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Discussion in 'General Discussion' started by Leeloo, Jun 25, 2021.
Welp, sorry about that. Does it do the same thing on the ultra graphics preset?
No, not yet, I downloaded 0.23 thru my Pinephone hahah, took me 2.5 hours
I suspected something like this, but could not find in update log, will update asap then !
Window texture in 200BX is less transparent on the outside. I don't remember that it has been like this before
Uninstall the BRZ Mod and any tire mods.
Please let me know if it's fixed for you, once you upgraded.
You can leave the car on the chase scenarios but you can't get the runner busted in walk mode. On this case the AI ruined himself but my car can't go there. It'd be smart if it worked like that.
Looks like not only Burnside have strange line on the roof. More or less visible, but every car have it.
That's because they mirrored the model in blender.
Woah, first time I have this type of broken reflections.
I know, but this is still an issue.
back when i had the problem, only the ultra preset worked without graphical errors. Everything is fixed for me after i re-installed. The guy i responded to above said the re-install didn't work though
Spelling mistake in the Large Box Utility Trailer Dangerous: last word should be "oscillation". Please fix in next update.
I found a temporary workaround for that, not the best but just keep cloning the vehicle. Sometimes it works after one or two times, sometimes a couple more. Better than restarting the game imo
I'd say it actually does line up with the actual engine revs, it's just the fact that there are no measuring lines between the numbers (like there are in the gauges of the Moonhawk, another car with square gauges) which makes you feel like the Wigeon's gauges don't line up properly!
Chrome is still broken. its a nice update but I guess in a few weeks it will be all good
The game runs really well for me, I can spawn 4-6 cars before noticing bad performance but when I drive into dense foliage my frames DROP hard. My game runs stable at 90fps and crashes with multiple cars are very smooth. My CPU is a Intel Core i7-3820 @3.60GHz 4cores
Maybe due to calculating multiple collisions all at once? I get a similar phenomenon when driving over the new rock terrain on Gridmap2, but only drops to 40fps with a Hopper Crawler.
Is my cpu just that old?
the camera keep swinging when you roll over the car
you're using the wrong camera, goof.
Minute detail searching in the 0.23 Update, Part Deux!
The Hopper showed the same problem as the Pessimas: I spawned the Hopper ZXT-6 and instead of the normally Beige Interior, it got spawned in gray colour (apart from the Steering Wheel and the Seats). The misspawning stopped happening when I changed to the Blue Interior but I just cleaned the Cache for going to sleep, so I have no idea if it's gonna do this again the next time I launch the game. But judging by how this turned out in the '96 Pessima, I'm pretty sure it will happen again in the Hopper too.
And two more things, this time about the Moonhawk!
1) If there's no choice in the Parts Selector about "Front/Rear Bumper - Body Coloured" or "Front/Rear Bumper - Chrome" and the Bumpers cannot be painted via the Color Selector of the menu, then how exactly do the Sport versions of the Moonhawk feature body coloured bumpers instead of the chrome bumpers of the normal versions?
I like the end result, body coloured bumpers make the shape of the Moonhawk a bit more flowing and make the Sport version look more athletic (just like they do to the Barstow body and the Tracksport/Lancehead/Kingsnake/Nightsnake/Drift/Drag versions too) but this has to be straightened out in the Parts Selector and the Colour Selector as well!
2) The side Chrome Striping looks more like body coloured.
edit: I just noticed yet another small problem with the interior textures of the K-Series, apart from the right center airvent! In all Interiors (Beige, Black, TT-Sport), the dark gray metal covering the whole length of the center console, doesn't surround the screen on the Driver's side!
There is definitely something wrong with the Script AI. I tried it also in safe mode and on 3 different maps. Issue: The cars are not synced up to its speed anymore. Ever since the latest update (23.1), the script AI is behind. Try it yourself: Car A drives straight. Car B drives parallel to it. No matter which car you try, Car B will always be slower than car A. This is a big problem for those that rely on accuracy of the AI. If you want Car B to hit Car A (from the side), the replay of Car B will be behind and won't actually hit the car.
Can you please please please fix this? Version 23 was totally fine, it just appears to happen since 23.1
Other than that: It's an incredible update and a milestone in graphics for sure!
Yeah, I noticed it too since I make YouTube content. Script AI was fine in 0.22. Update 0.23 broke it, 0.23.1 partially fixed some problems with water, but the rest is still messed up. It may not be noticeable at first, but there is definitely undergoing problem, which I hope devs will notice and fix it. It would be sad to leave it on that.