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0.5.2.1 Discussion/Feedback/Bugs-Reporting Thread - READ #1 POST!

Discussion in 'General Discussion' started by Nadeox1, Feb 9, 2016.

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  1. tdev

    tdev
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    Developer
    BeamNG Team

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    We need the logs please. After one of those crashes, please execute the support.exe in the game folder and give us your ID here - thanks!
     
  2. deadlyquasar

    deadlyquasar
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    Aug 10, 2013
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    I'm not having luck isolating the reason but node grabbing isn't working on my end, version 0.5.2.1. Nodes highlight, turn green under the mouse, but do not select with click.
     
  3. Binkey

    Binkey
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    Aug 31, 2012
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    297
    I love the new update, not a fan of modern cars, but the navigation system is incredible. Also, thank you devs for bringing back performance class! But even better yet, all the cars have "Value". I'm guessing this has something to do with campaign in some way? If not, it's still cool to see how valuable the vehicles we're destroying are. :p
     
  4. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    That happens when you crash the physics engine. The missing pieces are an intended featured so that we can see which parts caused it.

    Wipe the 'BeamNG.Drive' folder in 'Documents'.

    It's possible some files got corrupted.
    Follow these exact steps:
    -Unistall BeamNG from Steam
    -Delete BeamNG.Drive folder from MyDocuments (backup your mods if you want)
    -Delete BeamnG.Drive folder from Steam/Steamapp/common (If there is still a folder)
    -Reinstall BeamNG.

    Can you check in the CONTROL menu to which key this thing is assigned?
     
    • Like Like x 1
  5. btcb48

    btcb48
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    Aug 4, 2013
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    (Reposting unfixed/odd stuff from the 0.5.1 thread that's still relevant. Edit: added Moonhawk wobble and stuff.)

    Bugs
    - The 200BX's tachometer reads roughly 200 rpm low at high rpm. (Changing the tacho needle's value from 1.35 to 1.4 seems to fix it.)
    - The speedo of the 90's Pessima stops rotating around 128-ish mph.
    - The Moonhawk's front suspension wobbles apart under hard braking when lockup occurs, especially with the sport and special variants.

    Oddities
    - The rotating concealed headlights of the Barstows clip through the radiator support.
    - The Roamer has low beam/parking light controls on both the dash and the indicator stalk.
    - The new clutch torque value in certain engine jbeams seems to be limiting the 'fake' stall speeds (brake-torquing) of the Gavril 4.5 V8s to about 900-1100 compared to 2000-ish rpm before. The Moonhawk V8 and Pessima V6 are less affected.

    Suggestions
    - The SBR's DCT ratios for 2nd and 3rd are a tad bit too close.
    - The Roamer has a ESC button and the Marshal a STM button, so any plans for ESC?
    - The 90's Pessima with the automatic could use the (PRND21) gear indicator of the 80's one.
    - The Grand Marshal and Roamer's passenger doors shouldn't have all the window controls like the driver's. Meanwhile, the 80's and 90's Pessima lack controls on the rears.
    - The Moonhawk has a slider for hazard lights, could it be made into a prop like its light switch?
    - Similarly, any plans to animate the rotating headlight switches of the others? Especially for the dash switched ETK 800, Roamer, Marshal and van.
    - The ETK 800 has a visible 3D radiator fan rather than a texture, are there any plans to add rotation to it?
    - The ETK's petrol 6-banger could use a little more peak power if it's meant to be the ultimate NA variant. The turbo petrol 6 should be making it's current power/torque curve values at the wheels if ETK is WMB backwards.
    - Taking the friction values into account, the stock Gavril 4.5 V8 could use a teeny bit more torque below 3000 rpm. The values used for the stage 1 upgrade seem ideal. The standard V8 pickup/Roamer/van really could use the added get-up-and-go and cruise-ability, though a larger stock V8 may be better suited in their case.

    (The above point assumes that the Gavril 4.5 is a larger expy of the GM L99 4.3. The 4.6 Modular also seems rather weak at the low end but makes more mid-range. Do correct me if I'm wrong 'cause I'm a armchair critic...)
     
    #145 btcb48, Feb 11, 2016
    Last edited: Feb 26, 2016
  6. CryDev

    CryDev
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    SBR4 Deformation still not improved and bolides glas is too strong.
     

    Attached Files:

    • BeamNG 2016-02-10 19-52-16-96.png
    • BeamNG 2016-02-10 19-53-53-90.png
    • BeamNG 2016-02-10 19-54-37-13.png
    • BeamNG 2016-02-10 19-55-41-08.png
  7. Slammington

    Slammington
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    Aug 14, 2014
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    This might be intentional, but alot of vehicles (especially the d15 and everything else that uses the same chassis) have invincible engine mounts. It's impossible (as far as I know) to forcefully rip out the engine. However, for example, on both versions of the ibishu pessima, i've managed to rip out the engine in a crash and with the node grabber.

    Some other vehicles have this problem too.
     
  8. FS16

    FS16
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    Feb 18, 2015
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    992
    Sorry if it has already been reported, but the SBR4 has no engine sound in interior/hood/side-cam :/
     
  9. Volvo

    Volvo
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    306
    It feels like my FPS has dropped on JRI and ECA maps since last update. I used to have around 50 but now it's at 40.
     
    • Like Like x 1
  10. monte379

    monte379
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    Yeah, I have seemed to lose some too.
     
  11. VeyronEB

    VeyronEB
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    Have to agree with the performance, CPU wise the performance is amazingly better, however the graphics seems to be about 5fps slower on average.
     
  12. Scudetto

    Scudetto
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    Aug 16, 2012
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    224
    Don't know how long this has been like this but just saying.. I drove Sunburst and ETK on ice today and I noticed one thing; Traction control makes car slide more than without traction control. (moose test - ice - 80km/h)
     
  13. Ukkone...

    Ukkone...
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    Yeah i have some lags in ECA and other maps too, especially ECA has some lag spikes.
     
  14. Sagarci

    Sagarci
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    I have that same problem too.
     
  15. GameNoobTV

    GameNoobTV
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    The Covet can be driven underwater until you let off the gas.
    EDIT: All vehicles do this
     
    #155 GameNoobTV, Feb 11, 2016
    Last edited: Feb 11, 2016
  16. Sagarci

    Sagarci
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    Doesn't Happen To me. What covet Type are you using
     
  17. GameNoobTV

    GameNoobTV
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    Aug 28, 2015
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    Read my post again. and I tried all of this in gridmap.
     
  18. Sagarci

    Sagarci
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    Sep 12, 2015
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    Delete Your Cache and Delete all Covet related mods.
     
  19. nastygdigger

    nastygdigger
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    How deep was the water and what map did you use for it?
     
  20. GameNoobTV

    GameNoobTV
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    I went to the test area with the ice, mud grass, etc. in Gridmap. I went to the deepest part holding the gas.
     
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