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0.4.3.2 Current bugs and help thread

Discussion in 'General Discussion' started by Nadeox1, Nov 16, 2015.

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  1. Scepheo

    Scepheo
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    1920x1080 (screenshot is native resolution). It just went back to normal after switching to windowed mode and back, and I can't seem to reproduce it. I'll add logs if it happens again.
     
  2. CaptanW

    CaptanW
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    If no vehicles show up in the selector then type in the name of the car that you want.
     
  3. Daystar

    Daystar
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    Aug 22, 2013
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    I am having same trouble with a washed out user created track. "Canyon of speed"
     

    Attached Files:

    • b0.jpg
    • B1.jpg
    • b2.jpg
  4. Aboroath

    Aboroath
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    Aug 25, 2013
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    Okay I need to apologize, issues with default maps look like they are mod related,
    the 'washed out' issue with GridMap was due to another GM mod I had.

    Here's the banding issue I am having. This only happens with mod maps and I'm
    fairly certain it started with DX11 but got really bad with the latest update. Putting
    the shadow distance render beyond the map bounds stops the banding and
    adjusting numsplit varies the intensity of the banding.
    screenshot_00147.png screenshot_00144.png
    Issue with Blackhills and I am having the exact same thing with a map I'm working on:
    This showed up with the latest update. Background hills experiencing this too.
    I currently have no screens of this from 'Apache Hills' but it is the same texture
    glitch seen below.
    screenshot_00143.png

    Aside from BlackHills, these issues are not directly 0.4.3.1 related but got worse.
     
  5. Driv3r1142

    Driv3r1142
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    Ugh.... You are not alone here.........
    This is quite rediculous. Tylergen and my map Foothill Mines are affected. Dont know about any others. And they both had a start as the small gridmap.Oh my, what have the dev's done this time? :(
     
  6. Average Person

    Average Person
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    Jul 8, 2015
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    Failed to load material
     

    Attached Files:

    • 2015-11-17_00002.jpg
  7. defib

    defib
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    That's a pretty negative way to look at it. We got tons of good things with some small side effects.
     
  8. Driv3r1142

    Driv3r1142
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    Umm, Negative is all I can say when its constant texture issues between updates. Happened between different .3.x.x versions, and is happening now. I cant work on my terrain when I do not know whats causing the strange lighting bugs in the textures. Look at the screenshots posted by Aboroath.
    He is having the same issues I am having with mods that he didnt create, along with his own.
    Any ideas as to whats causing it?


     
  9. Driv3r1142

    Driv3r1142
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    I have some screenshots...

    screenshot_00069.png

    screenshot_00068.png
     
  10. Driv3r1142

    Driv3r1142
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    I reinstalled my own map from a previous version I packed for a friend.... And its still glitched! Same texture issues.
     
  11. torsion

    torsion
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    Is that screenshot not way over 1080p? Maybe you are using some form of downsampling AA? (if you've mentioned it previously I don't remember for certain, sorry)
     
  12. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    About the terrain issues:
    Luis already said here that it's fixed. A new update will be out soonish.
     
    • Like Like x 2
  13. Neidjel

    Neidjel
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    Pressing tab to switch to a different vehicle while on full steering lock broke the steering on the Covet.

    I don't have any covet mods, also haven't tried other cars.
     
  14. Spaceballs the Username

    Spaceballs the Username
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    Oct 13, 2015
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    you can break the covet steering by having full steering lock without pressing Tab sometimes. It's been that way for awhile now. Covert driveline and steering has always been notoriously weak.
     
  15. Scepheo

    Scepheo
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    Huh, now that you mention it. All I did was press CTRL+P in full screen mode, and my monitor is 1080p. If the game somehow decided to use down sampling, that does explain the tiny UI. Not sure why it randomly decided to set the resolution that high, though.
     
  16. Spaceballs the Username

    Spaceballs the Username
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    If you have a recent mid-high end nvidia GPU, turn off DSR in the nvidia control panel. Mine was making beamng's fullscreen default to 4k with a UI for ants.
     
  17. Scepheo

    Scepheo
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    Thanks, it was indeed on. Never noticed that before, and BeamNG.drive (and all other games) had been happily running in 1080p until now. Sorry for the fuss.
     
  18. quintto

    quintto
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    Mar 25, 2014
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    The torque curve graph is not working, it is just a gray rectangle
     
  19. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    You have to CTRL+R
     
  20. CrashHard

    CrashHard
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    happy to hear it :D Is it anything us level makers can do in the future to avoid things like this (texture, shadow errors) my map was started from jungel rock island by the way :)
     
    • Like Like x 1
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