1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

0.32 Discussion Thread

Discussion in 'General Discussion' started by Leeloo, Apr 16, 2024.

Thread Status:
Not open for further replies.
  1. SpeedySpeedBoy

    SpeedySpeedBoy
    Expand Collapse

    Joined:
    Dec 26, 2021
    Messages:
    6
    im not sure what happened but something definitely has changed, standard tires dont have any grip in state of drifting (going sideways)
     
  2. Cutlass

    Cutlass
    Expand Collapse

    Joined:
    Apr 30, 2017
    Messages:
    3,350
    The sawmill barrel hunter mission is broken, it spawns up a base Sunburst. And I'm sure others I like it too. It could be mods but I don't know
     
  3. Mostdope

    Mostdope
    Expand Collapse

    Joined:
    Feb 16, 2015
    Messages:
    8
    It's doing it on even stock Beam Cars, like the Gravil C series trucks are also messed up, Or if I mod the D series pickups At all, the camara just bugs out like if its in orbit the center of the view zone is the back of bed of the truck now not in the center where it should be, I have no idea how to fix this, Considering I JUST UNINSTALLED AND REDOWNLOADED THE WHOLE GAME THE OTHER DAY (yk usually that fixes some issues but not this time)
     
  4. The Stig Is A Spy

    The Stig Is A Spy
    Expand Collapse

    Joined:
    Apr 11, 2018
    Messages:
    201
    Couple more things with the new parts UI:
    • Tuning sliders no longer have visible descriptions - especially problematic for AWD torque split tuning, as well as anything with the Dreid C70-2-D 345/35R19 race tires all around (as their tire pressure sliders for both axles are under "Rear")
    • Paint metallicity, base roughness, and clear coat don't save properly unless you fiddle with all the sliders, with the result usually being metallic paints that save as completely flat with no base roughness or clear coat
    Speaking of the C70s, I don't know why their metallicity and roughness are restricted (as well as the base colour being darker than it should be). This is the most "silver" I could make them (silver body paint for comparison):
    20240428231151_1.jpg
    Other colourable wheel variants (e.g. Dreid RallyPro) generally don't have this issue.
     
    • Agree Agree x 7
  5. kpeir7

    kpeir7
    Expand Collapse

    Joined:
    Jun 14, 2018
    Messages:
    7
    I'm having a weird issue where delivery mission in career mode do not count as being completed at all. I've tried all the troubleshooting tips like clearing cache and reinstalling the game but nothing is working for me. All other types of mission work fine. I have also noticed I have to hit parcel drop off twice and then the pop up is just empty with no information on money or delivery information. Any help would be appreciated.
     
  6. SupremeDalek73

    SupremeDalek73
    Expand Collapse

    Joined:
    Sep 13, 2019
    Messages:
    284
    Don't know if this has been mentioned yet, but the Old Pessima 2.0 uses a new engine sound while the 1.8 does not.
     
  7. Juan Pablo Church

    Juan Pablo Church
    Expand Collapse

    Joined:
    May 25, 2022
    Messages:
    3
    In Time Trial mode, the time display only shows the current time; the segments and lap details have disappeared. As a result, the user can't see how many laps have been completed. In contrast, in free roam mode, the time trial display works properly. I think it's low priority because in free roam mode works ok.
    upload_2024-4-29_9-33-0.png
     

    Attached Files:

    • upload_2024-4-29_9-26-11.png
  8. Steave95

    Steave95
    Expand Collapse

    Joined:
    Dec 14, 2023
    Messages:
    12
    Yeah , to lazzy so i just make screenschots of @fillman86 video .
    But there it is "Everything Wrong with the NEW BeamNG car" aka BX.
    upload_2024-4-29_13-43-42.png upload_2024-4-29_13-44-52.png aperently he wants ATB upload_2024-4-29_13-48-15.png upload_2024-4-29_13-49-28.png #literallyunplayable upload_2024-4-29_13-50-53.png FLOATING upload_2024-4-29_13-51-54.png upload_2024-4-29_15-20-17.png upload_2024-4-29_15-20-47.png upload_2024-4-29_15-21-30.png upload_2024-4-29_15-23-3.png and ofcource fuel caps ,
    if you have hard time understanding this , I suggest to wach original video
     
    • Agree Agree x 1
  9. TDK

    TDK
    Expand Collapse
    FLIT KILLS MOTHS
    BeamNG Team

    Joined:
    Dec 17, 2017
    Messages:
    642
    I understand your point, and thanks for raising. The method to my madness is that I in fact have a better sound in mind for the Pessima which I want to pursue, and I really wanted to get the rally FCV's closer to a rally sound. The source material is in fact from a 2016 Ford Fiesta WRC (1600cc) so actually a lot better fitting to the FCV than the Pessima. Regarding the 1500 Covet - I think something more akin to a Renault 5 would be more appropriate which is why I've not used the new 2016 year 1600cc currently.

