1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

0.36 Discussion Thread

Discussion in 'General Discussion' started by Leeloo, Jun 17, 2025 at 11:59 AM.

  1. Lordlichi2006

    Lordlichi2006
    Expand Collapse

    Joined:
    Apr 4, 2021
    Messages:
    1,332
    only thing id personally change is the horrid carpet texture on the burnside
    upload_2025-6-17_14-52-34.png
     
    • Agree Agree x 7
  2. beamn driver

    beamn driver
    Expand Collapse

    Joined:
    Aug 22, 2021
    Messages:
    524
    By update 0.36, the smooth lowering of the fuel level and engine temperature arrows when the ignition is turned off has not been fixed. I found out that this is true for cars that have received a new system for smoothly lighting the headlights. And not all cars have received this system yet, even at 0.36
    --- Post updated ---
    And I still hope that we can turn on the alarm when the ignition is off.
     
    • Like Like x 3
  3. dprsd

    dprsd
    Expand Collapse

    Joined:
    Dec 13, 2022
    Messages:
    11
    Personally , i don't like the direction Beam.ng has taken over the last couple of updates.
    The game is becoming more and more like a mobile game with the notfications in the top right ( talking about the new main menu , and the new UI look overall). I don't think animating every little Ui button is necessary too.
    I miss the old days when it was just a really good sim.
    Of course the new vehicles and refreshes are amazing.
     
    • Agree Agree x 4
  4. VladisRacer

    VladisRacer
    Expand Collapse

    Joined:
    Oct 10, 2024
    Messages:
    75
    Personally, I'm really excited to try out the radial menu slots customization! :p
     
  5. beamn driver

    beamn driver
    Expand Collapse

    Joined:
    Aug 22, 2021
    Messages:
    524
    The problem with the smooth flare of the high beam when the low beam is on has not yet been fixed. In hiroshi sunburst soliad lonsdale ibishu bx diana, when the low beam is on, the smooth high beam flare stops working.
     
    • Like Like x 1
  6. bleussaille

    bleussaille
    Expand Collapse

    Joined:
    Jun 5, 2025
    Messages:
    104
    I don't find it
    --- Post updated ---
    and my pfp was in this folder like my wallpapers (now its a endless void)
     

    Attached Files:

    • Capturedcran2025-06-17150823.png
  7. SupremeDalek73

    SupremeDalek73
    Expand Collapse

    Joined:
    Sep 13, 2019
    Messages:
    291
    295/75 tyres break the rear axle on the armoured MD-Series and the wheels are occasionally invisible.
     
    • Agree Agree x 1
  8. Vantello

    Vantello
    Expand Collapse

    Joined:
    Sep 1, 2018
    Messages:
    523
    Simple Traffic New Pessima & Wendover got fading lights while the regualr versions didn't.
     
  9. Lordlichi2006

    Lordlichi2006
    Expand Collapse

    Joined:
    Apr 4, 2021
    Messages:
    1,332
    i think you are confusing controller friendly/ normie friendly ui with mobile game ui, this is just a more modern looking and more acessible approach to ui, the more you go back the more of a "tech demo/ professional software" look the ui becomes
     
    • Agree Agree x 6
  10. KarlD12

    KarlD12
    Expand Collapse

    Joined:
    Jun 3, 2023
    Messages:
    19
    Could we have the option to remove or put the Quick-Start Exeprience tab on the second slot / page? My muscle memory is gonna hit that button all the time instead of freeroam :p
     
    • Like Like x 1
    • Agree Agree x 1
  11. Shelbyiris

    Shelbyiris
    Expand Collapse

    Joined:
    Sep 9, 2022
    Messages:
    1,399
    in the 0.35 thread, i noted that some cars with usdm turn signals (where the indicator and brake lights are combined) weren't working right, and were working in the opposite way than what they were supposed to.
    sad to see this hasn't been fixed in 0.36 yet. funnily enough, the issue also happens with the H - Series(and possibly the Hopper, hard to tell), which doesn't even have the new lights. really hope that the devs fix the lights (thankfully they work just fine on the new burnside), and address why some cars haven't gotten them yet.
     
