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0.33 Discussion Thread

Discussion in 'General Discussion' started by Leeloo, Sep 17, 2024.

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  1. ManTruck29

    ManTruck29
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    • Like Like x 1
  2. EK2013

    EK2013
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    Sep 22, 2015
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    1
    upload_2024-10-15_16-15-29.png
    D-Series issue with the front suspension. When the 8-lug wheel hub is equipped with the solid axle and the 17x9 STX off-road wheels, the steering breaks and the ability to steer is lost.
     
  3. beamn driver

    beamn driver
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    This is exactly what applies to ordinary cars.
     
  4. Dr. Gread

    Dr. Gread
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    No, for ordinary cars a custom driver camera is defined in the vehicle's files as shown bellow for the Vivace.
     

    Attached Files:

    • upload_2024-10-17_21-42-47.png
    • Agree Agree x 1
  5. trm7

    trm7
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    does the game really have to do an integrity check every time i clear the cache? I remember when it used to not bu that way and now clearing the cache takes EONS as it does a integrity check also now.

    Sorry ive just been trying to get a mod to work and ive been trying to cleare th cache a few times to see ifi can get it to work and it takes 2 minuets cause the integrity check and i just have no patience lol.
     
    #485 trm7, Oct 18, 2024
    Last edited: Oct 18, 2024
  6. Biba_Jones

    Biba_Jones
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    Hey, I have such a problem, I've lost Gavril T-series and Gavril H-series, what should I do?
     
  7. CrashHard

    CrashHard
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    Is it possible to have an option to add more than one car at a time in the car menu. (Like Holding Ctrl and clicking to mark more cars) That would Be so time saving :D
     

    Attached Files:

    • 20241019_090627.jpg
    • Agree Agree x 7
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  8. Stefan190506

    Stefan190506
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    Ofcource becose nobody expand them whit a dolly , do it properlly .
     
  9. Vantello

    Vantello
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    ETK 800-Series Widebody has lots of gaps in its model. Been like this ever since the Refresh, I've even checked in blender and its done like this.
     

    Attached Files:

    • image.png
    • image3.png
    • image2.png
    • Like Like x 2
  10. amuguuuuu

    amuguuuuu
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    I saw a video from a YouTuber who talks about some things that were in the game's archives that were supposedly being leaked little by little, such as part 3 of the T Series remake, the game was released in the epic games store, we there was the MD Series in 0.33 and probably the leaks in this video could be kind of "true"
    link:
     
  11. Vantello

    Vantello
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    Also, could we get the thumbnail camera config file for all the official vehicles, because when just using the thumbail generator on a default car the camera is offset and doesn't look the same as the developer taken config picture. And is it hard adjusting the camera config to look like a developer taken picture.

    If you see the thumbnailCameraConfig.json in the games main directory and then settings, you can see the T-Series and MD-Series have camera offsets. But other official vehicles like the etk800 use the Camera Offsets but you cant find the offsets they use in the game files.

    Example
    Thumbnail taken by me: First Image

    Thumbnail taken by a dev: Second Image
     

    Attached Files:

    #491 Vantello, Oct 23, 2024
    Last edited: Oct 23, 2024
    • Agree Agree x 2
    • Like Like x 1
  12. SpaceGood

    SpaceGood
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    My list of minor bugs and some things that should be updated:

    I have first of all fixed more outdated code that has been forgotten about.
    The first issue is how the turbocharger overheating message is displayed, where it doesn't show up in the top left like the rest of the messages. To save the devs time, go into BeamNG.drive\lua\vehicle\powertrain\turbocharger.lua and find the damage tracker section and replace the old code with the new code provided below. It's the same behavior as the coolant and oil overheating messages. Also, make sure to replace any other code that says turbochargerHot to turbochargerOverheating.

    Code:
      -- Check for turbo overheating
      if turboTemp > turboDamageThresholdTemperature then
          damageFrictionCoef = damageFrictionCoef * (1 + (turboTemp - turboDamageThresholdTemperature) * 0.001 * dt)
          damageTracker.setDamage("engine", "turbochargerOverheating", true)
         
          -- Start the message immediately when overheating
          if not damageTracker.getDamage("engine", "turbochargerOverheatingMessageActive") then
              guihooks.message("Turbocharger overheating", 5, "vehicle.engine.turbochargerOverheating")
              damageTracker.setDamage("engine", "turbochargerOverheatingMessageActive", true)
          end
      else
          damageTracker.setDamage("engine", "turbochargerOverheating", false)
          damageTracker.setDamage("engine", "turbochargerOverheatingMessageActive", false)
      end
    This is how everything should like in the turbocharger.lua:
    Screenshot53.png Screenshot56.png Screenshot54.png

    Last thing, go into BeamNG.drive\ui\modules\apps\DamageAppEngine\app.js and under the damage map section, just change it from turbochargerHot to turbochargerOverheating
    Screenshot52.png

    Now it looks way more consistent with the other messages.
    Screenshot59.png

    The second issue is the outdated Exhaust damaged message, which bothered me for a while. It still uses the old code, making it feel out of place compared to the more newer messages. To quickly fix it, go into the BeamNG.drive\lua\vehicle\powertrain\combustionEngineThermals.lua and just replace the damage tracker section for the exhaust with my updated code:

