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0.35 Discussion Thread

Discussion in 'General Discussion' started by Leeloo, Apr 2, 2025.

  1. Andrey1350

    Andrey1350
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    Joined:
    Aug 27, 2020
    Messages:
    3
    The replay UI element removes completely all UI in-game elements if I open location of spawnpoints pressing M key. And i'll have to reset UI again.
     

    Attached Files:

    • 20250406225852_1.jpg
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    • 20250406225911_1.jpg
  2. brightontousignaut

    brightontousignaut
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    Dec 7, 2020
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    284
    oh thats the backup incase the one on the pedal box breaks
     
  3. Zach143

    Zach143
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    Joined:
    Jun 21, 2019
    Messages:
    5
    I love the new sunburst, but i can't help but feel that the transmission options are a little lacking. There's not a single 6 speed manual transmission option. I would love to have both a stock style 6 speed manual and a race 6 speed manual but at the very least i feel that a race 6 speed manual is needed. The fact that we don't have one is crazy in my opinion.
     
    • Agree Agree x 4
  4. DriftinCovet1987

    DriftinCovet1987
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    Joined:
    Apr 14, 2016
    Messages:
    1,395
    Yeah, that's one of the more bizarre omissions on the Sunburst, IMO. Just about every single regular car from 1969 onwards has a six-speed manual in some form or another - even the Piccolina gets two six-speed manuals on its SBR engine swaps. The other vehicles which don't get a six-speed manual are:

    -Pigeon, Wigeon, Miramar, Bluebuck, Bolide, H-Series, Covet MR, and Stambecco (5-speed max)
    -Burnside, Autobuggy, and Nine (4-speed max, but the Autobuggy gets a 5-speed sequential)
    -SPs and Wentward (auto-only)
    -Wydra and Aurata (CVT only)
    -MD-Series and T-Series (10-speed manual or 5-speed auto EDIT: The MD-Series also has a 5-speed manual and a 4-speed auto)
    -Scintilla (6-speed sequential or 7-speed DCT)

    These are either built before 1969 (Nine, Burnside, Bluebuck, Miramar), rear mid-engined (Civettas, Covet MR), utility or off-road vehicles (H/MD/T, SPs, Autobuggy, Wentward, Stambecco), very simple and/or cheap (Pigeon, Wigeon), or a mix of two elements (Wydra/Aurata). In those cases, it makes sense why there isn't a six-speed manual for them (less-so with the MR sports cars, but I could see the lack of space being an issue with them). The Sunburst is none of these - it's a standard passenger car from the late-2000s.

    As for the vehicles which get aftermarket six-speed manuals, they all have different ways of approaching the shifter issue. The Covet and BX get a race manual shifter, as do the Piccolina, '88 Pessima, and Lansdale, so that's clearly a standard part. The Moonhawk, I-Series, Barstow, D-Series, Grand Marshal, Hopper, and Wendover's gear levers are all fully animated for six-speed transmissions. The Roamer and '96 Pessima's standard gear levers just blip down when you have the six-speed race manual in them.

    I thought that maybe it would be understandable that the Sunburst wouldn't get a six-speed manual due to shifter limitations, but clearly, the devs have had multiple ways to solve that issue with a lot of vehicles in the fleet. I guess it was cut due to lack of time? Hopefully, that's the case.
     
    #384 DriftinCovet1987, Apr 7, 2025
    Last edited: Apr 7, 2025
    • Like Like x 2
  5. KezzM8

    KezzM8
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    Joined:
    Nov 29, 2018
    Messages:
    34
    Anti-Lag pops and crackles should be alot louder and more aggressive.
     
    • Agree Agree x 4
  6. jscxnt

    jscxnt
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    Joined:
    Jul 14, 2024
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    314
    im working on doing exactly that
     
    • Like Like x 1
  7. Covalence

    Covalence
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    Jul 3, 2021
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    185
    Agreed, the 5 speed makes sense as cheaper cars of the time period used them and its real-life equivalent used both 5 and 6 speed manuals. But using a 5 speed for the Sport RS makes no sense when almost all real life cars in the segment (Subaru WRX STi, Mazdaspeed 3, Ford Focus ST, etc.), and the pre-remaster car, use 6 speed manuals.


    Also, the Sunburst Off-Road config has the wastegate pressure tuned too high, which breaks the engine after about a few minutes.
     
    • Agree Agree x 2
  8. OLIV3R_

    OLIV3R_
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    Joined:
    Jul 31, 2023
    Messages:
    3
    agree and also the race 6 speed dct is missing too
     
  9. The_mJ1550

    The_mJ1550
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    Joined:
    Sep 11, 2023
    Messages:
    8
    Radial menu doesn't work with PS4 controller properly in 0.35.2, you can't control it with the joystick but with the arrows which is very unintuitive. In 0.35.0 it worked as it should.