  12. SICKBOZZER

    SICKBOZZER
    Expand Collapse

    Joined:
    Oct 3, 2021
    Messages:
    8
    Found a weird bug where sometimes after selecting parts, the mesh of the part doesn't show up on the vehicle and only shows up after hovering over the part in the vehicle configurator. Resetting the vehicle or doing ctrl+r doesn't fix it. Is it something to do with the cache??
     

    Attached Files:

    • image.png
    • Agree Agree x 2
  13. AgentMooshroom5

    AgentMooshroom5
    Expand Collapse
    Global Moderator
    BeamNG Team

    Joined:
    Oct 29, 2017
    Messages:
    1,182
    Traffic versions have the light materials remade and set up differently to be as optimised as possible, and are all PBR as a result and therefore work with the fading. The proper vehicle versions are still waiting on having the lights properly rebaked before they can get the fading since they're not getting the bodged old textures treatment as proper vehicles, so don't have it yet. Didn't want to just leave a couple random traffic vehicles without them as it would look odd, and it was already possible on the technical end with how the lights were done previously.
     
    • Like Like x 3
  14. bussin.buses

    bussin.buses
    Expand Collapse

    Joined:
    Aug 1, 2022
    Messages:
    5,038
  15. pigeonperson

    pigeonperson
    Expand Collapse

    Joined:
    Nov 22, 2023
    Messages:
    803
    Not sure then
     
  16. plostocc

    plostocc
    Expand Collapse

    Joined:
    May 16, 2020
    Messages:
    24
    I'm pretty sure you'll have to wait for BeamMP itself to update to suit 0.36, which could take a day or two, then you can re-enable it as a mod.
     
  17. BigStew14

    BigStew14
    Expand Collapse

    Joined:
    Apr 16, 2016
    Messages:
    56
    Yet another update that didn't spend enough time in quality assurance. The Miramar GTZ dual headlight fascia is bugged (can't send a picture because 2FA), the Burnside carpet texture looks even worse than it did in 2015, and as many have pointed out, several long outstanding issues have not been fixed. As I said before, stop prioritizing new content and fix what is already there. This game needs bug fixes, not new bugs.
     
    • Agree Agree x 1
  18. SunNG

    SunNG
    Expand Collapse

    Joined:
    May 14, 2025
    Messages:
    24
    Honestly, for me this is a very good update, a lot of content in a short time. (Only 2 months!) Although on average updates take 3 or 4 months, the school bus is the best thing in this update for me.
     
  19. Sparkz_25

    Sparkz_25
    Expand Collapse

    Joined:
    Dec 11, 2024
    Messages:
    1
    Is it just me or after the update the light fade (especially the brake lights on some vehicles) isn't as smooth as it used to be in the previous version? For example on some cars (like the Covet) when you press the brake, the rear brake lights do fade IN like they should, however when you take your foot off the brake pedal, they don't fade OUT smoothly. Furthermore, the fading lights have stopped working (or at least fade in and out too quickly) on the Landsdale (and Legran's) rear indicators and brake light after the update. They used to work in the previous version and the light fade in/out effect was a lot smoother and slower. For the headlights the effect is perfectly fine.
     
    #39 Sparkz_25, Jun 17, 2025 at 4:51 PM
    Last edited: Jun 17, 2025 at 4:57 PM
    • Agree Agree x 1
  20. bleussaille

    bleussaille
    Expand Collapse

    Joined:
    Jun 5, 2025
    Messages:
    104
    THANK GOD (and pigeon person) thank for saved my screenshots
     

    Attached Files:

    • Capturedcran2025-06-17165738.png
    • Like Like x 1
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice