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0.28 Discussion Thread

Discussion in 'General Discussion' started by Leeloo, Apr 4, 2023.

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  1. Gadoy

    Gadoy
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    BeamNG Team

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    Hey r3eckon, thanks for spotting this error. I took care of fixing it. The fix will be there for the next update :)
     
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  2. Ibi5hu

    Ibi5hu
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    Bruh I already suggested it
     
  3. supardianto

    supardianto
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    the bug when the stabelliezers were in the back after that
     
  4. ryanisstigg

    ryanisstigg
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    (don't berate me that this is a mod, this happens with all vanilla cars afaik) It would be nice if the next update would fix the hood release icon from being like this if I drag my cursor near the car in third person, or just remove the indicator all together since it just gets annoying
     

    Attached Files:

    • 20230613215153_1.jpg
    • Agree Agree x 7
  5. supardianto

    supardianto
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  6. beamn driver

    beamn driver
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    why did the campaigns disappear in the game?
     
  7. DaddelZeit

    DaddelZeit
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    Why is "wheel" deepcopied 4 times, when it doesn't need to be at all?
    upload_2023-6-15_16-14-55.png
    jbeamUtils.addBeamWithOptions() deepcopies the options input table again, too.
    upload_2023-6-15_20-1-24.png

    (lua/common/jbeam/sections/wheels.lua)
     
  8. Doge_guy

    Doge_guy
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    I hope we can see new bloom 0.27 vehicle light materials in 0.29 for all vehicles; Not only Stambecco or Dunekicker or some other; I want 0.27 light materials for all vehicles!
     
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  9. estama

    estama
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    BeamNG Team

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    The reason for the deepcopies in wheels.lua is that all the different options are used at the same time while constructing the wheel below, and they all overwrite pretty much the same attributes (beamSpring, etc). Deepcopying them, makes each copy independent from the rest, so that the attributes can be changed without affecting the rest of the copies.

    In the addBeamWithOptions case the "b" variable, in which the deepcopy is assigned to, ends up being used to store the beam's attributes. In this case we want all of the different beams to be independent from each other, so we need to use deepcopy.

    Thanks for looking and commenting on the code :)
     
    #769 estama, Jun 16, 2023
    Last edited: Jun 16, 2023
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  10. Lakapuka

    Lakapuka
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    Bruh my game just crashes if I do literally anything.
     
  11. Ibi5hu

    Ibi5hu
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    Potato PC alert!
     
  12. supardianto

    supardianto
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    how did this happend 20230617121731_1.jpg zoom in to the picture
     
  13. Doge_guy

    Doge_guy
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    ehmm...What's the problem? and why this so low res image?
     
  14. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    Bug found by Akimbo Beta on Discord. The Covet springs are unrealistically soft. It uses the same suspension geometry as the Honda Civic, and the car is 15% heavier than the Civic, so the springs were made also 15% stiffer. (Covet springs: 31200/19500 F/R N/m. 1996 Honda Civic springs: 28900/14000 F/R N/m.) However Jbeam wise the springs are also around 2 times longer than the Civic ones due to various Jbeam limitations (despite being the same length in the model), and this difference has not been taken into account. In order to behave as they should, the springs have to be roughly 2 times stiffer than they are currently.

    Spring length in model vs in Jbeam: 9.5" vs 18.9"
    image.png

    Attached videos of driving on stock springs vs roughly 2x stiffer ones to properly replicate the Civic suspension, you can see a massive difference. Videos recorded by Akimbo Beta who found this bug. Additional proof that it's a thing: closing the hatch causes the whole rear end to bounce, which should not happen if the springs have correct stiffness.
     

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  15. Ai'Torror

    Ai'Torror
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    BeamNG Team

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    Unit of spring stiffness in jbeam is N/m, that is Newtons per meter, so no matter the spring lenght it takes set amount of newtorns to compress the spring a meter.
    here's a really quick and dirty demonstration

    This would be the initial setup:
    upload_2023-6-17_14-10-40.png
    Test consistes of a box of nodes that crete rails for springtest2x nodes to slide on freely with no resistance
    springtext2x nodes are suspended on a single beam each from springtestx nodes.
    Nodes "springtest2x" are 40kg each
    Both tests have the same "beamSpring" set at 1000
    Once physics gets unpaused this is the result:
    upload_2023-6-17_14-14-11.png

    upload_2023-6-17_14-14-27.png
    As you can see, even with test on the right having over double the initial lenght of the beam, final movement of the nodes in the test is the same, prooving that lenght of the beam does not matter for this.
    I hope this all makes sense, I'm awful at describing stuff :)
     

    Attached Files:

    • upload_2023-6-17_14-9-1.png
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  16. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    That makes sense, but then it doesn't explain why the Covet springs are too soft, when the weight increment from the Civic matches up. Maybe it's the angle of the spring beams being drastically different from the angle on the model?
     
  17. Ai'Torror

    Ai'Torror
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    in the rear it matches really closely, in the front If I recall correctly jbeam was closer to actual civic geometry, which the mesh doesn't quite follow perfectly, as it would require more work remaster wise, for not much more gain
     
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  18. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    I was under the impression that the model was based on laser scanned Civic suspension. But apparently the Jbeam is closer to it? Now I have no idea what causes it to be so soft, or was it intentionally made this way? If yes then that's a weird choice in my opinion.
     
  19. toyota.potato

    toyota.potato
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    I believe this also happens if you open the hood or doors and then change vehicles
     
  20. JazzyMcJeff

    JazzyMcJeff
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    Jun 22, 2023
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    1
    || This is my rant ||

    The new updates they have been releasing have been phenomenal, and nothing short of a herculean effort by the dev team to vamp this experience into something worth experiencing over and over again. However, I do think that one of the biggest issues for me with this has been the most recent change to the shifting and transmission behavior, in regards to using an Xbox controller. This game had been a forefront go-to game for me to just relax, sit back with my controller and race around the track, pushing my car to its limits. This, however, has been completely taken away with the change to the shifting mechanics. I know the shifting isn't supposed to be instantaneous and should have some play to it when changing gears, but in its current state, it feels like someone else is controlling the gearbox entirely. I know this might not be an issue for some, as they can adapt or use a shifter knob, but it just doesn't sit right with me whatsoever. I legitimately find myself getting discouraged from playing this game at all because of this change. I KNOW it's necessary to prevent "God" shifting and to prevent leaderboard mayhem; However, I simply can't even sit down and play the game anymore. I don't know if there's a mod or something to change this back, nor if I can just change it back in the files, but I don't want to use this in races, only in freeroam mode. Night cruising with traffic is peak Beam imo lol. Regardless, I digress. If you read all of this, thank you for your time and I hope to hear if any of you feel the same way.

    TL;DR -
    Devs updated shifting mechanics and made it feel like internet explorer is shifting for me. Made it unbearable to even enjoy playing the game anymore. I KNOW "God" shifting is a thing and leaderboard mayhem needs to be avoided but come on..beam devs please fix <3

     
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