like others said, it's probably a bug. but I'm replying just to say that a workaround is just double clicking the config. how many do you have exactly? also is there a specific error its giving
not an error per se but just me bullying my gpu i find it funny that lowering graphics settings str8 Kita Shines the shite outta my GPU lol. damn i like this update
This is not what I was asking about but hey alright. I guess I could've explained it better is there a way to have it when clicking the eye symbol on a part instead of having it how it is now you know with the new highlight it was just completely invisible you know how it was before 0.40 that was pretty useful especially when I'm trying to see how a part reacts to the car; to look at how it was jbeamed, noded, proped,etc. to see that its working as intended or causing instability like shaking like its about to explode. The new implementation is okay but maybe Im just having a hard time looking at it because its pretty harsh on the eyes.
I don't think im doing anything wrong but randomly when using the cherrier percheron, the steering will turn hard right and stay like that until i respward the vehicle (not reseting or recovering) Anyone else have this issue?
what's your specs? That used to happen to me when I played on an office laptop. The system would lag for a sec and the keyboard would think the key is being held. are you lagging in any way
Hi. I encountered a weird bug (or an undocumented change?) where the "Replace Current" spawn option is completely missing unless you pick your vehicle through "Vehicle Selector", choosing a vehicle through "Manage Vehicles" won't bring up the Replace option. The images provided are when I picked "Manage Vehicles -> Spawn New" vs "Vehicle Selector". Again, I'm not sure if this is a bug or an intentional change that I missed, but it has annoyed me since I first realized what was going on.
Is it possible to add a setting in the future to remove the occupant entirely (so weight simulation and the like)? It feels like a miss to not allow this to be fully disabled, but what do I know? I'm not a software guy. I'd just like the ability to do an ultimate drag config or whatever that's just a chassis and an engine.
Any idea how to downgrade to 0.39 was the only update all my mods worked,cause in this update none of what I have load
Hello devs, you really blew me away with your old euro semi! So happpy!!! Just one small request. These buttons on the truck should function, it's a critical core feature. They help lower the truck's front and rear axles (if fitted with air bags) to get under the trailer as you hook it up, otherwise there will be damaged caused during the process to both truck and trailer. Other bits: We could use a passanger seat system for bruckell nine after opening the trunk, as it's technically a passanger seat. Cherier sports car has a black texture here on the door. Is that normal?
Since Windows on ARM support is coming with 0.40, what about Apple Silicon/MacOS support. I know one of the smallest OS demographics on Steam is MacOS, but so is Windows on ARM, and I hope porting from Windows to MacOS wouldn't be too much of a hassle.
Dang it, I was hoping they wouldn’t disable that feature, jamming the pedals before switching cars could be quite helpful often. Overall, I’m really satisfied with this update, everything looks great! Although I feel like without the new reflections, the oceans actually look somewhat worse than previous versions. Does anyone agree? I’ve only seen this from update videos, I haven’t been able to see myself yet. Also the Nine sedan really needs a rear spare tire!
Small suggestions for the translation system, since more and more strings are now translated like brands and parts and such it might be a good idea to add a way to force a certain language when using translation functions otherwise features and mods relying on string comparisons of translated strings could potentially fail due to the user having a different language set than the developer. Not a major issue, I do realize most strings that one would need to find by direct comparison are the same across most (if not all) languages and also that for the most part you can and should just use the internal names for this purpose. And I personally didn't even run into such a problem But I do foresee some strings that don't have internal names potentially having a use. One example is brand names that in some languages (like japanese) use their own characters. This would break string matching for this brand, say if you wanted to use it as a sponsor for races or whatever. My fix for this in 0.39 was a forceFallback parameter added to the various translation functions. Example: Code: local function translateLanguage(key, fallback, forceFallback) if not key or type(key) ~= "string" then return key or "Missing Translation Key!" end if locales[language] and not forceFallback then -- forceFallback set to true skips user set language and gets translation using fallback language for _, fileData in ipairs(locales[language]) do if fileData.data[key] then return fileData.data[key] end end end if locales[fallbackLanguage] then for _, fileData in ipairs(locales[fallbackLanguage]) do if fileData.data[key] then return fileData.data[key] end end end return fallback or key end Basically just returns a translated string using the fallback english translation instead of the user's currently selected language. That way you can ensure string comparisons match no matter what language the user has set.
You can revert back to the pre 0.40 behavior by going here: Settings -> Gameplay -> General, and then under "Vehicle Behavior", enable "Sticky vehicle controls when changing seats".
vulkan feels really unstable. couldn't load into the game until i did what the troubleshoot thing said, quite odd. Maybe its pascal cards acting up again, im sure its not liking a 3gb GTX 1060 edit: yeah it doesn't wanna work at all anymore lol
Here's a question, is the new tasti-cola restock mission actually doable in 9 minutes? because i've tried multiple times, i have it floored wherever i can, taking turns as fast as i can without flipping over, cutting corners as best as i can, but the truck just can't seem to do it, too many inclines, and it just ends up spending most of those 9 minutes chugging up the mountain in 1st gear at like 5mph, slowly getting hotter and hotter, almost overheating also the mission description says there's a bit of traffic, but i actually didn't see a single vehicle other then my own
Screen space reflections have this sort of bokeh type of artifacting when light shines on particular surfaces, like the concrete of the docks in Italy. Video of the bug and me troubleshooting it, game is running in Vulkan.