    Code:
    if not damageTracker.getDamage("engine", "exhaustBroken") then
          damageTracker.setDamage("engine", "exhaustBroken", true)
          guihooks.message("Exhaust damaged", 5, "vehicle.engine.exhaustBroken")
        end
    This is how the code should look like:
    Screenshot61.png

    It's a very minor issue, but makes the exhaust damaged message much more consistent.
    Screenshot67.png

    Now I have some vehicle specific bugs/issues and some suggestions:

    Bruckell LeGran - The LeGran's dash lights use both the period-accurate warning lights along the modern generic lights as well for some reason. The modern generic lights should be removed.
    Screenshot3216.png

    Cherrier FCV -
    The Vivace/Tograc front doors become severely misaligned with a regular front impact. A small overlap crash at 40 mph/64 kmh should not misalign the doors at all, and the car in reality would perform really poorly in the small overlap crash test. For a 2020s vehicle, the door should stay flush in such crashes. I believe this has been an issue since 0.28.
    Screenshot3217.png

    Civetta Bolide - The 390GT Group 4 Gravel and Asphalt rally configurations uses the 3.2 liter V8 instead of the 3.9 liter V8. I don't remember seeing this mentioned in any patch notes, unless this change was intentional and someone forgotten to mention it in the patch notes. The names should be changed as well from 390GT to 320GT if the change is intentional.

    Civetta Scintilla - The GTs/GTs Spyder and the GTx/GTx Spyder uses the wrong ecu. The description for all of them says it’s a higher revving model, but it still uses the same ecu as the GT, so they are supposed to use the sport ecu instead of the stock one.

    ETK 800-Series - Many diesel models have the wrong torque converters installed by default. Here's the list:
    854 150d (A)
    856xc 260d (A)
    846tt 310d (A)
    856ttx 310d (A)
    They all should have the diesel torque converter.

    ETK K-Series - The Kc6x 310d Driving Experience (M) configuration has the wrong wheels in the thumbnail
    - The Rennspecht KR (A) configuration has the ETK engine cover emblem instead of the Rennspecht one.

    Gavril Barstow - The thumbnails for all of the RoadSport configurations have the wrong tires.

    Gavril Bluebuck - The superchargers on all the engines are indestructible and cannot be damaged.

    Gavril MD-Series - The rear driveshaft is indestructible only on the extended cab front frame, and the crew cab front frame variants and it doesn't matter if you have the 4WD transfer case or not.

    Gavril Roamer -
    The facelift taillights are very difficult to break off. The non-facelift taillights are fine.

    Ibishu BX-Series - The custom headlights are a bit broken. You can remove the right headlight and it will still work, but if you break the left headlight glass, the right headlight glass will also break. Not sure if I explained that clearly, so in the screenshot of the left BX, I removed the right headlight and it still works. On the right BX, I damaged the left headlight, but it also broke the right headlight glass for some reason.
    Screenshot3243.png

    Soliad Lansdale - The 3.3 S (A) should be the default version instead of the 2.5 (A). This would match up better since the LeGran has the S V6 as its default version and for the Wendover, the S 3800 is its default version.

    Soliad Wendover -
    The digital gauges/screens do not shut off anymore when in a hard enough crash.
     
    • Like Like x 4
  13. THom6502

    THom6502
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    Joined:
    Dec 17, 2022
    Messages:
    228
    With the T serie heavy hauler, when I want to drive backwards on a slight slope, and I put on the diffencial lock, the rear wheels are spinning, so no lock.
     

    Attached Files:

    • 20241022193742_1.jpg
    • Agree Agree x 1
  14. mm11

    mm11
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    Oct 23, 2024
    Messages:
    1
    There is a typo in the T-series parts menu, more specifically the 26ft dry van loaded with 20x XL cargo boxes, where instead of saying "Middle Stack (A/B)" it says "Middke Stack (A/B)".
    upload_2024-10-23_19-13-23.png
    Literally unplayable.
     
    • Like Like x 1
  15. Dr. Gread

    Dr. Gread
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    Oct 1, 2022
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    110
    Looks like they also did some color grading... Interesting researches!
    --- Post updated ---
    Are both the right and left wheels spinning?
     
  16. V6UAL

    V6UAL
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    Apr 4, 2022
    Messages:
    124
    Use the thumbnail generator in the world editor. I get screenshots like this when I use it.
     
  17. Vantello

    Vantello
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    Joined:
    Sep 1, 2018
    Messages:
    510
    Do you mean "Vehicle Screenshot Creator" ? Because there is no menu called "Thumbnail Generator". Because its the same one used in the showroom.
     
    #497 Vantello, Oct 24, 2024
    Last edited: Oct 25, 2024
  18. V6UAL

    V6UAL
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    Yes that.
     
  19. Vantello

    Vantello
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    Messages:
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    Its the same one i used in the showroom and still is offset.
     
  20. V6UAL

    V6UAL
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    Apr 4, 2022
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    huh, weird. Whenever i use it it gives me exact replicas of how the vanilla vehicles look.
     
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