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0.29 Discussion Thread

Discussion in 'General Discussion' started by Leeloo, Jul 4, 2023.

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  1. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    Jul 10, 2020
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    Fixed for next update, no idea how it was unnoticed until now lol, thanks for reporting!
     
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  2. Pr9tkin

    Pr9tkin
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    It's high time to add a separate thread about bugs that have been fixed or will be fixed with the nickname of the person who pointed out the bug
     
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  3. simsimw

    simsimw
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    Also I noticed Logitech TrueForce no longer works since 0.29
     
    • Agree Agree x 1
  4. Pr9tkin

    Pr9tkin
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    By the way, there is also a lid that is always in the raised position - when you start moving, it goes down. I think this needs to be fixed too.
     

    Attached Files:

    • IMG_7095.jpeg
    • IMG_7096.jpeg
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  5. Technological

    Technological
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    The ladders and pipes accessory for the roof interferes with the tailgate on the Lansdale. The tailgate can't open all the way since it just hits the ladder and pipes...
    Lansdale.png
     
  6. CaptainZoll

    CaptainZoll
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    what is there to be fixed about that? it's a lid; it's doing its job.
     
  7. Pr9tkin

    Pr9tkin
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    It just goes down in two clicks, it's pretty much the same if cars show up with open hoods, trunks, etc, a small thing, but still
     
    • Agree Agree x 1
  8. mybeamfuisweak

    mybeamfuisweak
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    Aug 12, 2023
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    7
    All files verified and running in safemode:

    bunch of duplicate material ID warnings (pretty sure this started with the etk experience center revamp but not 100% sure)
    upload_2023-9-20_8-21-57.png

    Broken normals on the bastion battlehawk hood. There's overlapping faces and the normals are facing all kinds of wonky directions leading to this. Issue is mirrored on the other side of the hood.
    upload_2023-9-20_8-23-8.png

    ETK K series wiper stalk and indicator stalks seem to be rotated by perhaps 90°
    how it is (indicator direction decals are facing the floor):
    upload_2023-9-20_8-26-14.png

    vs how it should be (indicator direction facing the driver):
    upload_2023-9-20_8-27-1.png

    same thing with the wiper stalk:
    upload_2023-9-20_8-27-38.png

    Unless I'm mistaken, the scintilla's steering force feedback is hard coded and completely ignores the setup-specific force feedback variable:
    upload_2023-9-20_8-29-47.png
     
  9. PainyTOXA

    PainyTOXA
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    Sep 29, 2013
    Messages:
    98
    This is just a plea for the Devs to add way longer routes for the Garage to Garage delivery.
    I've got a GtG mod and spent more time on Johnson Valley than all other maps this update - all because it gives me >5km drive lengths compared to, say, ~2km on WCUSA or ECUSA or JRI... And I've not mentioned Italy cuz I've done it so many times I've got bored of it lol. Italy is cool for long drives, it's just it's been the only one with longer routes since the release.

    beamng.png

    How to get GtG more interesting, in my opinion:
    1. More random car spawns! They spawn from a pre-defined pool, and I believe I never seen a Bus or T-series or any Modded vehicles driving around.
    2. Maybe adding checkpoints would help? Like "Delivery driver" scenario, where you gotta hit like 3-4 points across the map? Would be hard to balance those to not look dumb though, like "Drive 4km to do first package just to return to "200m from the original location" to deliver a 2nd one".
    3. Timed ones as an option?

    Just noticed I have almost missed the 1000 hours mark driving around lmao. Keep up the good work, devs!
    beamng2.png
     
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