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0.37 Discussion Thread

Discussion in 'General Discussion' started by Leeloo, Sep 15, 2025.

  1. freshmeat107

    freshmeat107
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    Joined:
    Oct 10, 2013
    Messages:
    40
    Is anyone having issues with the game not responding/crashing when trying to switch over to VR with the new update?
     
  2. crashmaster

    crashmaster
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    Joined:
    Aug 4, 2013
    Messages:
    1,825
    the ui since 0.37 is heavily broken when a long list of parts is shown.
    the ui breaks and struggles and i cant even scroll down the list, and makes the parts selection ui disappear.
     
  3. PilotMasterNavy

    PilotMasterNavy
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    Joined:
    Jun 3, 2024
    Messages:
    21
    Absolutely wonderful update from the devs, I'm not surprised, these men and women have been cranking out fantastic updates for as long as Beam existed!, i do have a request, do you think it would be possible to add a 1940s car to the base game in the future, i love 1940s cars especially the '41 Plymouth, if that's a possibility that would be wonderful for you all to add, it would make sense since you added the Nine and its from the 1930s, but again, great job Beam devs you made another wonderful update!
     
  4. GoblinGreenGuy

    GoblinGreenGuy
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    Joined:
    Aug 8, 2025
    Messages:
    7
    Bruckell Bastion has broken window textures :(
     
  5. Tyler-98-W68

    Tyler-98-W68
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    Joined:
    Jan 3, 2021
    Messages:
    67
    I tend to focus more on the performance aspect of things, a few interesting things to note about 0.37

    The good

    Performance actually got BETTER when spawning a ton of vehicles,



    The UI isn't laggy when tons of props/vehicle are spawned like before

    The Bad

    If you have multiple monitors enabled there is a 10-15fps regression in some scenarios

    System Ram usage went WAY up, like a crazy amount.

    My system specs are

    285K
    32GB DDR5-7200
    RTX 5090

    A few examples.

    Here is grid map with 50 trucks spawned.

    You can see how much more system ram it's using with those vehicles spawned



    Here is a video with 80 traffic cars spawned with 0.36



    Note the 19GB of system ram usage

    Now the same test (same GPU driver) I had a smaller OC on the E-Cores (100mhz less)



    Now i'm right at 31gb (likely over because I only have 32gb of ram)

    Performance is noticeably better but holy crap on the system ram usage.

    I also tested out spawning 40 traffic cars in multiple maps.

    it now takes between 8-10GB of system ram to spawn those cars, and before in 0.36 is was only 3-4gb of system ram.

    Any insights in to this would be great.
     
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