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0.31 Discussion Thread

Discussion in 'General Discussion' started by Leeloo, Dec 13, 2023.

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  1. Dieter Huysamen

    Dieter Huysamen
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    F7
     
  2. Unster

    Unster
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    Jan 23, 2018
    Messages:
    487
    That's in the game now? I thought it was an old mod. If it's in the game now, great, I'll look for it.
     
  3. The Duke

    The Duke
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    Jun 16, 2020
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    Nice update, but why are the parts no longer sorted alphabetically (in freeroam)?
    You can't find anything anymore (especially wheels)!
     
  4. McBeamer94

    McBeamer94
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    The 0.31 is hauling!! I just love the T-Series remastering and the numerous interactive buttons to load/unload stuff, extend/retract stuff and give power to extra stuff!!
    I also love the lore expansion the new 900CUI/14.75l Belasco-Diesel I6 brings, it could mean that we now have a Semi/Truck engine manufacturer in BeamNG and that's great news! It could also mean that the construction site next to the Jefferson Imports crossroad is actually there for building a Belasco-Diesel engine plant (mini update speculation here, hehe ;))! And the sound of this new engine is just awesome, deep, guttural, basey and growling! :cool:
    Plus I like the new graphic designs, they give our beloved American Semi a nice optical pizzazz! ;)

    Found some glitches though. Don't know whether they've been mentioned or not, but here you go:
    1) On the WCUSA map, I believe the Police Station Garage (and the Commercial Garage, too) should have the sound reverb effect, since it's an almost 100% enclosed space. Also, the "EXIT ->" markings are grey instead of green they were while the building was WIP and they almost aren't visible at all.
    2) Again on the WCUSA map but this time on the Spearleaf Island, the Tyrannos gas station has the fuel pumps of the Trilobite gas stations along with the Trilobite logo.
    3) The 1973-75 front fascia of the Moonhawk isn't colour-independent like it used to. Something seems off with it.
    4) This might not be a glitch, but it's disturbing me a little bit for the time being: the PTO trigger on the conventional body (not the Cab-over) is somewhat difficult to access, even when you turn around your Driver Camera. You can only access it on Free Camera.
    5) Speaking of the Driver Camera, when you set off, it now stays where you last turned it, while it automatically self-centered straight before the 0.31 (fixed, I just couldn't find the related option in the Camera settings).

    I also have a question: on the Dump Bed variants, between the Cab and the Dump Bed and behind the left exhaust stack, there's a lever which moves back and forth but it seems like it does nothing. What does it actually do? :confused:
     
    #204 McBeamer94, Dec 15, 2023
    Last edited: Dec 17, 2023
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  5. Bauer33333

    Bauer33333
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    Make sure you always have the newest hotfixes
     
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  6. Lakapuka

    Lakapuka
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    There isn't one I looked for where it could be but no luck
     
  7. Koichiro Iketani

    Koichiro Iketani
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    That's an option you can enable in the camera settings
     
    • Agree Agree x 2
  8. The Duke

    The Duke
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    Thanks, a hour before there wasn't a hotfix.
     
  9. Obnoxious

    Obnoxious
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    tysm devs, this bugged me more than it shouldve
     

    Attached Files:

    • Screenshot2023-12-15120815.png
    • Like Like x 4
  10. The Duke

    The Duke
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    So what's about the Custom configs (all not only T-series)? When I try to load any, only the base Version of the Vehicle come up
     
  11. Gavril T-series

    Gavril T-series
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    Apr 10, 2016
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    T-series rework is really cool! A lot of new stuff about my most favorite vehicle of BeamNG)
    But also there are some ideas for future:
    - Add more engines for T-series (maybe some V8, or even 2-stroke V engines (12v-71 please)).
    - Add option to spawn vehicle with trailer attached. It's not really comfortable to spawn truck and trailer separately. Maybe it could be done as an option in car info block in vehicle spawner (where you choose color, see the spec and etc.). (You choose car > You choose trailer for car > spawn them already attached).
    - (Strange midnight idea) Add fifth wheel adapter for gooseneck trailer. It sounds strange, but it real, so it would be nice to see such feature ingame)

    upload_2023-12-15_20-10-18.png
     
    • Agree Agree x 3
    • Like Like x 1
  12. synsol

    synsol
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    QA Lead
    BeamNG Team

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    • Like Like x 10
  13. Swardor

    Swardor
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    Mar 4, 2023
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    so I'm in some interstellar shit
     
  14. McBeamer94

    McBeamer94
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    Really? I was just about to type this as an idea because I searched for it and couldn't find it in the camera settings. Maybe I didn't understand the way it was written. I'll search it again.
     
  15. SSRG

    SSRG
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    The cabover’s opening whatever-they’re-calleds make normal door sounds, like Covet door sounds.
    I don’t think an entire cab should sound like that, but maybe I’m just too dumb :p
    IMG_1409.jpeg
    Specifically these 2
     
    • Agree Agree x 5
    • Like Like x 2
    • Staff Pick Staff Pick x 1
  16. Musicman27

    Musicman27
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    • Like Like x 3
    • Agree Agree x 1
  17. bussin.buses

    bussin.buses
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    Message of the day...? Kovet door = Tisiris cab
     
    #217 bussin.buses, Dec 15, 2023
    Last edited: Dec 15, 2023
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  18. Division_Devin

    Division_Devin
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    Dec 7, 2014
    Messages:
    58
    BLUF: Compression break is literally unplayable with the 5-speed automatic transmission.
    The TCM (shift logic) should command gear 2 or 3 (depending on vehicle speed) when the compression brake is enabled and should only be active when above certain wheel speed and in or above compression brake minimum gear. These parameters could be changed inside the tuning menu or as a temporary fix, allow us to manually select a gear when slowing down.
     
    • Like Like x 3
  19. den_chik

    den_chik
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    Joined:
    Dec 12, 2019
    Messages:
    897
    It was implemented couple versions ago. But IT SEEMS BROKEN NOW, because no effect enabling that check. Look to the Camera tab (need to tap Driver camera first).

    UPD. works fine then vehicle moves (as was intentionally)
     

    Attached Files:

    • CENTER.jpg
    #219 den_chik, Dec 15, 2023
    Last edited: Dec 15, 2023
    • Agree Agree x 1
  20. bussin.buses

    bussin.buses
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    Congratulations on your Staff Pick! Damn.
     
    • Agree Agree x 2
    • Like Like x 1
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