In Photomode when you enable Extra Features the menu for them with the settings doesn't show up above unless you also enable Depth Of Field or Ambient Occlusion.
i wonder if the devs knew that a lot of stuff was still unfinished, and decided to release it anyways. or maybe something forced them to release the update unfinished? either way, definitely feel like 0.36 was a bit rushed, and needed more time before release.
36.4 says Burnside descriptions changed. I'm still seeing errors. 274 V8 2-door sedan states it has a 2-speed automatic but still launches with a 3-speed. A 2 speed would be appropriate. The 274 four door has it correct. Drag and Custom Configurations say 1952-1953 but they have the 1954 grille and the pre-facelift rear quarters Shouldn't all V8 Burnsides have the V8 badging? The 252s don't.
it makes sense that the early burnsides don't have v8 badging because they are all v8s the v8 badge I think is mostly to show off that you bought a higher end burnside and didn't go for the cheap model
I also feel like 0.36 released a month ahead of schedule, but the new tire testing video's gotta have something to do with that. But speaking of the Burnside config info cleanup, and pardon the erm-ackshuallying, some other vehicles' configs could use some TLC in this regard: The following configs have descriptions that end in a period: Legran The Objectionable, Legran SE Campagne facelift, all D-Series factory D35 configs, both MD-Series dump bed configs and MD60 tanker, Hopper Gecko, Pigeon Poogeon, and all Dunekickers (and so does the Wendover FATT, but I'll give that one a pass since there's a lot more flavour text than usual) The Sunburst ProDrift config lacks a space in its name; if intentional, could this be carried over to the Pro Drift BX (or vice versa) for consistency's sake? Some H-Series H25 descriptions use title case instead of sentence case, similarly to the newly remastered Covets, and all FCV police configs, both '96 Pessima LX V6 Sport configs, and the '96 Pessima drag config are also affected by unnecessary capitalization Conversely, the Bolide 390 GT Strada and Miramar The Decrepit have missing capitalization in places ("group 4" and "miramars" respectively) Most Moonhawk configs have explicitly stated year ranges (no other model does this) The Grand Marshal Slider description is missing an "a" between "being" and "culture" The H-Series Street Tuned description is missing an apostrophe in "its" Lastly, after I browsed through all the vehicles to look for typos, I noticed that some of the "common" engine meshes haven't been made into JBeam props, namely the modern ETK engines. Is there a chance we might see those as props in the future (as well as common meshes for the Hirochi boxer, classic big-block V8, and Belasco Diesel engines)?
ah --- Post updated --- I emailed the devs about it lol. They didn't know what I was talking about at first.
I'm aware it has been brought up about some vehicles specifically, but I'd like to report that it appears the filament light system itself has been changed somehow that affects filament lights in different ways. Some lights brighten and dim as normal, and others brighten normally but dim too quickly. In both instances, the dimming speed can no longer be changed by the parameter in the .jbeam file. I did some testing on the Sunburst, LeGran, and MD-Series, which each have some lights that behave in both ways described above. Of course, my testing has been in no way exhaustive, can anyone else replicate this?
@angelo234 the slotPartMap added in 0.36 doesn't include slots with no parts attached, I had a look and I think this is a bug considering the empty slots are added to the table while it's being created and the chosenParts table it's meant to replace did have these slots with no parts attached. I traced the issue to the lua/common/jbeam/optimization.lua script function at line 103. This recursive function removes empty string entries from tables which is what ends up removing slots that don't have parts attached. The fix is simple, just replacing line 118 with this works: Code: if k~='slotPartMap' then cleanupTable_rec(v, debugEnabled) end There's other ways to do it, for instance if you add slotPartMap to vehicleConfig instead of vehicle in the jbeam loader script it won't get sent to the optimization function and it'll still be accessible from both gelua and vlua. That could be a better option considering adding the condition to that recursive optimization function probably slows it down a bit.
The main reason why they seem dark is because there are basically zero light sources other than headlights. IRL, cities seem very bright at night due to the amount of lights on buildings and streetlamps, etc
Will y'all please revert the part selector to have it automatically highlight and go to the currently selected part? Navigating through the wheels is painful at the moment, you have to scroll through the wheel menu from the beginning each time a wheel is changed. I also noticed that when you enter something in the search bar and then click on a part to choose it, the part is not selected. It acts like you have to click out of the search bar before you can choose a part. It would be very appreciated if y'all could change the part selector behavior back to how it was prior to 0.36. Prior to this update, it would always automatically have the currently selected part chosen when opening up one of the part sub-menus.
The "Mira Mighty" Miramar is really prone to spinning out during hard braking. I checked the tuning menu and found that it has the rear brake bias set really high for some reason. This makes it really quite prone to locking up the rears and spinning out. I compared it to the other race type Miramars and none of the other ones were like this. I can't imagine that this is intentional. It is set to 65% instead of the default 78%. When set back to 78% the rear wheels don't lock up and cause the car to spin out.