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0.34 Discussion Thread

Discussion in 'General Discussion' started by Leeloo, Dec 9, 2024.

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  1. imofftothemoon

    imofftothemoon
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    Dec 13, 2024
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    Sure, but I've been using Vulkan as a reliable main launcher for months in .32 and .33 with no issues, as it gave me a substantial increase in performance over the DX launcher. However, it's now flipped, where DX runs much better than Vulkan, and Vulkan is now literally unusable.

    Initially, i had hoped it was due to the GPU driver not being utilized, but even after the hfix this issue still persists.
     
    #221 imofftothemoon, Dec 13, 2024
    Last edited: Dec 13, 2024
    • Like Like x 2
  2. DaddelZeit

    DaddelZeit
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    Jul 17, 2019
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    Hidden under More options
    upload_2024-12-13_17-1-24.png
    should probably be changed, this isn't very intuitive
     
    • Agree Agree x 5
    • Like Like x 1
  3. r3eckon

    r3eckon
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    Jun 15, 2013
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    592
    I asked this question last update thread but got no answer, I guess this line in inspector.lua answers my original question of why the "Copy PID" button was removed from the world editor inspector:
    Code:
    -- Note: 11/06/2024 - Only TerrainMaterial and DecalRoad still have persistent id. Persistent Id will soon be no more.
    My use case for PIDs is that I make tweaks to decalroads to improve the AI pathing in races by letting them cut corners. It's a painstaking process to manually edit every single road when an update releases so I've got scripts to automatically restore my edited versions by checking PIDs from a list of PIDs I modified, and copy the information for matching PIDs from my old level files to new level files after a game update.

    So now what I'm wondering is if PIDs won't exist anymore, what am I supposed to use to identify specific decalroads inside level files? They all have the exact same name, and regular IDs aren't persistent. Why even phase out the PID system in the first place? Seems to be working fine afaik.
     
  4. sm13

    sm13
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    Dec 13, 2024
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    3
    I had performance issues running 0.34 using both DX and Vulkan. :(
     
  5. Daboi491

    Daboi491
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    Jul 11, 2023
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    44
    I personally am thankful that the loading bar and info actually move now, they'd been static for me for ages atp
     
  6. brunifdez

    brunifdez
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    Nov 8, 2023
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    173
    Not sure if this has been reported already but AI traffic now likes to stop in the middle of the road for no apparent reason, with indicators off and no response to anything whatsoever... Not even the jumping trick works to make them move sometimes (sometimes it does) :confused:
    upload_2024-12-13_18-18-52.png
     
    • Agree Agree x 4
  7. LegThePeg

    LegThePeg
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    Jun 4, 2022
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    So, standard Cali driver smartness?
     
  8. ItsJust4Fun69

    ItsJust4Fun69
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    Aug 29, 2018
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    1
    This issue has been in the game for a few versions but I don't exactly recall when I started noticing it.
    Here on the West Coast map, right where the curved road joins the straight one, there is a spot that grabs tires and pops them.

    upload_2024-12-13_20-19-48.png

    Most consistent way I've been able to get it is by doing donuts above that point. This also happens when you just drive over it in a certain way, which is how I kept noticing it, but I haven't been able to replicate that. Here is also a video of it happening:



    Thank you. <3
     
    #228 ItsJust4Fun69, Dec 13, 2024
    Last edited: Dec 13, 2024
  9. Der Ibishu Pigeon 2.0

    Der Ibishu Pigeon 2.0
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    Nov 28, 2024
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    6
    Schönes Update but afew signs in Utah are broken
     

    Attached Files:

    • 17341173420788981754858523294423.jpg
  10. robert357

    robert357
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    Mar 15, 2016
    Messages:
    599
    Rear wheels are too close to the body and they are clipping on bumps and turns in Bruckel Nine.
     
  11. Joneesi

    Joneesi
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    Sep 19, 2022
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    2
    yall do all this but can't fix the front suspension on old gen pessima where it snaps when using drift steering with 4 lug and stock struts or anything else than race coils
     
  12. RedSmokeFZW YT

    RedSmokeFZW YT
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    Apr 6, 2019
    Messages:
    721
    What MuYe said was that the Nine displaced the Special as being the oldest produced vehicle in the game.
     
