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0.28 Discussion Thread

Discussion in 'General Discussion' started by Leeloo, Apr 4, 2023.

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  1. fivedollarlamp

    fivedollarlamp
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    Sep 18, 2016
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    3,142
    Does anyone know how to fix the interior camera not consistently recentering itself when i release the thumbstick? Half the time it works normally and half the time it doesn't.
     
  2. TechMechanic

    TechMechanic
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    Nov 22, 2017
    Messages:
    638
    The game only seems to open every other time I load it, the first time it will get stuck on Loading the UI before the main menu, but after closing and reopening, it will open properly as normal
     
    • Agree Agree x 1
  3. RcCookie

    RcCookie
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    Feb 24, 2018
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    37
    The camera recenters if and only if you are moving at some speed
     
  4. fivedollarlamp

    fivedollarlamp
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    On my momma this happens when im moving
     
  5. Doge_guy

    Doge_guy
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    Jul 13, 2021
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    198
    BUG REPORT #1
    Tire deflating sounds are really quite, comparing to Beta 0.14.0.5 , It is little unrealistic when it's too quite
    BUG REPORT #2
    eSBR Doesn't have AVAS sound , which first implemented in 0.25 (or 0.26)
    BUG REPORT #3
    When I'm in the MOD MANAGER---> AUTOMATION , and in a mod's description, The 'Back' button closes the Mod manager, unlike the REPOSITORY section's mods (You can try it and see this bug)
     
    #445 Doge_guy, Apr 12, 2023
    Last edited: Apr 12, 2023
  6. TMccanna

    TMccanna
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    Jan 16, 2022
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    theres also the fact that the long blocks fuck up the torque curves to the point of making the engines almost have no low end power which is god awful
     
  7. Doge_guy

    Doge_guy
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    Jul 13, 2021
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    198
    After 0.28 Automation test track has a major amount of FPS drop, comparing to old versions; I have a potato pc, in older versions, it runed in 20FPS, but now i have 5FPS
     
    • Agree Agree x 3
  8. McBeamer94

    McBeamer94
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    And to the I6s, they would sound even sweeter! ;)
     
    • Agree Agree x 1
  9. NGAP NSO Shotgun Chuck

    NGAP NSO Shotgun Chuck
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    Yeah, the 448s act like pre-emissions engines in all cases, which is actually somewhat implied by the Special being pre-facelift only. In order for the Moonhawk to be accurate, all facelift versions should be significantly less powerful than their pre-facelift equivalents - remember that 1976 (facelift year) is the year catastrophic converters became mandatory in the US - and the Special in its current form should probably be 1973 only. 448 should probably be discontinued for 1978, leaving only the 378 for a sports version.

    I like the ideas some mods have brought in - more engines including a worthless I4, further facelifts dragging the basic design into the early 1980s - and would probably go further by making the I4 and a later (say, 79-81) V6 into L-RWD carbureted versions of the LeGran's engines, but that's the kind of detail (and config spam) that the devs seem to be avoiding right now for good reasons.
     
    • Agree Agree x 2
  10. Vantello

    Vantello
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    Sep 1, 2018
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    510
    Miramar Front Seats Have No Collision
     
  11. beamn driver

    beamn driver
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    Aug 22, 2021
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    the water hammer of the engine in the game for some reason has to wait until the filling of the engine reaches 100 percent, although in reality it happens as soon as too much water gets into the engine and consequently almost instantly, it is necessary to remove the percentages of filling the engine with water and make it instant as soon as the water starts pouring into the engine
     
    • Agree Agree x 2
  12. Mopman93

    Mopman93
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    BeamNG Team

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    Jun 24, 2017
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    132
    Could you also check if it is related to mouse movement? I have noticed this in some specific cases.
     
  13. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
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    It's already almost instant, especially when you are revving the engine
     
    • Agree Agree x 4
  14. default0.0player

    default0.0player
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    5:03 typical BMW driver
     
    • Agree Agree x 1
  15. Vantello

    Vantello
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    Sep 1, 2018
    Messages:
    510
    The Scintilla & Bolide Will cause instability or shut your game down when saving and loading the vehicle.
    upload_2023-4-14_4-5-17.png
     
  16. Obnoxious

    Obnoxious
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    Sep 14, 2022
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    665
    Feels like 0.28 was rushed, don't know about you guys
     
    • Agree Agree x 3
  17. Meccanizer

    Meccanizer
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    Aug 20, 2020
    Messages:
    49
    The frame drops seemed to be something game related as I am getting 70-80 fps on Italy with max settings but 50-60 on automation which is weird for a smaller map.
     
  18. Chrisoffer

    Chrisoffer
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    Aug 6, 2017
    Messages:
    29
    For some reason both the old and new D-series column shifter is upside down.
    i have mods disabled
    upload_2023-4-13_22-34-35.png
     
  19. 23Terrabytes

    23Terrabytes
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    Joined:
    Aug 1, 2022
    Messages:
    195
    D15; SuperPig, RockRacer, and PreRunner interior (driver seat camera) sound is muffled\quite instead of sounding like more an open cockpit without windows. I didn't see it posted elsewhere when I looked though, but sorry if it was already mentioned before.

    Also incase it was buried or overlooked, there is World Editor bug when you UNDO a Terrain Paint action. There is occasionally left over paint even if you hit Undo. See this post for more info and pictures.
    https://www.beamng.com/threads/0-28-discussion-thread.91444/page-13#post-1574910

    Thank you!
     
    • Agree Agree x 4
  20. XJDan98

    XJDan98
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    Joined:
    Jan 19, 2021
    Messages:
    81
    Hate to be this guy, but does anyone have a list of mods or single mod that would cause the etk 800/k series to display the “often caused by broken mods” message? Haven’t been able to actually drive the updated cars since the update because with work and school I barely have a half hour every night to tinker with it, and haven’t been successful in finding which one is causing the issue. Any leads would be much appreciated.
     
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