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0.5.2.1 Discussion/Feedback/Bugs-Reporting Thread - READ #1 POST!

Discussion in 'General Discussion' started by Nadeox1, Feb 9, 2016.

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  1. defib

    defib
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    You don't have to hold it the whole time. Holding control just shows the points, but once you've grabbed onto one you can release control.
     
  2. Neidjel

    Neidjel
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    Aug 4, 2013
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    The right mirror of the Bolide Notte seems to fall off rather easily. Very minor "bug" but I thought I'd mention it..
     
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  3. DirtGamer301

    DirtGamer301
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    Those bugs might be known already or something else, weren't reported in this thread though and I don't feel like looking for every single bug:
    1: Depending on camera movement, blur will get more/less:
    screenshot_00123.png screenshot_00124.png screenshot_00128.png screenshot_00129.png screenshot_00263.png screenshot_00264.png

    2: Fog doesn't affect the sky (and looks a bit bad tbh):
    screenshot_00269.png

    3: There's something off with lighting of dark parts behind windows (no dynamic reflections):
    screenshot_00284.png screenshot_00293.png

    4: You all know about the bug with the Pause icon sometimes showing in screenshots. However, retaking the exact picture doesn't remove it, slightly moving the camera does (I experienced this not only now, so I guess it's not coincidence):
    screenshot_00289.png screenshot_00290.png screenshot_00291.png
     
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  4. Leodavinci

    Leodavinci
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    If you break with the ETK from 100km/h (60mph) it takes 44m (144ft, 48yd) to stop, what seems (at least for me) a bit long for a modern car.
     
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  5. Nadeox1

    Nadeox1
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    BeamNG Team

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    1. You probably have 'autofocus' on in the PostFX thing.
    2. Yes
    3. Exactly because no dynamic reflection
    4. Yes
     
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  6. youdidwhat!!

    youdidwhat!!
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    this bug is back again

    right turn signal is on when the lights are on
     

    Attached Files:

    • screenshot_00551.png
  7. Josef733

    Josef733
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    The new car and scenarios are very nice, hopefully some official scenarios come out for the new car.
    I'm happy that the Sunburst collision bug was fixed and the addition of dragging objects is an amazing one.
     
  8. RMC.13

    RMC.13
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    I was testing the ETK 854 tc in the kick plate and after reseting the car, this happend:
     

    Attached Files:

    • screenshot_00003.png
  9. Nadeox1

    Nadeox1
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    Doesn't happen here. It's on your end.
     
  10. Slammington

    Slammington
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    The LED lights on the g27 don't work anymore.

    Not a bug, but still funny: i tried to open the trash can lid on the street cleaning pigeon, and ripped the entire thing off and sent it flying into space :D
     
  11. DirtGamer301

    DirtGamer301
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    1: Thanks, I didn't know about this. Sorry for reporting then.

    Something I forgot saying:
    When you rotate the camera, it'll be rotated when exit-and reentering photomode, but say it's not rotated.

    Also, it might just be me though, I liked how 2 (?) versions back you could change the numbers in photomode by writing a new one or clicking on those buttons and am sad that this feature is gone.
     
  12. youdidwhat!!

    youdidwhat!!
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    I did clear the cache and I don't have any mods for the hawk
     
  13. Nadeox1

    Nadeox1
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    Wipe completely the 'BeamNG.Drive' folder in 'Documents'.
     
  14. bobby_boulgat

    bobby_boulgat
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    :( there is still the problem with the skid marks on mesh roads causing very poor FPS
     
  15. Toron Beldevar

    Toron Beldevar
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    Aug 2, 2014
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    349
    I had this dream last night, there was writing on a wall about this latest update, including work on sounds and the ETK. When I woke up, I immediately checked the blogs, and sure enough...

    BeamNG makes dreams come true. :p

    Unfortunately, once again, I can't try out the update 'cause I'm not at home. :mad:
     
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  16. youdidwhat!!

    youdidwhat!!
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    ok
    --- Post updated ---
    that worked :)
     
  17. Miki88

    Miki88
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    Sep 24, 2012
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    This is what I waiting for - mouse drag tool!!! Guys! Great Job!
     
  18. BeamE

    BeamE
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    Dec 27, 2015
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    55
    Node grabbing does not work in the World Editor. You can see the nodes when you press Ctrl, but you are not able to grab them.
     
  19. tdev

    tdev
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    Developer
    BeamNG Team

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    that's an intentional limitation
     
  20. crazikyle

    crazikyle
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    It says in the changelog "Fixed box delivery scenario" yet no such scenario exists in the game with that name.
     
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