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0.33 Discussion Thread

Discussion in 'General Discussion' started by Leeloo, Sep 17, 2024.

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  1. pigon7984

    pigon7984
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    Joined:
    Jul 24, 2024
    Messages:
    2
    i have a problem when i hold right mouse click i have 50fps but when i dont it lowers to 30fps this didnt happen in 0.32 and i have no clue how to fix
     
  2. can't think of a username

    can't think of a username
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    Oct 1, 2022
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    392
    ah, thanks. still doesn't spawn with it though
     
  3. SouSTAR

    SouSTAR
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    Sep 5, 2024
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    227
    Happens to me too
     
  4. Plymouth Superbird 1970

    Plymouth Superbird 1970
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    Joined:
    Nov 15, 2015
    Messages:
    1,155
    The Gavril MD series has a tachometer which goes up to 5k RPM. Makes sense given that the asset appears to be from the D series, but does anyone else feel like it could benefit from having its RPM reduced to say, 3k? It feels strange having such a low-revving engine (in comparison) with a 5k rpm tach.
     
  5. robert357

    robert357
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    Joined:
    Mar 15, 2016
    Messages:
    599
    Citroen Nemo have diesel that revs around 5k yet it have tachometer that goes up to 7k. Why? Because it's utility vehicle. It have several engines that can rev more or less so tachometer have range to match all of them. It doesn't even have marked red line.
     
    • Like Like x 1
  6. Stefan190506

    Stefan190506
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    Jan 23, 2022
    Messages:
    679
    upload_2024-9-21_16-25-41.png Again . Here you can clearly see I newer achiven the goal : but still got all stars . upload_2024-9-21_16-26-57.png upload_2024-9-21_16-27-20.png it dosent supost to look like that .
    --- Post updated ---
    I tested it in Save Mode
    upload_2024-9-21_16-55-27.png
     
  7. ChrisTheDriver

    ChrisTheDriver
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    Joined:
    Jun 27, 2024
    Messages:
    35
    Career mode, I guess it shouldn't spawn like that :) upload_2024-9-21_16-56-8.png
     
    • Agree Agree x 1
  8. Division_Devin

    Division_Devin
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    Joined:
    Dec 7, 2014
    Messages:
    58
    Not a deal breaker, but I am still getting the occasional visual artifact using Vulcan in the following vehicles:

    Legran (specifically the wagon variant), this is primarily a sun reflection artifact on the chrome roof trim)

    MD series, artifact on the upper 1/3 of the gauge cluster (looks like old TV static)

    Bastion, the gauges on the drift variant (to include the multi shift light) have the blinding black and white artifact.

    System specs, AMD 5800x CPU, AMD 7900xtx GPU. Ultra graphics preset in game.
     
  9. barahag

    barahag
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    Joined:
    Jan 26, 2020
    Messages:
    12
    I don't want to sound like a toxic person, and they're not liked here, as I understand it, but developers, are you serious? A year of updates spent on trucks that are not even used anywhere? Seriously, I tried to come up with a truck usage scenario myself, but it took about 30 minutes and I just got bored.

    Why do you say that your game is kept alive by the community, but you don't do anything of the community's requests. I've been playing your game for over 5 years now and it's the only one I haven't quit thanks to the support from you developers, you used to release really cool updates but the last year it's just awful. The only thing that keeps me going now is that I can play with my friends, make up different scenarios and so on, and also thanks to the modders.

    And yes, I realize you've done a lot of work, but just try to put yourself in the shoes of the end user. If he will get a good update, it looks like only to his old age.
     
  10. can't think of a username

    can't think of a username
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    Oct 1, 2022
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    392
    they're just prioritizing quality over quantity. the md series is SUPER high quality (probably the highest quality car in the game save the t-series). the entire game is community-focused (cough cough officially supported mods) and the majority of people were super pumped over this update. you just found yourself in the minority of users
     
    • Like Like x 5
    • Agree Agree x 3
  11. MarcDoesRacing

    MarcDoesRacing
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    Joined:
    Dec 21, 2022
    Messages:
    582
    Is there a lore reason why the SBR4 drift config has an e-brake? Is Hirochi stupid?
    screenshot_2024-09-21_11-21-12.png
     
    • Like Like x 1
  12. beamn driver

    beamn driver
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    Joined:
    Aug 22, 2021
    Messages:
    508
    when creating a huge amount of simplified traffic (in my case, 30), the sounds begin to break off or disappear altogether. And everything in general.The sounds of a horn whistling engine tires
     
    • Agree Agree x 1
  13. Josh94

    Josh94
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    Joined:
    Jul 23, 2022
    Messages:
    210
    When starting a delivery mission at Shuffleboard Logistics ( right in front of the commercial garage ) , trailers spawns in the wrong direction , making them very difficult to access and to complete the delivery mission . Small trailers can still be accessed by pushing them but larger trailer are impossible to move . Money penalty occurs when cancelling the delivery .
     

