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0.40 Discussion Thread

Discussion in 'General Discussion' started by Fluffy Panda, Oct 19, 2026 at 12:03 PM.

  1. Shelbyiris

    Shelbyiris
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    Sep 9, 2022
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    2,055
    anyone else unable to change the car used during Rally Loops? spawned in freeroam with the rally lansdale, but the Utah RL keeps forcing the Sunburst.
     
    • Like Like x 1
  2. brome

    brome
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    Jul 30, 2026
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    7
    youre replying to me as if i dont know what any of this means, I AM aware what those do, the dlss override with model presets is for all of the features such as upscaling, frame gen and ray reconstruction and the upscaling model override appears to not work in beamng yet upload_2026-10-21_2-24-35.png
    --- Post updated ---
    i want to also add that because the override doesnt work in the game we cannot override the current dlss model and force a newer version such as dlss 4.5. from my testing whatever dlss version is in the game its pretty damn good
     
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  3. Pr9tkin

    Pr9tkin
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    Jan 28, 2022
    Messages:
    633
    How about having the option to disable screen space reflections for your car? When dynamic reflections are enabled, the effects overlap each other and it turns into a mess. You can notice this on the hoods. But really, all of this is just crutches. And we're waiting for proper reflections and shadows. That's ray tracing and path tracing.

    Are there any plans to add RT and PT in the near future?
     
    #223 Pr9tkin, Oct 21, 2026 at 2:59 AM
    Last edited: Oct 21, 2026 at 8:25 AM
  4. sabinoplane

    sabinoplane
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    Aug 14, 2013
    Messages:
    228
    I know I am going to get flak for this, but I have respect for these devs so I think I should throw my feedback out here before I just sit silently angry

    I have over 1k hours in this game, and when PS5 compatibility was announced, i was a bit worried this would mean focus would shift away from mods at least a bit due to ps5 not having access to them. I tried to remain optimistic, thinking these devs have never let me down before so why would they now.

    Now, the update releases, and every single mod is broken due to the new seat system. Years of community work wiped, only a few of them will get updated, many creators aren't around anymore, was this really the best way to do it? Couldn't a fallback be coded in in case a vehicle has no seats so not every single mod would be broken?

    Not just that but every thumbnail got changed. Why??? I know this is probably going to bother just me and 3 other people but i spent so long building the perfect "lore friendly" modlist and even changing some mod thumbnails myself to fit and now every single one of them is wrong again, and it's, once again, gonna take ages for many to update, if they ever do at all, was this truly needed?

    Feels like these two changes are NOT worth the damage they are causing. I understand that mods should not be allowed to hold the game's development back, but couldn't these things have been implemented in a more tactful manner? Like leaving the old thumbnails as an option, having a fallback for the seats, etc? Was this absolute nuke on the modding community really worth it?

    Right now, my 103 mod list is unplayable due to these issues, the seats problem destroys sync in beammp, and I just cannot enjoy the game with just vanilla cars anymore. I know many are gonna disagree with me for saying this, but this update, right now, at this moment, ruined the game for me. It went scorched earth on so many things that weren't worth losing for what was gained.

    If I could return to the old version, I would, but beammp won't stay back there, many mods won't either, so that's not an option, I gotta shut down the game, wait a few months for the mods to update, and when I eventually come back prepare myself for days of building a new modlist and/or testing every one of the 103 mods from the other one to delete the broken ones, many of which i'll no doubt be devastated to have to see go.

    I've seen many updates break mods before, but none this bad, none this sweeping. EVERY car mod is gone, was there really no way to work around this? When openables were added, you could still enter the cars without opening the doors. When mirrors were added, you could still look behind, but now with the seats, cars just dont let you drive them without seats??? My two cents, and I hope the devs hear it, this is a deal breaker for me. I'll probably return eventually, this game is too good not to, but it's still a huge huge disappointment and a bummer.
     
    • Agree Agree x 4
  5. Pr9tkin

    Pr9tkin
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    I keep running into the fact that people don't like the new dark backgrounds — the thumbnails, yes. It seems to me the best solution, if it's possible at all, would be for the background to be transparent — for there to be no background at all. Just the cut-out car, with no background, and the background could be whatever you set, on the overall background. In PNG format, basically — PNG lets you make these photos with no background, cut out.
     
  6. わらこんぶ

    わらこんぶ
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    Joined:
    Oct 24, 2025
    Messages:
    33
    East coast usa LOD Bug
    --- Post updated ---
    I’m not sure if there’s a way to fix this, but using DLSS upscaling makes the steering wheel look extremely rough/jagged.
    --- Post updated ---
    It’s a bit hard to see, but when the car is in motion, something like an afterimage appears.
    --- Post updated ---
    Using upscaling makes the Node Grab UI larger.
    --- Post updated ---
    In the event of an accident involving the PERCHERON, the appearance of the dashboard may be compromised.
     

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  7. Rubadub54321

    Rubadub54321
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    Sep 30, 2014
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    32
    One thing that has been bugging me the most that I haven't seen anyone talk about nearly enough is the inclusion of the new player model occupants. Normally I am pretty quiet about things but now that this is directly affecting my mod I just can't keep quiet about it.

    For multiplayer, sure I think that they are perfectly reasonable and add some nice visual fun to the game. But for single player, freeroam, solo missions such as rallies, it is completely unnecessary. Many of us have finely tuned vehicle configs and missions that were designed for specific uses and times. Just being able to turn off the visual of the occupant is not enough. The weight of them is still there. I know that you can remove them in freeroam using the seating menu within the vehicle config, but this doesn't work for rally missions (I've not tried other missions yet, but I can only assume that it's the same). Rally missions in particular are affected the most as now there are 2 occupants in the vehicle. This destroys the performance of lower powered cars and as someone who loves to rock up in a rally stage with a stock Piccolina, this is now a huge hinderance.

    I would love it if the devs could add a toggle to be able to remove the occupants completely from all single player modes in the game. Not just visually, but completely. As my favorite activity to do within the game has now been rendered useless, and it's quite disheartening. Maybe I might be missing such a feature but right now I just don't have the heart (nor the time) to go through and reconfigure every one of my configs and rally missions to adjust for the sudden inclusion of 178 kgs to the vehicles.
     
    • Agree Agree x 1
  8. default0.0player

    default0.0player
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    Nov 30, 2018
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    upscaler in Vulkan is not effective. If you turn the resolution to 100% then back to a lower value such as 50%, the content will get blurry but the FPS stays low
     
  9. RandallN

    RandallN
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    Jan 9, 2022
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    12

    That's the nature of temporal upscaling and had nothing to do with it being AI. If anything AI solves those issues.

    Plus it's not that bad.
    --- Post updated ---

    DSR works fine with temporal upcalers. It's a bug or an engine limitation
     
  10. Diamondback

    Diamondback
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    Vehicle Systems Lead
    BeamNG Team

    Joined:
    Apr 8, 2014
    Messages:
    1,970
  11. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,668
    There is such a fallback in place but apparently it's not enough due to how some (or most) mods are made, when they mix vanilla and mod parts. We will hopefully make a better fallback for an upcoming hotfix
     
    • Like Like x 3
  12. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
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    You are exaggerating, a lot of them still work. We tested a bunch of mods before release. We just happened to miss this one case, that is apparently very common, and we will fix it.
     
    • Like Like x 3
  13. rnd2k

    rnd2k
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    Dec 2, 2016
    Messages:
    115
    I managed to download the older version via steam console ! See you in a year lol. To the DEV's remember that this crappy creation depends mostly on its open core and mod community that makes fun out of it.
     
  14. erp

    erp
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    Sep 8, 2025
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    9
  15. Turbo49>

    Turbo49>
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    Apr 1, 2021
    Messages:
    3,283
    The time of day selection in mission settings doesn't work, at least in time trials and rally stages. If you select anything other than default, it resets to it as soon as you start the mission or tab out
     
  16. Mbiz3

    Mbiz3
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    Jul 15, 2024
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    195
    This is why beamng devs are different. I'm not going to elaborate further.
     
  17. brome

    brome
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    Jul 30, 2026
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    7
    what i would like to see is the ability to actually change the render scale without enabling any aa and upscalers and for that slider to go all the way to 1%
    upload_2026-10-21_19-29-38.png
    i also noticed the 33% and 66% scaling options dont do the right resolutions, for example 33% scaling at 4k should be 1280x720 but its whatever number that is. decimals like .3 and .6 are missing to have those rounded numbers
     
  18. r_fostoria

    r_fostoria
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    Joined:
    Mar 19, 2016
    Messages:
    74
    A minor bug: the front passenger in the Soliad Wendover is sitting on an invisible pillow.

     
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