    Right now, we don't have a lot of new source material at all, so we are still going to be duplicating things - we won't introduce a new sound and just use it on a single model. As we get more and more new source implemented, the duplication will then become less and less. The plan currently is to keep the stock sounds and unmuffled sounds as is, and introduce more and more for higher specs and motorsport.
     
    • Like Like x 14
  10. Jeez_nl

    Jeez_nl
    Expand Collapse

    Joined:
    Apr 16, 2024
    Messages:
    18
    Are there any hopes for using AngeTheGreat's engine sim for creating accurate engine sounds in the game? I don't mean simulating the engine sounds real-time, but using the tool to generate sound files much in the same way that you do now, but using generated sound instead of real world samples. It would allow for a really broad range of (accurate enough) engine sounds without having to spend much resources to obtain them.
     
    • Agree Agree x 5
  11. toyota.potato

    toyota.potato
    Expand Collapse

    Joined:
    Feb 21, 2022
    Messages:
    1,183
    not sure how to feel about the tuned sounds on the vivace it sounds to buzzy and civicy
     
    • Agree Agree x 1
  12. bussin.buses

    bussin.buses
    Expand Collapse

    Joined:
    Aug 1, 2022
    Messages:
    5,005
    BeamNG is a supporter of AngeTheGreat...
     
    • Agree Agree x 2
  13. The 2020 Toyota Yaris GR

    The 2020 Toyota Yaris GR
    Expand Collapse

    Joined:
    Jun 24, 2023
    Messages:
    10
    with the new update, whenever i use the world editor, it leaves fullscreen mode then after like 30 seconds, i receive a crash notice stating "FATAL ERROR: GPU could not respond. press OK to close the game". does anybody knows why this happens and how to fix it ?
     
  14. Jeez_nl

    Jeez_nl
    Expand Collapse

    Joined:
    Apr 16, 2024
    Messages:
    18
    This was a pointless thread, comments removed to stop wasting time of the people reading them
     
    #574 Jeez_nl, Apr 29, 2024
    Last edited: Apr 30, 2024
  15. The 2020 Toyota Yaris GR

    The 2020 Toyota Yaris GR
    Expand Collapse

    Joined:
    Jun 24, 2023
    Messages:
    10
    forgot to mention, i use integrated GPU. this crash error did not happen in the previous updates.
     
  16. r3eckon

    r3eckon
    Expand Collapse

    Joined:
    Jun 15, 2013
    Messages:
    593
    Turns out the issue also happens when quitting a mission, it can be fixed by pressing escape a couple times to cycle through the menus and force the audio blur value back to 0. The issue happens because the script ge/extensions/core/sounds.lua is missing a condition to handle transitions between 'fadeScreen' and 'play' states in onUiChangedState. I'm still on 0.32.0 so I don't know if this is fixed in 0.32.1 but I haven't seen anything about it in the patch notes. Basically devs just need to add this after line 155:
    Code:
    if fromState == 'fadeScreen' and toState == 'play' then
          gameAudioBlurValue = 0
    end
    Seems to fix the issue on my end both when entering and exiting a mission.
     
  17. Koichiro Iketani

    Koichiro Iketani
    Expand Collapse

    Joined:
    Nov 2, 2018
    Messages:
    910
    The devs aren't supporting Ange for fun... they're interested in implementing Engine Sim in BeamNG
     
    • Agree Agree x 4
  18. Jeez_nl

    Jeez_nl
    Expand Collapse

    Joined:
    Apr 16, 2024
    Messages:
    18
    This was a pointless thread, comments removed to stop wasting time of the people reading them
     
    #578 Jeez_nl, Apr 30, 2024
    Last edited: Apr 30, 2024
    • Agree Agree x 1
  19. Koichiro Iketani

    Koichiro Iketani
    Expand Collapse

    Joined:
    Nov 2, 2018
    Messages:
    910
    Yes we can realistically hope that's going to be the case since:
    1) BeamNG supports Ange
    2) Ange said he would love to work with BeamNG
     
    • Agree Agree x 5
  20. emery1212

    emery1212
    Expand Collapse

    Joined:
    Mar 2, 2022
    Messages:
    54

    This issue persists and is not logged in "known issues." I would like to know if this is intentional behavior. Thank You!
     
    • Agree Agree x 1
Thread Status:
Not open for further replies.
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice