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Intel iGPU (6xx series) crashesFixed drivers available!Instructions here
Discussion in 'General Discussion' started by Nadeox1, Nov 16, 2015.
All I did was rename the mods folder. I didn't bother deleting specific ones.
Some mods seem to break the vehicle ordering, we'll disable it for the time being, so the mods will show up, but the ordering will be strange. Hotfix in ~20 min
So you left the mods folder alone and just re-named it?
Correct. Then I made a new mods folder and temporarily moved the mods I wanted to use into it.
32x version is started for me but does not work. [sits at less then 1000k in task manager]. 64x version works perfectly with no problems starting. Now this would not be a problem if starting the game from steam would start the 64x version but it doesn't it starts the 32x. So thats great.
Anyone else having this issue with some custom maps?
This seems to be a rare enough case that none of us developers or internal testing are able to reproduce. Could you please help us by attaching your beamng.log file in documents/beamng.drive folder? Thanks a lot!
We are currently looking into that.
Ok thank you ☺
Fixed in our internal build.
Thx for report.
Thanks for the Hint....Removed all Mods and deleted the Cache.....after testing and find out that the Selector works again, i moved the Mods back into the Mod Folder one by one....started tthe game after every 4th or 5th mod to check it....and it works fine now with the mods..
Yes i do, hoping for a fix that is not me starting all over again
Well I was going to send some screen shots and the log and when I went into the sim today it all seems to work. So not sure if Steam didn't update until now or what. Thanks for the help. I'll start putting some time in and see what this is really like.
Found this small bug on East Coast, USA
EDIT: ALSO THIS
(advanced) Hydros seem to be broken. The car trailer on the official vehicles, AR126B's mod and some other mods' moving parts (for example, the ramp on the trailer) break when you press tab. I don't think my mods broke the trailers because it also happens with the claw tractor mod.
Also the Barstow's slotted mags still shake when you're using leaf sprung rear axle (only when spinning now).
I'm guessing this tiny UI is caused by the decal/texture errors too? If not, here's another bug report.
My installations isnt starting at all, Ive got a 64 win 7;
Via Steam it says:
Trying to start it via Bin64 it says im not using x64 windows.
Trying to start it via Bin32 it says it cant find Warnui.dds, three times than i just get a small black window in the middle of the screen.
I will try to delete and reinstall a fresh copy
Works fine after a fresh install. Havent tried adding any mods yet but i hope that wont change anything. Other than the above i love the new update, good one!!
I know there were lighting tweaks but frankly it's made both default and mod maps look
over exposed and washed out. I still get terrible banding outside of the shadow render
bounds in my mod maps and have to set shadow distance at 22K?!!, to get it stopped.
Terrain shadows look like materials glitches instead of shadows now. I'd like to reverse
these if possible.
Covet front suspension is broken, even if I change type/reset
Screenshot please? There was no such drastical change in the lighting..
Remove old mods for the hatch and delete the 'documents/beamng.drive/vehicles' folder.
What resolution is your game running at?