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Discussion in 'General Discussion' started by Leeloo, Jun 25, 2021.
Noticed a weird phenomenon with the wind and its relationship with the D-Series Charro and Kentarch: when doing above 190km/h or 120mph, it's much easier to increase this speed when the tailgate and the tailgate glass are open. I noticed this with the D10 Charro 423 Sport and, with the tailgate open, the car keeps on accelerating above 190 km/h or 120mph while, with the tailgate closed, it's very hard and it loses speed.
Actually, with the tailgate open on the D10 Charro 423 Sport, I can achieve speeds of up to 211km/h or 130mph, possibly even a bit more than that!
It's as if the wind goes through the seams of the Bed Cap and, as long as the tailgate isn't open, it stays in there.
Note that I made absolutely no part changes to the D10 Charro 423 Sport!
Dunno if it's a bug or simply an aerodynamic phenomenon but it's weird to say the least!
Aerodynamics aren't perfectly simulated. Every part is affected by drag as it if were on it's own.
You're right on what you said, aerodynamics is the effect on the sum of the parts being affected, so yes, what we see here is indeed an imperfect simulation of aerodynamics.
A few minor issues that hopefully could get fixed in the next update.
The Carabinieri Hopper still spawns with incorrect paint colors resulting in decals not showing up (the decals are colored olive green just like the body when they should be white). The skin is applied, it's just that the colors are incorrect resulting in it looking like the skin isn't there.
The Roamer fire chief skin has not aged well at all, and is extremely pixelated and low resolution. If any skins get updated in the next update, it would be great if this could get priority, because it's one of the, if not the worst looking skin in the game right now due to its resolution. Even if it's just the exact same design, a higher resolution would fix this issue completely.
The Automation Test Track still has a NO MATERIAL rectangle underneath the mountain rockslide, which has been present since 0.13.
Grid, Small, Pure still uses the old Gridmap textures, it would be great if it could be updated to have parity with the new Gridmap.
also, numbers are not loaded on large maps yet
I cant drive. When I press the keys, the car doesn't move. Steering works though. Is there anyway to fix this?
Does it happen on every car and every map?
maybe you don't have keys assigned?
Havent thought of that. Ill check.
Nah keys are assigned.
Try in safe mode
I just noticed that D-series and Hopper crawlers have ridiculously high FFB strength multiplier for steering, 10 for solid axles, 6 for IFS on pickup. Why are these values set so high, when even the semi only has 3 as it's multiplier?
Rock crawling requires very precise steering and you need to feel the suspension and steering angle really well so I guess they increased it to help with this
It still ain't working :/
Reinstall the game
It didnt work. Also all mods are disabled.
Normal paint for vivace does not work however, any paint design does function as normal paint. Has anyone experienced this and know how to fix it? I've verified game through steam and launcher
I also have no textures on traffic lights, on tables in restaurants, on trash cans, and only on this map I have only 1 mod and I turned it off and still the same, nothing on the map has changed.Many bloggers on this game do not have this.They play on the latest version
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clearing the cache doesn't help
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and that's not all, in many places there is still such a thing mainly in the city
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and so everything else is fine, there were no problems with textures only on this map, there were no problems with cars or other maps.the mod is set to open doors
Well atleast im not the only one still having this.
just did a bus route in ECUSA, and freeroam after, noticed the same, i used Geforce now with just the etk 800 sedan, facelift and arcanox's hybrid mod, some items dont have textures at all