    Haven't realised 0.35.3 was released, it's fixed now :p
     
    #389 The_mJ1550, Apr 7, 2025
    Last edited: Apr 7, 2025
  10. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,350
    Anyone having issues with radial menu and/or traffic spawning, we found that this mod is causing issues with both: https://www.beamng.com/resources/advanced-driver-assistance-systems.17384/
    So if you have it enabled, disable (or better remove completely from the game) for now, and maybe it will fix the issue. And wait until the mod is fixed before using it again.
     
    • Like Like x 3
  11. Neverless

    Neverless
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    Joined:
    Sep 18, 2016
    Messages:
    226
    Crossposting this here from the audio feedback thread

    When loading a non looping sound in the vehicle lua to be played on a node eg.
    Code:
    local id = obj:createSFXSource2(file_path, "AudioSoft3D", "some name", v.data.refNodes[0].ref, -1)
    obj:setVolumePitch(id, 1, 1)
    obj:playSFX(id)
    and then reseting the vehicle the sound is automatically restarted. even when :playSFX isnt called on the sound.

    To combat this behaviour it was previously possible to catch the reset event and to cut all known sounds eg.
    Code:
    M.onReset = function()
        for _, id in pairs(SOUNDS) do
            obj:cutSFX(id)
        end
    end
    Since 0.35 :cutSFX doesnt always cut the sound anymore, about every second reset it would play all sounds and not cut any of them even when the call to :cutSFX is delayed by multiple frames. Only troubleshoot i found so far was to also add `obj:setVolumePitch(id, 0, 1)` to the same loop.
    https://github.com/OfficialLambdax/...lua/vehicle/extensions/auto/SoundsLib.lua#L52
     
  12. default0.0player

    default0.0player
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    Joined:
    Nov 30, 2018
    Messages:
    2,053
    As time goes on, the visuals are improving, but the game feels less and less sandbox-y, which is a bit sad.
     
  13. Neverless

    Neverless
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    Joined:
    Sep 18, 2016
    Messages:
    226
    The map challenges in freeroam mode show price rewards despite it being freeroam and not career
    upload_2025-4-7_13-31-20.png
     
  14. mishaseleznev2012

    mishaseleznev2012
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    Joined:
    Jan 3, 2025
    Messages:
    40
    help me developers I don't offend you where does this error come from when i change the vinyl or engine the game crashes because of a stupid error Fatal Lua Error string "scripts/driver_assistance_ang elo234/extraUtil…":27: attempt to index local 'parts' (a nil value) =============== Stack Traceback >> START >> (1) metamethod C function index' (2) Lua field 'checkIfPartExists' at line 27 of chunk 'scripts/driver_assistance_ange lo234/extraUtils.lua' part = string13: "acc_angelo234" parts = nil how to fix it so this error disappears How can I make this error disappear? Tell me urgently
     

    Attached Files:

    • 2025-04-05181900.png
  15. Neverless

    Neverless
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    Joined:
    Sep 18, 2016
    Messages:
    226
    According to the known issue this mod is currently broken. See here https://documentation.beamng.com/known-issues/
    I suppose you should disable it
     
  16. mishaseleznev2012

    mishaseleznev2012
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    Joined:
    Jan 3, 2025
    Messages:
    40
  17. Neverless

    Neverless
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    Joined:
    Sep 18, 2016
    Messages:
    226
    Just disable the quoted mod and perhaps restart your game thats it :)
    its up to the author to adjust to the new behaviour of the games core_vehicles module that has changed
     
  18. mishaseleznev2012

    mishaseleznev2012
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    Joined:
    Jan 3, 2025
    Messages:
    40
    how can i show this guide screenshots i dont know how to do guides on BNG can you show me how to fix the error on the screenshot please
    --- Post updated ---
    show how to fix this error error Fatal Lua Error string "scripts/driver_assistance_ang elo234/extraUtil…":27: attempt to index local 'parts' (a nil value) ================ Stack Traceback >> START >> (1) metamethod C function index' (2) Lua field 'checkIfPartExists' at line 27 of chunk 'scripts/driver_assistance_ange lo234/extraUtils.lua' part = string13: "acc_angelo234" parts = nil please make a screenshot I'm new to guides
     
  19. Neverless

    Neverless
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    Joined:
    Sep 18, 2016
    Messages:
    226
    While test driving a car in Career when this menu is present then some of the controller inputs are blocked. Eg X on the xbox controller. Therefore leading to inproper control of the vehicle (eg cannot downshift) and a stuttery camera.
    upload_2025-4-7_13-57-38.png
     
  20. mishaseleznev2012

    mishaseleznev2012
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    Joined:
    Jan 3, 2025
    Messages:
    40
    and what mods here is an example
    --- Post updated ---
    and how to disable mods what mods that I can will appear such an error error Fatal Lua Error string "scripts/driver_assistance_ang elo234/extraUtil…":27: attempt to index local 'parts' (a nil value) ================ Stack Traceback >> START >> (1) metamethod C function index' (2) Lua field 'checkIfPartExists' at line 27 of chunk 'scripts/driver_assistance_ange lo234/extraUtils.lua' part = string13: "acc_angelo234" parts = nil what mods can I can will appear an error
    --- Post updated ---
    --- Post updated ---
     
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