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0.5.1.0 Discussion/Feedback/Bugs-Reporting Thread - READ #1 POST!

Discussion in 'General Discussion' started by tdev, Dec 30, 2015.

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  1. MegaEpicDaniel 2

    MegaEpicDaniel 2
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    how you view the integrity of game cache
     
  2. mumboking

    mumboking
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    He means verify.
    Uh... Right click on the game in Steam. Click Properties. Go to the Local files tab. You'll see it.
     
    • Like Like x 1
  3. MegaEpicDaniel 2

    MegaEpicDaniel 2
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    It didnt work
     
  4. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    You broke your game.
    -Unistall BeamNG from Steam
    -Delete BeamNG.Drive folder from MyDocuments (backup your mods if you want)
    -Delete BeamnG.Drive folder from Steam/Steamapp/common (If there is still a folder)
    -Reinstall BeamNG.
     
  5. missionsystem

    missionsystem
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    This happens (there is no fire)
    2016-01-28_00002.jpg 2016-01-28_00003.jpg
     
  6. Acrain7

    Acrain7
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    Barstow trunk opened when I hit the front of the Burnside into a tree :confused:
    upload_2016-1-28_17-15-28.png
    amount of damage from impact: (if that even matters)
    upload_2016-1-28_17-16-27.png
    tree that I hit: (if that even matters as well)
    screenshot_01057.jpg
     
  7. Sagarci

    Sagarci
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    That's a modded map so that is not really a game bug. Just the map's.
     
  8. Acrain7

    Acrain7
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    no, I've had that happen a few times before in gridmap, but I forgot to tell devs about it XD
     
  9. Sagarci

    Sagarci
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    Oh then Its probably the burnside.
     
  10. jammin2222

    jammin2222
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    Love the new content!
    Has anyone else had trouble with scenarios not starting correctly?
    I noticed that if I was in a free roam on JRI and then loaded a scenario that uses JRI, like Rally to the Port, there would be no count down timer and the scenario just sits there. All you can do is rev the engine.
    I also noticed it on ECUSA.
    I loaded ECUSA in free roam, then picked the road race scenario, and again no count down timer and nothing happens. All you can do is rev.

    While ECUSA was loaded I picked a scenario from JRI and it loaded and worked fine.

    So it seems If the scenario you are loading doesn't use the the current map you are on, everything works fine.
    If the scenario you load uses the same map as is currently loaded, then it fails to start.

    Quitting the game and starting the scenario from the main menu before any maps are loaded works fine too. Its just when it uses the same map as is currently loaded.
    Any idea what's causing that?
     
  11. 147689

    147689
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    378
    Devs, please fix this
    The custom sunburst spawns with no transmission
    And also, the driveshaft on the ext cab pickup doesn't connect to anything, like there is a space in between the driveshaft and the transmission
     

    Attached Files:

    • notranny.JPG
    • screenshot_00668.png
  12. gabester

    gabester
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    Vehicle Director
    BeamNG Team

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    Fixed both :)
     
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  13. btcb48

    btcb48
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    (Edited more stuff in)

    2 new Bugs first:

    - The 200BX's tachometer reads roughly 200 rpm low at high rpm.

    - The '96 Pessima's speedometer stops rotating around 127-ish mph.

    6 Oddities:

    - The rotating headlights of the higher trim Barstows clip through the radiator support.

    - The Grand Marshal and Roamer's passenger doors shouldn't have all the window controls like the driver's.

    - The Roamer has light controls on both the dash and the indicator stalk. The van and Marshal correctly have only the high beam toggle on the latter.

    - The Bolide 390 could use a new/re-textured tach for >8000 rpm readings. A couple of the custom turbos that hit 8K rpm may need it too.

    - The Covet's tach has always been a little off but I blame the uneven tick scaling below 1000 rpm. Now though, the '88 Pessima's tach seems better calibrated with similar uneven scaling. Both are most accurate at the middle of the needle sweep. Maybe it's my weird visual processing of the Covet's larger/closer-to-view tach needle...

    (The '96 Pessima's speedo also has the uneven tick scale for the 10 mph mark, though it 'fixes' itself sooner thanks to the tire model.)

    - The new clutch torque value in certain engine jbeams seems to be limiting the 'fake' stall speeds (brake-torquing) of the Gavril 4.5 V8s to about 900 compared to 2000-ish rpm before. The Moonhawk V8 and Pessima V6 are less affected.

    Suggestions:

    - The Moonhawk has a slider for hazard lights, could it be made into a prop like its light switch?

    - Similarly, any plans to animate the rotating headlight switches of the others? Especially for the Roamer, Marshal and van.

    - The Roamer seems to have a ESC button and the Marshal a STM button, are they for ESC?
    I'm assuming the Roamer's LOCK and All-Trac buttons relate to 4WD.

    - Taking the friction values into account, the stock Gavril 4.5 V8 could use a teeny bit more torque below 3000 rpm. The values used for the stage 1 upgrade seem ideal. The standard V8 pickup/Roamer/van really could use the added get-up-and-go and cruise-ability, though a larger stock V8 may be better suited in their case.

    (The above point assumes that the Gavril 4.5 is a larger, slightly more advanced expy of the OHV GM L99 4.3. The SOHC 4.6 modular also seems rather weak at the low end but makes more at mid rpm. Do correct me if I'm wrong 'cause I'm a armchair critic...)
     
    #333 btcb48, Jan 30, 2016
    Last edited: Feb 2, 2016
  14. mumboking

    mumboking
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    The Burnside's wheels have gaps in the mesh between the rim and the centre.
    30_01_16_Burnside_Wheel_Gaps.jpg
     
  15. kStor2poche

    kStor2poche
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    The 2.4l version of the 200bx always burn into flames
     
  16. SixSixSevenSeven

    SixSixSevenSeven
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    There is no 2.4l 200bx
     
  17. gabester

    gabester
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    Vehicle Director
    BeamNG Team

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    Fixed, thanks :)
     
  18. kStor2poche

    kStor2poche
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    Dec 21, 2015
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    Ok it will be a 0.5.0 mod
     
  19. Jujune

    Jujune
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    Aug 5, 2013
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    1,122
    I miss the semi.
    Its not in the vehicles spawn thing.

    Deleted cache, deleted mods for the semi, still didnt appeared.

    Tryed to put semi.zip in mods, didnt appeared.
    Tryed to redownload semi, didnt appeared.

    Help is appreciated.
     
    • Like Like x 1
  20. Teoman

    Teoman
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    Jun 22, 2015
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    flames doesnt provide light
    --- Post updated ---
    And sbr4's suspension giggles too much when it gets broken
     

    Attached Files:

    • screenshot_00040.jpg
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