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0.3.8.2 Bug Report

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by tdev, May 1, 2015.

  1. burilkovdeni

    burilkovdeni
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    Joined:
    Aug 21, 2014
    Messages:
    1,169
    The automatic gearbox on all vehicles is not working properly, when in real automatic I can not go into P without pressing the handbrake. Also the Gears UI is broken. Have already cleared cache once.
     
  2. Dummiesman

    Dummiesman
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    Sep 17, 2013
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    4,685
    (Somewhat sorted out with Nadeox1)

    Nooo it's back ;-;

    sent in crash reports again.


    (imported from here)

    (imported from here)
     

    Attached Files:

    #42 Dummiesman, May 1, 2015
    Last edited by a moderator: May 1, 2015
  3. monte379

    monte379
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    Dec 24, 2013
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    789
    So when I change cars or add a car this happens. I've deleted cache, settings, vehicle and levels folders in BeamNG.drive-Documents and still no luck. Any help? Thanks.
    screenshot_00006.png
     
  4. Dummiesman

    Dummiesman
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    When the game is closed maximized in windowed mode, it will start back up not maximized, but be the size of the maximized window.
     
  5. 14ramosr

    14ramosr
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    Sep 7, 2013
    Messages:
    979
    When you close the parts selector with a dropdown menu still open, the dropdown menu will remain until you restart BNG. When the menu is there, you cant click on any part of the UI, and even opening the world editor doesnt close it
     
  6. monte379

    monte379
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    I just did a full re-install and still the same problem. I don't know what else to do. Can someone please help?

    Edit: This only happens with East Coast I just tested.
     
  7. Dummiesman

    Dummiesman
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    Make sure you have no mods for ECA installed.
     
  8. monte379

    monte379
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    I don't have any. I don't know why its happening.
     
  9. HighDef

    HighDef
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    Game Design, QA and burnouts.
    BeamNG Team

    Joined:
    Aug 4, 2013
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    682
    Ok, for me, since the update I am getting no problems now (so far) apart from one thing. I changed the Mud material in the groundmodel.lua to have a default depth of 0.1, this made all groundmodel textures have no grip whatsoever. This happened a month ago when I first tryed this, I deleted the 2 dashes next to this setting but I realized that they need to be there for the code to work, but this time it's just not working if I adjust any of them.
     
  10. Dummiesman

    Dummiesman
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    Then you've probably put incorrect syntax inside the file.
     
  11. SoHigh00

    SoHigh00
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    Don't know if this is intended or not, but I have noticed that the car color seems a bit "washed out" when I turn the dynamic reflections on. If I take a pic with alt+P though, the color seems to go back to normal:
    Alt+P screenshot->Color looks like it should
    1.JPG
    Screenshot with third party sowtware(same settings, same color)-> Color looks washed out. This is how the game looks in real time.
    2.JPG

    With the cubemap reflection, the car has the color it should have in real time too.(same settings, only dynamic reflections turned off)
    3.JPG
    Perhaps this is why the reflections feel like a mirror?
     
  12. gabester

    gabester
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    Vehicle Director
    BeamNG Team

    Joined:
    Jun 6, 2012
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    In the top pic, it's not reflecting the sky, just black, which is why the color is more vivid. Anyways, the reflection/color blending is a work in progress and we are well aware of the problems :) We need to implement Fresnel effect and some other things.
     
  13. Goosah

    Goosah
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    Global Moderator
    BeamNG Team

    Joined:
    Aug 30, 2013
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    790
    Increasing the alpha value in the color selector helps it not look too washed out. Besides fresnel and stuff, I think the cars overall reflection strength is a bit much with dynamic reflections.
     
  14. SoHigh00

    SoHigh00
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    Makes sense, did not noticed that. Good luck figuring out the perfect settings for this feature!
     
  15. Dummiesman

    Dummiesman
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    Oooooh frensel and fancy stuffs! yay
     
  16. AdR

    AdR
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    BeamNG Team

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    Feb 6, 2014
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    Good to hear it's being worked on, right now the paint looks more like a mirror or chrome.
     
  17. hunger993

    hunger993
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    Joined:
    Dec 2, 2014
    Messages:
    9
    On the latest release, (so i think this goes here) on Grid Map, the mud in the "jungle" will kill even the Offroad 4x4. Mud is also SUPER sticky, which is good, but moving at 1mm/sec is super slow, and it might be too sticky
    2015-05-01_00003.jpg 2015-05-01_00002.jpg
     
  18. clayton8or

    clayton8or
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    Aug 26, 2013
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    1,052
    They *may* have made the mud a *little* too deep...
     
  19. n0ah1897

    n0ah1897
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    Joined:
    Jan 31, 2013
    Messages:
    625

    I uninstalled via steam, deleted the folder in steamapps and in mydocuments, and proceeded to reinstall. Issue still persists. I attached the log to this post.




    - - - Updated - - -

    Alright, so I fixed the issue! I was checking around for any other areas residual beamng files might be from previous versions and found a beamng folder in appdata/local from the prerace update (the last update that I had this issue in). I just deleted that folder and voila! Issue fixed.

    - - - Updated - - -

    Another bug I found. If you have the part selector drop down menu open when you hit the escape key, the menu remains there and the UI is no longer usable.

    6bc16f91e3a646f11e15b78600679346.jpg
     

    Attached Files:

    #59 n0ah1897, May 2, 2015
    Last edited by a moderator: Oct 21, 2015
  20. Kitteh5

    Kitteh5
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    Joined:
    Oct 24, 2012
    Messages:
    275
    A couple of bugs I have noticed,
    #1, when driving at night and have headlights on, when paused while moving, the flares lag behind.
    #2, the save setup option does not tell you if successful, major annoyance.
     
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