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0.26 Discussion Thread

Discussion in 'General Discussion' started by Leeloo, Sep 17, 2022.

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  1. HJBold

    HJBold
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    Jul 15, 2018
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    That's worked thanks! I didn't realise the mod was still installed :)
     
  2. Aquila:)

    Aquila:)
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    May 28, 2022
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    509
    I love all of your points, also the colours of the cars is something, which I’d really like to be changed or at least changeable
     
    • Agree Agree x 2
  3. Real_20dka

    Real_20dka
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    Joined:
    Feb 5, 2015
    Messages:
    11
    Sure, setting a value with settings.setValue('settingName', settingValue), then closing and reopening the game (or reloading GE lua) results in the log
    'Couldn't find setting settingName in settings defaults file: "settings/defaults.json"
    Skipping invalid setting name "settingName" with value: settingValue' and the actual setting to be discarded by BeamNG. Before this update the setting would just be read from disk along with basegame ones, and persist across sessions as intended.
     
  4. IllinoisMan1980

    IllinoisMan1980
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    Aug 31, 2020
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    214
    6u34lo.jpg
    0.25 Discussion thread
    My points stand just like with being unable to change colors on stripes on the caravan and... NO GRASS! Is it like AMD problem like with broken dynamic reflections?
     
    • Agree Agree x 1
  5. 2020CorollaXSE__

    2020CorollaXSE__
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    Dec 30, 2019
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    177
    So I just found out that if you check the simplified traffic box you only get 10 variations of vehicles I thought it was a mix of simplified cars and non simplified cars since I feel like there should be more because the Bastion, SBR4, Wigeon, Pigeon, H Series, D Series, Hopper and Roamer will not spawn in traffic unless you replace them with their non simplified counterparts which is pretty disappointing but I would have never thought my system can run beamng with 10 vehicles at once so this feature is amazing!
     
  6. jackmo2207

    jackmo2207
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    Jan 21, 2022
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    855
    I'm sure they'll add simplified versions of those soon enough
     
    • Agree Agree x 3
  7. beamn driver

    beamn driver
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    Aug 22, 2021
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    508
    will there be an optimization fix in the fix because when I set the settings high to 0.26 at 0.25 I played on them there was fps 60 in the city of Norte now it has dropped to 47 50 I have now changed it to normal settings and after several launches it became 60 and RAM became more consumed by the game earlier in Italy with traffic in 10 machines were available 2.4 or 3.2 at least 1.9 when the game was at high settings, 500 700 mg was available. under normal conditions, this number returned to normal, but 3.2 GB is already available on the west coast of the USA, and at 0.25 5.4 I think for this reason many have a game error with a crash due to the fact that RAM ran out yes and then after switching the settings to medium fps returned to 60 only after 3 launches. RAM 16 GB is always enough with a margin , but now if I were on high settings . in general, the optimization here has fallen just like on the jungle rock map to 45 in the place when in the last version it was 55 60, but this is still from update 0.24
     
  8. nawa

    nawa
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    Jul 4, 2019
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    170
    Motion blur looks odd in some places, specifically the transparent turn signals and the front when the camera is close.
    20220921002249_1.jpg 20220921002450_1.jpg 20220921002345_1.jpg 20220921002504_1.jpg 20220921002615_1.jpg
     
  9. aeoe

    aeoe
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    Oct 1, 2018
    Messages:
    1,106
    is anyone else having issues with WCUSA and Italy having numerous z-fighting instances on the new PBR roads since this update? (no mods, no anything, simple example on WCUSA)

    upload_2022-9-20_22-59-7.png upload_2022-9-20_22-59-15.png
     
  10. stenyak

    stenyak
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    Programmer & Global Moderator
    BeamNG Team

    Joined:
    Aug 6, 2012
    Messages:
    1,995
    Thank you, you are right and the values were being discarded. The next update will fix this. Thanks for reporting!
     