    Attached Files:

    • 20240921142843_1.jpg
    • Agree Agree x 2
  14. iva.rpm

    iva.rpm
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    Joined:
    Jul 29, 2018
    Messages:
    275
    When you choose the Legno Classico steering wheel for the Soliad Wendover, it doesn't appear in the car.
     
  15. speedracerz1

    speedracerz1
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    Joined:
    Mar 25, 2024
    Messages:
    145
    I dont know why, but in the first few hours of me trying the update, my game has crashed 5 to 7 times, my browser is Opera GX, computer Omen 40L, I have geforce rtx 4060, AMD Ryzen 7000 Series 5, Windows 11, and I have just over 400 mods
     
  16. McBeamer94

    McBeamer94
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    Joined:
    Jan 4, 2019
    Messages:
    2,558
    After 3 days of having fun with the 0.33 Update, here are my comments!
    I just love the new sound for the new Belasco-Diesel 640CUI I6 diesel! Sounds exactly like it should! And the new 1100CUI V8 diesel sounds great too! Plus the new 2.5 I5 sound and the new V8 mix for the Grand Marshal! Mr MarkTDK, you knocked it outta the park 4 times with this update! ;):cool:

    I found a couple of mistakes though.

    1) The new Junkhana variant of the Wendover has the FWD exhaust but it should have the AWD one, since it's also got the RWD Output Shaft and the driveshaft seems to be optically colliding with the FWD exhaust (it doesn't do so with the AWD exhaust).
    2) I've noticed this with the TC84s Dump Bed variant of the T-Series, which has the Walking Beam Tandem Rear Suspension: it seems to be pulling on one side sometimes. But this could also be from the twin-steer front end though. Don't know exactly what is happening.
    3) Also, some variants of the T-Series seem to be having locking diffs (as the Simple Powertrain Control UI App says) but they actually don't.
    4) Plus, the new T-Series 1100 CUI V8 seems to be having oil starvation issues all too often.
    5) The MD70 Tanker Upfit 4WD variant of the MD-Series has no 4WD, despite the title and the description saying so.
    6) The Middle Dash Gauge in the MD-Series isn't backlit when the lights are on, which makes it difficult to see and read.

    Here are some suggestions for the MD-Series:

    1) The Truck It Up paint design can also be used for this car, as it already has a Cargo Box Upfit and the D-/H-Series have this livery too. After all, the MD-Series can be used for quite a bit heavier-duty transportation tasks than the aforementioned couple!
    2) A Rollback Upfit can also be made for this car, since it's got plenty of space back there with the Long Upfit Rear Frame (the Flatbed and the Dry Van are 18ft or almost 5.5m in length, after all) and, also, the D-/H-/T-Series have it too, so the MD-Series seems kinda incomplete without it!
    3) A bullbar can also be made for the facelift front body. In general, some bullbars to be covering the whole front of this car could be made, for more protection during vehicle crashing and ram raiding situations! :cool:
    4) I believe the MD needs the Jake Brake. The gearing may be low enough to slow the car down in case it's by itself on a downhill (especially when we combine the Low Gearing of the Transfer Case with the Direct Gearing of the Twin-Stick 5-Speed Manual) but it needs the Jake Brake when it's towing something on a downhill.
     
    #236 McBeamer94, Sep 21, 2024
    Last edited: Sep 22, 2024
    • Agree Agree x 6
    • Like Like x 1
  17. stuffi3000

    stuffi3000
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    Joined:
    Feb 6, 2022
    Messages:
    42
    Since the last update I have issues with saving my level in the World Editor. After a few minutes of usage, the editor doesn't close anymore and I can't properly save anymore.

