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0.27 Discussion Thread

Discussion in 'General Discussion' started by Leeloo, Dec 13, 2022.

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  1. stenyak

    stenyak
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    I'm afraid I don't recall which exact issue you are talking about. Swimming in work over here :D Could you provide a link for context so I link clues together? Thank you!
     
  2. stenyak

    stenyak
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    Ok, that's a pity that you cannot confirm due to driver issues. Let me know if you ever solve that and can verify!
     
  3. DontKnowWhy186

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    It was about clicking on a replay and crashing after clicking on that. If you read my post you quoted and replicate it you might understand.
     
  4. stenyak

    stenyak
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    Ah, it seems you accidentally mentioned my nickname instead of using "+Quote" or "Reply" buttons, so references to previous posts got lost. I spent some time digging and finally found your original posts in this same thread, back in mid-january.

    This means the old crash you had experienced in v0.26 is still happening as of v0.27.2, correct?
     
  5. DontKnowWhy186

    DontKnowWhy186
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    Yes
     
  6. Fluffy Panda

    Fluffy Panda
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    We require additional information for investigating this issue.

    Could you please follow these steps:
    1) Reproduce the issue
    2) You'll see a crash window warning. Please do NOT send crash information. And click buttons as described below:

    3) Open your Userfolder (Launcher -> Manage Userfolder -> Open in Explorer)
    4) Navigate to `temp` folder and find `crashReports` folder
    5) Please check that there are some folders with auto generated numbers and letters. If you don't see any, please reproduce the issue again.
    6) Add `crashReports` folder into archive

    Additionally we require your replay files:
    1) Navigate to your Userfolder (Launcher -> Manage Userfolder -> Open in Explorer) and find `replays` folder
    2) Add necessary replay files into archive

    Please send collected files to support@beamng.com. We will forward them to the team for further investigation.
     
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  7. ShadouKuma

    ShadouKuma
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    Whilst working on a wheel mod I found some possibly incorrect parameters in the tire files.

    The first one was "tires_F_20x11_sport.jbeam" with the Sportivo Tires labeled as "305/30R20 Sportivo Rear Tires" with the tire pressure variable also set to rear.
    Secondly, every tire has the incorrect width of "0.295" where it should be "0.305" as the section name and description suggest, also as the ingame node viewer will also show.

    The same issue of incorrect sized "tireWidth" settings continue in the files for the rear tires ("tires_R_20x11_sport.jbeam") and other 20 inch tires as well.
    It is admittedly quite a minor discrepancy that has little real difference other than looking right with the node grabber, and even then it is still not visually perfect anyway.

    Whilst I'm here, is there someone with enough knowledge on the "numRays" variable to explain why when the numbers increase, the wheel hub gets weaker and the rims try to fly off?
     
  8. Doge_guy

    Doge_guy
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    In photomode, The Bloom settings sections will appear after checking the SSAO Button, Whhich is weird; I have enabled the Bloom but in photomode, It requires to enable SSAO and after that will appear; Devs, I think you have to add a Bloom button along a fix, so Bloom settings will not require the SSAO and require the bloom button

    Screenshot2023-03-11224545.jpg Screenshot2023-03-11224628.jpg
     
    #848 Doge_guy, Mar 11, 2023
    Last edited: Mar 12, 2023
  9. beamn driver

    beamn driver
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    when switching gears , the gears began to switch normally , then through the transmission , then after two , let 's say now when switching gears , c can switch from 1 to 3 or from 4 to 6 . this has already happened once, like in version 0.23, then it passed by itself, but now it happened again, I was playing on the thrustmastet T150 steering wheel, I was just playing and suddenly the left lobe stopped working, I rebooted the steering wheel and everything became fine, but in the game now when you press the modet from 4 to 6 or from 1 to 3, although everything is fine in the driver. maybe it's a bug of the game.I tried reassigning
    --- Post updated ---
    now it seems to have passed, but not a fact, but more often it happens not on the go and when the car is in the ignition and I start switching from 1 to 6, but I remember exactly the same it was a long time ago with the same steering wheel, either a steering wheel glitch or games, but in the driver it again everything is fine shows that the lipestock works fine, there is no another game to check it out
    --- Post updated ---
    it seems that everything has just passed and everything is working fine again
     