    • Like Like x 1
  11. hey_big

    hey_big
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    Aug 26, 2015
    Messages:
    164
    Covet MR mudflaps are asymmetrical
    upload_2022-9-20_22-9-4.png upload_2022-9-20_22-9-14.png
    --- Post updated ---
    On the Series 2 Front Grille, the Ibishu Badge is obscured
    --- Post updated ---
    Bolide shifter animation problem
     

    Attached Files:

  12. McBeamer94

    McBeamer94
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    Jan 4, 2019
    Messages:
    2,558
    Exactly. Before the update, the blinkers extended into the trunk cluster and that was very useful in cases in which you broke the outer taillights because the flashing lights would still be operable and visible. Now it's the reverse light on that place and the previous reverse light place is just a reflector. Definitely not as useful.
     
  13. I<3ChickenWings&V8

    I<3ChickenWings&V8
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    Joined:
    Aug 14, 2020
    Messages:
    914
    Little bug but the automatic gear selectors on the D-Series, H-Series and the Roamer dont emit any sound like the other vehicles auto gear selectors when changing gear positions
     
    • Agree Agree x 2
  14. stephen f

    stephen f
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    Joined:
    Aug 6, 2012
    Messages:
    375
    Slightly broken uv / texture on the covets bumper around the exhaust cut out.

    screenshot_2022-09-20_18-08-15.png
     
    • Agree Agree x 1
  15. Toron Beldevar

    Toron Beldevar
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    Joined:
    Aug 2, 2014
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    349
    In one of the West Coast G2G missions, I still received one star even though I failed to deliver the car. (Some wad in a 200BX deliberately turned right in front of me, effectively disabling my vehicle less than 0.1 mile from the destination. :<)

    winfail.png
    --- Post updated ---
    Also, I seem to have found some throbbing red goat hanging out in the Flowgraph Editor.

    goot.png
     
  16. Cutlass

    Cutlass
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    Joined:
    Apr 30, 2017
    Messages:
    3,350
    In the Industrial rally time trial you use an SBR4, doesn't seem right screenshot_2022-09-20_19-53-09.png
     
  17. Ascendancy

    Ascendancy
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    Joined:
    Apr 15, 2020
    Messages:
    23
    This update has been good, at least from what I have played of it so far. I took my customized SBR4 around the Nurburgring, and the fact we now have a working odometer made it satisfying to complete a lap around it without crashing (though I did have the front end lift up, and did early on go into the sand in the GP portion of the circuit, so I had a minor ding in the left front of the vehicle from it lifting up).

    I'll need to obviously play it more, but I wonder if there will be an option to save the odometers' reading for each vehicle. I know it doesn't make sense if you drove a car x miles, wrapped it around a post, and then spawn a new one of the same model/type with the same odo reading. But it would be interesting, at least in my point of view, to be able to track how far you've driven each vehicle in the game (separate configurations notwithstanding).
     
    • Agree Agree x 2
  18. McBeamer94

    McBeamer94
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    Joined:
    Jan 4, 2019
    Messages:
    2,558
    Found a small issue with the clock in the Bruckell Bastion. On Savage mode (and only on Savage mode), the clock gets buried behind these two cute little graphics showing the wheels spinning and creating smoke and the two arrows (what these arrows symbolize exactly, I don't know). I believe that the clock could be moved to the gray-coloured lowermost end of the screen, between the engine temperature and fuel level symbols and below the odometer, the place of which is correct because it's a larger indication than the clock, so it would be difficult for the driver to tell it apart from the symbols of engine temp and fuel level.
     

    Attached Files:

    • 2022-09-21.png
  19. RapidKnight

    RapidKnight
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    Joined:
    Jun 17, 2022
    Messages:
    7
    On the covet Runner config, there's no shifter
     
  20. McBeamer94

    McBeamer94
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    2,558
    OMG, this looks beastly!!! I guess it's part of the remastering of the Piccolina. If that's the case, I really hope the Civettalina gets included too. ;)
     
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