    • Agree Agree x 2
  13. Wassup487

    Wassup487
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    Aug 15, 2023
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    1,136
    loving these new home screens!!
    Screenshot2024-12-10223711.png Screenshot2024-12-13181339.png
     
    • Agree Agree x 1
  14. Loser2817

    Loser2817
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    Joined:
    Oct 27, 2023
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    700
    About the "Automation exports crash the game" bug, I found out that it only happens if you have the graphics set to Lowest when spawning exports. If you do it with any other graphic setting everything works fine.

    That will still need an urgent fix, I'm not sure for how long I can keep this fix active before it sets my laptop on fire.
    --- Post updated ---
    The rest of the UI isn't very good, though.
     
    • Agree Agree x 1
  15. simsimw

    simsimw
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    Nov 23, 2022
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    2,016
    is it just me or is the vehicle detail viewer broken?
     
  16. Le Horreur Game

    Le Horreur Game
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    Joined:
    Dec 23, 2023
    Messages:
    1
    First of all, the conventional T-Series not cab-over has a problem with the steering wheel axis, effectively it does not only turn the cabe over turns...
    The T-Series also has a big problem for its exhaust outlets, indeed, if you configure with the "Cab-over Sleeper Cab Front Frame" with the new V8 engine "Belasco-Diesel 1100CUI", you will find that it lacks the part that connects the turbo to the exhaust.


    There is also a problem with the brake system of the Gavril MD-Series, only on the "Off-Road solid Axle" a piece of the brake fits into the tire.
    Also another strange problem on the MD-Series, on the engine part, there is like a hose that is not connected to the radiator, I do not know why it is there?

    There are also on the big city of belasco texture problems on the highway
    --- Post updated ---
    First of all, the conventional T-Series not cab-over has a problem with the steering wheel axis, effectively it does not only turn the cabe over turns...
    The T-Series also has a big problem for its exhaust outlets, indeed, if you configure with the "Cab-over Sleeper Cab Front Frame" with the new V8 engine "Belasco-Diesel 1100CUI", you will find that it lacks the part that connects the turbo to the exhaust.


    There is also a problem with the brake system of the Gavril MD-Series, only on the "Off-Road solid Axle" a piece of the brake fits into the tire.
    Also another strange problem on the MD-Series, on the engine part, there is like a hose that is not connected to the radiator, I do not know why it is there?

    There are also on the big city of belasco texture problems on the highway
    --- Post updated ---
    First of all, the conventional T-Series not cab-over has a problem with the steering wheel axis, effectively it does not only turn the cabe over turns...
    The T-Series also has a big problem for its exhaust outlets, indeed, if you configure with the "Cab-over Sleeper Cab Front Frame" with the new V8 engine "Belasco-Diesel 1100CUI", you will find that it lacks the part that connects the turbo to the exhaust.


    There is also a problem with the brake system of the Gavril MD-Series, only on the "Off-Road solid Axle" a piece of the brake fits into the tire.
    Also another strange problem on the MD-Series, on the engine part, there is like a hose that is not connected to the radiator, I do not know why it is there?

    There are also on the big city of belasco texture problems on the highway
     
  17. Wassup487

    Wassup487
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    Aug 15, 2023
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    1,136
    I think it's fine but the debug thing is just the old one, real weird
     
  18. Pr9tkin

    Pr9tkin
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    Joined:
    Jan 28, 2022
    Messages:
    533
    a gap in textures on the road
     

    Attached Files:

    • 479.png
    • 480.png
  19. SupremeDalek73

    SupremeDalek73
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    Joined:
    Sep 13, 2019
    Messages:
    283
    Don't know if this has been mentioned yet, but there are no tooltips/hints in the tuning menu. It's nice to know I'm sending 80% of the power somewhere.
     
    • Agree Agree x 1
  20. Jones_343

    Jones_343
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    Joined:
    Feb 13, 2017
    Messages:
    11
    I did not see it on the known issues list. When equipping locking differentials for a lot of the upfit frames for the T Series the differential lock icons do not show near the bottom right by the rpms. There is no way to lock all of the differentials because the switches do not appear
     
    • Agree Agree x 1
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