  10. crazikyle

    crazikyle
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    So here's an odd bug I found. In the area of this intersection only in West Coast, crashing into cars gives them weird behavior. They'll go flying off in random directions for some unknown reason. I have not noticed this behavior in any other areas of the game, and this behavior is fairly consistent. So long as you hit the car before it enters the intersection, there is a very good chance of the bug occurring.
     
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  11. hey_big

    hey_big
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    Why did the ai blatantly cheat in the drag race?
     

    Attached Files:

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  12. Cutlass

    Cutlass
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    Johnson Valley is way to grabby, tires pop constently
     
  13. Jackets64

    Jackets64
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    Make sure you don't have the spike strip mod enabled, that can cause a lot of shrubs and similar stuff to pop tires on contact.
     
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  14. Matt_890s

    Matt_890s
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    I think I found a bug with the quad rectangular lights on the Roamer's roof basket:

    screenshot_2023-03-14_21-54-35.png screenshot_2023-03-14_21-54-56.png
    As one can clearly see in the picture on the right, one of the lights has some pretty weird reflections and looks a bit crooked. The picture on the left might need some zooming in, but you can see that the same light is misaligned.

    The other light options (quad round, twin round, and twin rectangular) don't have this issue, so I'm guessing it has something to do with the beams connecting that particular light to the spare wheel.
     
  15. Cutlass

    Cutlass
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    ohhhh
     
  16. jurrian

    jurrian
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    I don't know if this a problem that's been there longer, it just started to show up nowadays. I drive with a logitech g29 and fanatec pedals, when I stall a car (sequential or manual), and I keep it in first gear, it activates the clutch on its own, without me pressing the pedal. it releases on its own when the engine is on, most of the time stalling it. (because i don't press the clutch, the game does. on the other hand, if I press the pedal, restart the car in first gear, it releases the clutch just when it starts... which causes the car to stall again. when the engine is off, the game detects my input again. I have everything off when it comes to driving assistants.. anyone knows what the problem is? it was a problem with the logitech pedals, as well as the fanatec csl pedals.
     
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  17. Ibi5hu

    Ibi5hu
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    I have found two issues:
    1.Sometimes when i exit from some cars (I don't remember the cars)that car gets black
    2.Sometimes when I load the Italy map I am greeted with ,,No Material" on the buildings
    But,with that out of the way,this is a nice update!
     
  18. Leo Zieger

    Leo Zieger
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    Branching in Time Trials doesn´t work if already the first segment is branched, at least in Timetrials that are started from the main menu.
    In Mission mode started from the map itself it works if the first segment is branched.
     
  19. beamn driver

    beamn driver
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    perhaps you have an auxiliary clutch system turned on. if it is turned on, when shifting gears, the clutch will be pressed by itself, and if the car is standing and turn on 1 gear, it will be pressed even if in reality the clutch pedal is released to turn it off, you need to go to the settings of the game process and in the point auxiliary driving systems there will be this function to turn it off, you need to remove the check mark
    --- Post updated ---
    moreover, I just tested it on the thrustmaster t150 pro steering wheel (3 pedal version) with the auxiliary clutch function enabled, and everything is really as written in your message means 100% everything is due to the included auxiliary clutch function. once again, to turn it off, you need to go to the settings, then to the gaming process tab, then find an item called auxiliary driving systems and there will be this parameter called auxiliary clutch system (manual transmission) and remove the check mark.
     
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  20. jurrian

    jurrian
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    could you provide some photos where to look for this? cause i don't seem to find it yet
     
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