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0.4.3.2 Current bugs and help thread

Discussion in 'General Discussion' started by Nadeox1, Nov 16, 2015.

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  1. Scepheo

    Scepheo
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    The problem with the Barstow's hood in Gridmap has nothing to do with the vehicle itself: the collision mesh for that stairs object simply extends quite a bit past the visible mesh. It's simply highly visible with the Barstow due to the height of its hood.
     
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  2. yeticub

    yeticub
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    all my interior does not work no steering no gas pedal move ment and it revs buy its self its werid
     
  3. Nadeox1

    Nadeox1
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  4. machine

    machine
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    This isn't really a bug or really just about the 0.4.3.2. but the Sunburst's rally lights still don't have flares.
     
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  5. Scepheo

    Scepheo
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    Loading a map and then loading a scenario in that map fails to correctly start the scenario.
     
  6. Godzilla!

    Godzilla!
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    I'm surprised no one has noticed this but it hasn't been fixed in many updates.
    The Bolide's tail lights aren't mapped correctly because the turn indicators turn on with the headlights.
    screenshot_00079.png screenshot_00080.png

    Also, there are no warning lights on the Bolide's instrument cluster, this includes the turn signals.
    screenshot_00083.png

    Posted this here because I did not want to bump the Bolide thread.
     
  7. murat can

    murat can
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    i'm on 0.4.3.2.1546 and the graphs are wrong on most cars in the 'TorqueCurve' ui app. for example on barstow 429 V8 manual option the graph says the car should have 240 hp around 3250 rpm but the number below is 260 hp. another example, on lots of barstows max power comes around 4000 rpm then drops, but i cannot see the drops on graph. both power and torque curves are wrong. can you please fix this?

    edit: it is also the same case with mods. on civic delsol, i made a custom vtec engine by editing values on engine file so that torque jumps to 153Nm around 5500 rpm but graph shows the vtec bump around 6500 rpm.
     
  8. crazyfireball111

    crazyfireball111
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    when i am using any vehicle going over 100 kmh and hit the parking break the front wheel sfly off. Any reason as to why this happens?
     
  9. Nadeox1

    Nadeox1
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    Probably mods. Remove any official vehicles related mods and delete the 'vehicles' folder located in Documents/BeamNG.Drive
     
  10. crazyfireball111

    crazyfireball111
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    thanks nade
     
  11. ktheminecraftfan

    ktheminecraftfan
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    somehow I seem to have decent framerate then it randomly goes down to like 5FPS my computer never did this before I updated my game and it does go up to my usual fps when I pause my game.


    EDIT
    after restarting the game the problem somehow fixed its self weird.
     
    #111 ktheminecraftfan, Nov 28, 2015
    Last edited: Nov 28, 2015
  12. Teoman

    Teoman
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    The cars and bumpers always stuck each other, i cant make chases anymore, once they got stuck it is too hard to detach them
     
  13. VeyronEB

    VeyronEB
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    This could have been mentioned before, but there is a bug that resets the paint brightness and specularity when changing it in the colour picker.
     
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  14. HadACoolName

    HadACoolName
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    Yeah that annoys me, I put a custom colour on the D15 and after a bit of playing around I decided I wanted to save the colour. Went back into the colour selector & the selector had reset itself :/
     
  15. mhayden123

    mhayden123
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    I just recently upgraded to an AMD Fx 8350, and BeamNG is only utilizing 30% of it, and I'm only getting 30fps. I was getting 40-50fps with my old AMD A10-5800k
     
  16. mumboking

    mumboking
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    When will this get fixed? It's not major, but it's rather noticeable...
    29_11_15_Sunburst_License_Plate_Clipping.jpg
    Look at the licence plate.
     
  17. FS16

    FS16
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    Feb 18, 2015
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    In the car selector, it says the gendarmerie Sunburst is auto, but it's manual...:D
     
  18. WRXSTIFAN523

    WRXSTIFAN523
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    mine hasn't updated yet errrrrrrrrrr
     
  19. Nadeox1

    Nadeox1
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    You are probably in the DirectX9 beta. You have to opt out of it.
    Go to the Steam Library, right click on BeamNG.Drive, go to properties, then Beta tab and select 'NONE' from the list.
     
  20. WRXSTIFAN523

    WRXSTIFAN523
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    got it!
     
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