The replay UI element removes completely all UI in-game elements if I open location of spawnpoints pressing M key. And i'll have to reset UI again.
I love the new sunburst, but i can't help but feel that the transmission options are a little lacking. There's not a single 6 speed manual transmission option. I would love to have both a stock style 6 speed manual and a race 6 speed manual but at the very least i feel that a race 6 speed manual is needed. The fact that we don't have one is crazy in my opinion.
Yeah, that's one of the more bizarre omissions on the Sunburst, IMO. Just about every single regular car from 1969 onwards has a six-speed manual in some form or another - even the Piccolina gets two six-speed manuals on its SBR engine swaps. The other vehicles which don't get a six-speed manual are: -Pigeon, Wigeon, Miramar, Bluebuck, Bolide, H-Series, Covet MR, and Stambecco (5-speed max) -Burnside, Autobuggy, and Nine (4-speed max, but the Autobuggy gets a 5-speed sequential) -SPs and Wentward (auto-only) -Wydra and Aurata (CVT only) -MD-Series and T-Series (10-speed manual or 5-speed auto EDIT: The MD-Series also has a 5-speed manual and a 4-speed auto) -Scintilla (6-speed sequential or 7-speed DCT) These are either built before 1969 (Nine, Burnside, Bluebuck, Miramar), rear mid-engined (Civettas, Covet MR), utility or off-road vehicles (H/MD/T, SPs, Autobuggy, Wentward, Stambecco), very simple and/or cheap (Pigeon, Wigeon), or a mix of two elements (Wydra/Aurata). In those cases, it makes sense why there isn't a six-speed manual for them (less-so with the MR sports cars, but I could see the lack of space being an issue with them). The Sunburst is none of these - it's a standard passenger car from the late-2000s. As for the vehicles which get aftermarket six-speed manuals, they all have different ways of approaching the shifter issue. The Covet and BX get a race manual shifter, as do the Piccolina, '88 Pessima, and Lansdale, so that's clearly a standard part. The Moonhawk, I-Series, Barstow, D-Series, Grand Marshal, Hopper, and Wendover's gear levers are all fully animated for six-speed transmissions. The Roamer and '96 Pessima's standard gear levers just blip down when you have the six-speed race manual in them. I thought that maybe it would be understandable that the Sunburst wouldn't get a six-speed manual due to shifter limitations, but clearly, the devs have had multiple ways to solve that issue with a lot of vehicles in the fleet. I guess it was cut due to lack of time? Hopefully, that's the case.
Agreed, the 5 speed makes sense as cheaper cars of the time period used them and its real-life equivalent used both 5 and 6 speed manuals. But using a 5 speed for the Sport RS makes no sense when almost all real life cars in the segment (Subaru WRX STi, Mazdaspeed 3, Ford Focus ST, etc.), and the pre-remaster car, use 6 speed manuals. Also, the Sunburst Off-Road config has the wastegate pressure tuned too high, which breaks the engine after about a few minutes.
Radial menu doesn't work with PS4 controller properly in 0.35.2, you can't control it with the joystick but with the arrows which is very unintuitive. In 0.35.0 it worked as it should. Haven't realised 0.35.3 was released, it's fixed now
Anyone having issues with radial menu and/or traffic spawning, we found that this mod is causing issues with both: https://www.beamng.com/resources/advanced-driver-assistance-systems.17384/ So if you have it enabled, disable (or better remove completely from the game) for now, and maybe it will fix the issue. And wait until the mod is fixed before using it again.
Crossposting this here from the audio feedback thread When loading a non looping sound in the vehicle lua to be played on a node eg. Code: local id = obj:createSFXSource2(file_path, "AudioSoft3D", "some name", v.data.refNodes[0].ref, -1) obj:setVolumePitch(id, 1, 1) obj:playSFX(id) and then reseting the vehicle the sound is automatically restarted. even when laySFX isnt called on the sound. To combat this behaviour it was previously possible to catch the reset event and to cut all known sounds eg. Code: M.onReset = function() for _, id in pairs(SOUNDS) do obj:cutSFX(id) end end Since 0.35 :cutSFX doesnt always cut the sound anymore, about every second reset it would play all sounds and not cut any of them even when the call to :cutSFX is delayed by multiple frames. Only troubleshoot i found so far was to also add `obj:setVolumePitch(id, 0, 1)` to the same loop. https://github.com/OfficialLambdax/...lua/vehicle/extensions/auto/SoundsLib.lua#L52
As time goes on, the visuals are improving, but the game feels less and less sandbox-y, which is a bit sad.
help me developers I don't offend you where does this error come from when i change the vinyl or engine the game crashes because of a stupid error Fatal Lua Error string "scripts/driver_assistance_ang elo234/extraUtil…":27: attempt to index local 'parts' (a nil value) =============== Stack Traceback >> START >> (1) metamethod C function index' (2) Lua field 'checkIfPartExists' at line 27 of chunk 'scripts/driver_assistance_ange lo234/extraUtils.lua' part = string13: "acc_angelo234" parts = nil how to fix it so this error disappears How can I make this error disappear? Tell me urgently
According to the known issue this mod is currently broken. See here https://documentation.beamng.com/known-issues/ I suppose you should disable it
Just disable the quoted mod and perhaps restart your game thats it its up to the author to adjust to the new behaviour of the games core_vehicles module that has changed
how can i show this guide screenshots i dont know how to do guides on BNG can you show me how to fix the error on the screenshot please --- Post updated --- show how to fix this error error Fatal Lua Error string "scripts/driver_assistance_ang elo234/extraUtil…":27: attempt to index local 'parts' (a nil value) ================ Stack Traceback >> START >> (1) metamethod C function index' (2) Lua field 'checkIfPartExists' at line 27 of chunk 'scripts/driver_assistance_ange lo234/extraUtils.lua' part = string13: "acc_angelo234" parts = nil please make a screenshot I'm new to guides
While test driving a car in Career when this menu is present then some of the controller inputs are blocked. Eg X on the xbox controller. Therefore leading to inproper control of the vehicle (eg cannot downshift) and a stuttery camera.
and what mods here is an example --- Post updated --- and how to disable mods what mods that I can will appear such an error error Fatal Lua Error string "scripts/driver_assistance_ang elo234/extraUtil…":27: attempt to index local 'parts' (a nil value) ================ Stack Traceback >> START >> (1) metamethod C function index' (2) Lua field 'checkIfPartExists' at line 27 of chunk 'scripts/driver_assistance_ange lo234/extraUtils.lua' part = string13: "acc_angelo234" parts = nil what mods can I can will appear an error --- Post updated --- --- Post updated ---