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0.27 Discussion Thread

Discussion in 'General Discussion' started by Leeloo, Dec 13, 2022.

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  1. JlnPrssnr

    JlnPrssnr
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    433
    Check 'show additional debug content' in the map selection
     
  2. LucasBE

    LucasBE
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    Mar 22, 2015
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    2,573
    The trailer loading area near the movie studio in WCUSA has incorrect height. You could argue it's set to align with the trailer when it's loaded but even with a full load it still doesn't line up with the trailer.


    screenshot_2023-01-09_18-21-52.png screenshot_2023-01-09_18-23-06.png screenshot_2023-01-09_18-25-33.png
     
  3. Kaspz

    Kaspz
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    Dec 15, 2022
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    18
    I havent played for a couple day and out of nowhere my game runs HORRIBLY.before it was bad and now its really bad!i had maybe 70fps with 8 cars before 0.27 and then i had 50 with 5 cars,and now i get under 30 fps without traffic.
     
  4. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    Sounds like you encountered the FPS limiter bug, try unchecking "limit framerate when window is not in focus" option and see if it helps
     
  5. GEKA

    GEKA
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    Oct 28, 2021
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    I really don't want to bump on the old bluebuck thread, so I'll write here.
    For some reason, you can put an lettering on the fender when the fender itself is not installed.
     

    Attached Files:

    • upload_2023-1-10_20-51-24.png
  6. DamienDutch

    DamienDutch
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    Feb 9, 2016
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    422
    I forgot ive ive said this before.
    But the fact that the only way to change the regen strenght, is to reach over my keyboard, navigate this menu that feels like it's made for a steamdeck only and change it via there is insanely anoying. (also that it closes is alot of fun if you misclick.) It's the only reason I don't drive EVs.
    I don't think it's bad that theres an option there, but there should be an extra hotkey. I hope im not asking for too much :)
     
    • Like Like x 1
  7. al36

    al36
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    361
    Or button into the start engine app ?
     
    • Agree Agree x 1
  8. toyota.potato

    toyota.potato
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    not sure if this has been said, but, the wydra and the rockbasher have no production years, the dunekicker, and the autobuggy have weird production years and another mistake is the years for the H-series chassis cab are wrong judging by the newer fascia.
     
  9. Covalence

    Covalence
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    Jul 3, 2021
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    185
    Minor bug: the handbrake light on the dash does not turn off with the ignition. Could be intentional as it happens to every car, but I've never seen it irl

    There's also one where the game starts misaligned in its own window, it happened to me twice in safe mode but I could never get it to happen again:
    upload_2023-1-10_22-27-57.png
     
  10. DamienDutch

    DamienDutch
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    I mean yeah that'd also be a lovely option. But i just want to be able to bind somthing to my wheel so I dont have to stop driving to change it.
     
    • Agree Agree x 1
  11. DontKnowWhy186

    DontKnowWhy186
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    Some of the tips are outdated
     

    Attached Files:

    • 2023-01-10.png
    • Agree Agree x 4
  12. CaptainZoll

    CaptainZoll
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    on that topic, some extra tips for things like keeping the rear tires loose when driving trophy trucks, etc. would be useful.
    primarily those sort of things that are fairly niche information.
     
    • Agree Agree x 7
  13. DontKnowWhy186

    DontKnowWhy186
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    Also, has the replay function been fixed yet?
     
  14. DaddelZeit

    DaddelZeit
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    Was it ever broken? It works quite well in 0.27.
     
  15. DontKnowWhy186

    DontKnowWhy186
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    Yeah, in 0.26.2, I was recording a lap in tg test track, and I recorded it with that function, and the game crashed when I tried to view it.
     
  16. coolcarguy#1

    coolcarguy#1
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    Sep 1, 2022
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    1,276
    Does anyone get the years of the fpu wydra. and config pics of the sp cars (rockbasher and rock bouncer.) cars. my windows are corrupted and I can't access them.
     
  17. Jackets64

    Jackets64
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    Nov 26, 2017
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    It'd be cool to have a set of community-generated tips for the devs to add to the game.
     
    • Agree Agree x 8
  18. nootarin_racing

    nootarin_racing
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    Jan 12, 2023
    Messages:
    19
    There is a bug that distorts the brake calipers on Scintilla's clearanced race brakes when the steering wheel is bent.
     

    Attached Files:

    • 20230113104054_1.jpg
  19. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    Community loading screen tips contest? Everyone can submit like 10 tips max and they pick best ones
     
    • Agree Agree x 8
    • Like Like x 4
  20. DaddelZeit

    DaddelZeit
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    Jul 17, 2019
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    The "skin" field on TSStatic objects is broken; it does not work at all, even following correct syntax for that field. Using a boom lift as an example here:
    upload_2023-1-13_20-55-50.png
    As you can see, the material did not actually get replaced and also stays unchanged after a map reload.
    I dug a bit deeper and it looks like the function the skin field is based on, changeMaterial() available on TSStatic objects, does not work properly.
    Arguments for this function are:
    Code:
    string mapTo,
    Material oldMat,
    Material newMat
    as by the Torque3D documentation.
    I've put an example into the console here, trying to map material "metal_paint" to mapTo "boom_lift":
    Code:
    local obj = scenetree.findObject(19455)
    obj:changeMaterial("boom_lift", scenetree.findObject("boom_lift"), scenetree.findObject("metal_paint"))
    However this only results in a warning message and no change:
    Code:
    Warning, duplicate material. Overwriting. Old: /levels/zeit_snowy/art/shapes/buildings/main.materials.json / metal_paint / mapTo = boom_lift vs new: /levels/zeit_snowy/art/shapes/buildings/main.materials.json / metal_paint / mapTo = boom_lift
    upload_2023-1-13_21-0-45.png
    I've tried this on a vanilla map as well with the same result, as expected.
    Attempting to map a material to an empty mapTo (putting in a non-existent material in blender) has the same result.

    I know this is an "issue" that can easily be circumvented with variants of meshes and essentially nobody cares about, but why have a feature that's broken in its entirety?
     
    #640 DaddelZeit, Jan 13, 2023
    Last edited: Jan 13, 2023
    • Like Like x 3
    • Agree Agree x 1
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