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Discussion in 'General Discussion' started by Leeloo, Mar 29, 2021.
The License Plate on the eSBR front bumper simply floats around with nothing connected
In the replays, you can't hear horn sounds or siren audios
Yeah, replays have been broken for quite some time.
Like over a year now lol
The description of this key is broken:
It should be "by 1 km/h" but it's "by 10 km/h"
The texture of this sign is not correct:
Look at these:
See? The way curve is to left but in the sign texture the way curve is to right.
It should be mirrored to this:
Some Roamer configs have a 5-lug spare tyre equipped but actually use 6-lug hubs
^ This picture is from the Base V8 config (not facelift)
This is an American road sign meaning that the road separates in the middle. Having said that, it is unusual to be found on a highway that large. I think it should be changed out for a merge sign, but it is technically correct.
The sign is correct. It's relating to the fact that the road is becoming a divvied highway not to the on ramp lane ending.
Edit: This may show the European "equivalent".
could update all mods and fix textures
No, mod updates are up to their authors and you should mention problems in the mod's threads. It's not up to the BeamNG developers to fix broken mods
Bug : stuck at 30 fps on almost all maps, but the problem is, last month, everything was fine.
70+ fps on all maps on the highest settings with reshade but for some unknown universal reason, it is now stuck at 30 fps, tried everything, clearing cache, disabling all mods, disabling reshade but nothing works. (Tried safe mode and i got 70+ fps, but when i exit that mode it got back to 30)
Check if you have vsync or frame limiter on?
Yeha, that sounds like a framerate limiter. Check the Graphics settings in-game & disable it
could have scratched and burnt cars
I don't think they intend for suggestions here, but either way, this is something that's been widely discussed, and even started on the forums. I know because I was part of one of the largest arguments on the subject. The latest conclusion is that it is possible in stages, much like Inn0cent's brakes used to. That thread is here: https://www.beamng.com/threads/title-was-changed-wip-paint-scratches.72024/
The brakes no longer work in stages, and the conclusion from a later thread is that it could be done via a node-based system that dynamically applies textures, and it would also work on dirt, mud, rain, etc.
Both are off and still 30 fps
Sorry, I must have missed that later thread, where is that?