0.22 Discussion thread | Use Safe Mode before reporting

Discussion in 'General Discussion' started by Leeloo, Mar 29, 2021.

  1. NoDakSmack

    NoDakSmack
    Expand Collapse

    Joined:
    Dec 24, 2018
    Messages:
    136
    Beams seem to spawn with higher spring values if hard reset. For example, ride height on vehicles might vary, and if a part with beamspring value near the point of instability is hard reset, it may become unstable but be fine after a soft reset.
     
  2. 박현진

    박현진
    Expand Collapse

    Joined:
    Mar 26, 2021
    Messages:
    92
    I am the same.
     
  3. Trophy

    Trophy
    Expand Collapse

    Joined:
    Aug 26, 2019
    Messages:
    1,652
    The steering wheel nodes need to be fixed to prevent the steering wheel from ending up in the passenger seat in high speed crashes.
     
    • Agree Agree x 2
  4. Slugfest

    Slugfest
    Expand Collapse

    Joined:
    Jun 28, 2020
    Messages:
    837
    Um... all vehicles or just one?
     
  5. Agent_Y

    Agent_Y
    Expand Collapse

    Joined:
    Jul 10, 2020
    Messages:
    3,077
    The steering wheel uses dashboard nodes usually so if this was the case the dashboard wouldn't deform at all.
     
  6. Trophy

    Trophy
    Expand Collapse

    Joined:
    Aug 26, 2019
    Messages:
    1,652
    All vehicles.
    Maybe mount it to the end of the steering column then? So it stays as one with the steering column mesh.
     
    • Agree Agree x 1
  7. a plane guy

    a plane guy
    Expand Collapse

    Joined:
    Mar 14, 2021
    Messages:
    1,022
    Hey im not sure if this belongs here because its to do with both automation and beamng but if you name a car lets say van (the h series co name) if you name it that then export it to beamng the h series dissapeares and when you click on the automation one the h series stuff shows up and from there idk what hapenes since i dont wana screw up my game.
    Im not sure if this happenes with other vehicles but my guess is yes.
    Again not sure if this belongs here but it needs fixing
     
  8. Sithhy™

    Sithhy™
    Expand Collapse

    Joined:
    Apr 5, 2017
    Messages:
    2,882
    The only way to fix it is for you to rename your Automation export to 'van2' or something else, as your export is overwriting the existing 'van' folder in \BeamNG.drive\content\vehicles\
     
    • Agree Agree x 2
    • Like Like x 1
  9. a plane guy

    a plane guy
    Expand Collapse

    Joined:
    Mar 14, 2021
    Messages:
    1,022
    I actualy never thought of that ._.
    Thanks
     
    • Like Like x 1
  10. Agent_Y

    Agent_Y
    Expand Collapse

    Joined:
    Jul 10, 2020
    Messages:
    3,077
    That's not how it works, the dashboard can't have too many nodes as it's not too rigid compared to the body and that would probably make it deform weird, especially if it didn't have a symmetrical Jbeam. To mount the steering wheel directly there would require at least 3 more nodes, it would definitely mess up the dashboard deformation in that area. But maybe this idea is good, there could be a solution around this.
     
  11. CrashHard

    CrashHard
    Expand Collapse

    Joined:
    Aug 5, 2013
    Messages:
    1,160
    Just don`t put the steering wheel nodes into the dashboard group. just let the nodes be the steering wheel ref.nodes.
     
  12. Agent_Y

    Agent_Y
    Expand Collapse

    Joined:
    Jul 10, 2020
    Messages:
    3,077
    That's also a good solution
     
  13. Trophy

    Trophy
    Expand Collapse

    Joined:
    Aug 26, 2019
    Messages:
    1,652
    BeamNGdrive-0223011810-RELEASE-x646_2_202110_06_02PM.png BeamNGdrive-0223011810-RELEASE-x646_2_202110_05_51PM.png
    This curb (and the same with the other side) has been here in ECUSA for a while now, it's very brutal and doesn't line up with the ground. If you try to cut it, even with a taller car it would blow some tires or break the suspension. Cars at a normal height get caught on it.
     
    • Like Like x 1
    • Agree Agree x 1
  14. Agent_Y

    Agent_Y
    Expand Collapse

    Joined:
    Jul 10, 2020
    Messages:
    3,077
    Trigger deformgroups don't seem to be working, the trigger box still appears after the beam group deforms or breaks. Happens on all vanilla vehicles that support triggers, and all mods.
    dasd.png
     
    • Like Like x 1
  15. 3DTunes

    3DTunes
    Expand Collapse

    Joined:
    Feb 23, 2017
    Messages:
    304
    The LeGran SE V6 is not using the thin whitewall tire like the SE on top of it.
    screenshot_2021-06-03_20-46-42.jpg
     
  16. DaddelZeit

    DaddelZeit
    Expand Collapse

    Joined:
    Jul 17, 2019
    Messages:
    2,618
    I'm unable to start a bus route with a modded DT40L, even a skin breaks it.
    I simply spawn in as a white bus (no ui or anything) and am spammed with messages like these in the console.
    upload_2021-6-6_12-10-40.png
     
    • Agree Agree x 1
  17. Blue Bird Gaming

    Blue Bird Gaming
    Expand Collapse

    Joined:
    Feb 2, 2021
    Messages:
    358
    Since 0.22.2 I haven’t been able to do ANY bus route, regardless of if the bus is modded or vanilla. No matter what, all that happens is that the bus spawns but doesn’t move when I accelerate (only revs standing still with gear showing as Drive), and the scenario countdown never starts. Resetting the bus doesn’t help. Also the parts and all other menus are still accessible, which I don’t think they normally are in scenarios.
     
    • Agree Agree x 1
  18. Justy4WDTURBO

    Justy4WDTURBO
    Expand Collapse

    Joined:
    May 14, 2016
    Messages:
    598
    Stupid question: how do I restore a vanilla Beam config? I overwrote one of the vanilla LeGran configs by accident.
     
  19. ThatCarGuyDownTheStreet

    ThatCarGuyDownTheStreet
    Expand Collapse

    Joined:
    Mar 30, 2017
    Messages:
    2,094
    go into the vehicles folder, find the legran folder and delete the .pc file of your config name
     
    • Like Like x 1
    • Agree Agree x 1
  20. Justy4WDTURBO

    Justy4WDTURBO
    Expand Collapse

    Joined:
    May 14, 2016
    Messages:
    598
    That worked, thanks.
     
    • Like Like x 1
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice