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0.4.3.2 Current bugs and help thread

Discussion in 'General Discussion' started by Nadeox1, Nov 16, 2015.

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  1. Donny8769

    Donny8769
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    Joined:
    Nov 19, 2015
    Messages:
    58
    I have fixed my issue with the black stretching terrains. I found out that my games been running on X86 instead of X64. I have to manually start my game from the steam apps folder in order for it to run in X64.
     
  2. The Sun Girl

    The Sun Girl
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    Joined:
    Mar 15, 2015
    Messages:
    113
    I Get that issue too
     
  3. torsion

    torsion
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    Joined:
    May 31, 2015
    Messages:
    1,600
    I agree, this is a truly terrible and IMO untenable trend.

    Can you post your beamng.log after starting BeamNG.drive the normal way? (eg using the launcher which will incorrectly select x86 for you).
     
  4. tjschel

    tjschel
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    Joined:
    Jan 6, 2014
    Messages:
    231
    My abs lights don't turn on for any car
     
  5. SmokingTiresGaming

    SmokingTiresGaming
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    Joined:
    Dec 3, 2015
    Messages:
    624
    Im trying to save my custom map but it doesnt save it:confused:
     
  6. Diamondback

    Diamondback
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    Vehicle Systems Lead
    BeamNG Team

    Joined:
    Apr 8, 2014
    Messages:
    1,957
    I just fixed this issue (ABS lights were completely unfunctional)
     
  7. AR162B

    AR162B
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    Aug 11, 2013
    Messages:
    830
    I've found some small jbeam bugs:

    - van_flatbed.jbeam still uses 'running' function (line 45 & 46)
    - semi_cargobox.jbeam still uses 'running' function (line 47 & 48)
    - semi_flatbed.jbeam still uses 'running' function (line 45 & 46)
    - semi_exhauststacks.jbeam the left stack uses the same as the right stack's breakgroup ("semi_exhauststack_a_R & "semi_exhauststack_b_R"", line 629 & 643)
    - semi_exhauststacks.jbeam the left stack has a typo in a coltri, this coltri is connected to the top and bottom. ["es6l","esm5l","es2l"], should be ["es6l","es5l","es2l"], like the right stack. (line 683)

    And a question regarding the mods section; I've noticed there hasn't been a new mod since last week, including a update to my 5-door Covet. Is there something wrong or are you waiting for a Beam update?
     
  8. gabester

    gabester
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    Vehicle Director
    BeamNG Team

    Joined:
    Jun 6, 2012
    Messages:
    2,653
    Fixed the semi breakgroups and coltris, thanks. Not sure what you mean about the running function - those lights are intended to be on as long as the truck is running.
     
  9. AR162B

    AR162B
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    Aug 11, 2013
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    830
    Ah, well that is new to me. The van's cargobox has the lowhighbeam function, so that's why I thought they should be all have this same function.
     
  10. gabester

    gabester
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    Vehicle Director
    BeamNG Team

    Joined:
    Jun 6, 2012
    Messages:
    2,653
    Ah, that's the bug then. I guess when we were changing it from lowhighbeam to running we missed those ones.
     
  11. Teoman

    Teoman
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    Joined:
    Jun 22, 2015
    Messages:
    726
    spoiler of the sbr 4 gets on when thing that carries it reaches enough speed :)
     

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  12. S54B32

    S54B32
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    Joined:
    Aug 1, 2013
    Messages:
    321
    The front wheels on the Gavril Marshall come off when the handbrake is used at high speed. This issue seems to only affect the V8 Drift Missile and V8 Custom configurations.
    screenshot_00391.png
    EDIT:
    Issue resolved by clearing cache and uninstalling More Features Mod. Disregard post.
     
    #152 S54B32, Dec 18, 2015
    Last edited: Dec 18, 2015
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