    The beamng.log throws the following error:
    707.95639|E|GameEngineLua:Exception| lua/common/utils.lua:960: attempt to concatenate local 'levelName' (a nil value)
    =============== Stack Traceback >> START >>
    (1) metamethod C function '__concat'
    (2) Lua field 'getPathLevelMain' at file 'lua/common/utils.lua:960'
    levelName = nil
    (*temporary) = C function: 0x022f167297a0
    (*temporary) = string[15]: "main.level.json"
    (*temporary) = string[8]: "/levels/"
    (*temporary) = nil
    (*temporary) = string[16]: "/main.level.json"
    (*temporary) = string[54]: "attempt to concatenate local 'levelName' (a nil value)"
    (3) Lua upvalue 'saveLevelAs' at line 145 of chunk 'lua/ge/extensions/editor/api/core.lua'
    levelPath = string[41]: "/settings/editor/autosaves/ebr2021sv/0001"
    levelName = nil
    (*temporary) = C function: 0x022f167295f8
    (*temporary) = string[41]: "/settings/editor/autosaves/ebr2021sv/0001"
    (4) Lua field 'autoSaveLevel' at line 166 of chunk 'lua/ge/extensions/editor/api/core.lua'
    oldLevelPath = string[41]: "/settings/editor/autosaves/ebr2021sv/0001"
    folderName = string[4]: "0001"
    oldDirty = boolean: true
    counter = number: 1
    path = string[41]: "/settings/editor/autosaves/ebr2021sv/0001"
    (5) Lua local 'func' at line 121 of chunk 'lua/ge/extensions/editor/autoSave.lua'
    dtReal = number: 0.0165304
    dtSim = number: 0.0165
    dtRaw = number: 0.0168306
    (6) Lua field 'hook' at line 715 of chunk 'lua/common/extensions.lua'
    funcName = string[11]: "onEditorGui"
    funcList = table: 0x022f6b2537a0 {1:function: 0x022f6ae89b28, 2:function: 0x0230ca933d80, 3:function: 0x022f168fe5a0 (more...)}
    (for generator) = C function: builtin#6
    (for state) = table: 0x022f6b2537a0 {1:function: 0x022f6ae89b28, 2:function: 0x0230ca933d80, 3:function: 0x022f168fe5a0 (more...)}
    (for control) = number: 63
    _ = number: 63
    func = Lua function '?' (defined at line 109 of chunk lua/ge/extensions/editor/autoSave.lua)
    (7) Lua field 'presentGui' at line 447 of chunk 'lua/ge/extensions/editor/api/gui.lua'
    dtReal = number: 0.0165304
    dtSim = number: 0.0165
    dtRaw = number: 0.0168306
    io = cdata: (...)
    (8) Lua local 'func' at line 31 of chunk 'lua/ge/extensions/editor/mainUpdate.lua'
    dtReal = number: 0.0165304
    dtSim = number: 0.0165
    dtRaw = number: 0.0168306
    (9) Lua field 'hook' at line 715 of chunk 'lua/common/extensions.lua'
    funcName = string[8]: "onUpdate"
    funcList = table: 0x022fe2ae8a80 {1:function: 0x022f6b94a218, 2:function: 0x022f16989968, 3:function: 0x022f1747c6e8 (more...)}
    (for generator) = C function: builtin#6
    (for state) = table: 0x022fe2ae8a80 {1:function: 0x022f6b94a218, 2:function: 0x022f16989968, 3:function: 0x022f1747c6e8 (more...)}
    (for control) = number: 16
    _ = number: 16
    func = Lua function '?' (defined at line 22 of chunk lua/ge/extensions/editor/mainUpdate.lua)
    (10) Lua function 'update' at file '/lua/ge/main.lua:536' (best guess)
    dtReal = number: 0.0165304
    dtSim = number: 0.0165
    dtRaw = number: 0.0168306
    --------------- << END <<

    I already made a seperate post about the issue here: https://www.beamng.com/threads/world-editor-level-cant-be-saved-after-a-few-minutes.100508/

    I would be very glad for any help.
     
  18. MonsterPickle69

    MonsterPickle69
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    Joined:
    Sep 27, 2023
    Messages:
    7
    So i went to deliver this gravel with my Gavril and i got completly stuck in this screen with no way out but to close the game and lose all that gravel from my Gavril.
    Also side note, theres no option for fast travel when i click on a fast travel icon in the map.
    --- Post updated ---

    My T-Series was also pulling to the left with the tridem suspension and no twin steer.
     

    Attached Files:

    • Steam9_21_20241_10_17PM.png
    #238 MonsterPickle69, Sep 21, 2024
    Last edited: Sep 24, 2024
  19. justblox

    justblox
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    Joined:
    Mar 13, 2024
    Messages:
    6
    My vehicle pooling is off, so I guess AI spawning is just broken in general. The AI behavior seems to be normal.
     
    • Agree Agree x 1
  20. Obnoxious

    Obnoxious
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    Joined:
    Sep 14, 2022
    Messages:
    665
    MD has death wobble

    so innovative
     
    • Like Like x 2
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