you will stucked to it and flipped IRL, but in Beam nothing happens at any speeds. It's just bounce.
     
    #917 den_chik, Feb 18, 2021
    Last edited: Feb 18, 2021
  18. Agent_Y

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    It's not firction but the fact that walls are not deformable in BeamNG, try crashing into the breakable wall props, you will flip.
     
  19. den_chik

    den_chik
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    I mean to collide to parallel wall.
     
  20. Agent_Y

    Agent_Y
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    This should still apply to parallel walls, static map objects in BeamNG have way different physics properties than Jbeamed objects. If it doesn't work then probably the wall props don't have high enough friction coef or something.
     
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