1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

0.5.3.2 Discussion/Feedback/Bugs-Reporting Thread - READ #1 POST!

Discussion in 'General Discussion' started by Nadeox1, Mar 11, 2016.

Thread Status:
Not open for further replies.
  1. Rotfell

    Rotfell
    Expand Collapse

    Joined:
    Nov 14, 2015
    Messages:
    380
    The engine isn't cooling down in water :C 20160313194602_1.jpg
     
  2. Diamondback

    Diamondback
    Expand Collapse
    Vehicle Systems Lead
    BeamNG Team

    Joined:
    Apr 8, 2014
    Messages:
    1,957
    Yep,stuff like that will come when thermals and the fire subsystem are coupled.
     
  3. Rotfell

    Rotfell
    Expand Collapse

    Joined:
    Nov 14, 2015
    Messages:
    380
    Okay C:
     
  4. RageShade1

    RageShade1
    Expand Collapse

    Joined:
    Aug 7, 2013
    Messages:
    95
    Not to sure if this is a bug, But after the latest update, I get Massive fps drops from the smoke off of the tires only, and when i say massive i mean from 60-70fps on high settings down to the teens or single digits, as soon as the tires stop smoking/spinning fps is instantly back to 60-70fps, the game has never done that before, Specs of my Rig: AMD FX 8320E @4ghz, 8gb DDR3 1600MHZ RAM, Radeon R7 370 4gb gpu from MSI, its never had an issue running beamng nearly maxed with 50-60fps. To clarify the smoke from the engine/exhaust dosnt seem to impact fps much, Its only the tire smoke that kills fps now.
     
  5. Leodavinci

    Leodavinci
    Expand Collapse

    Joined:
    Dec 27, 2013
    Messages:
    41
    For me, the Rollover Sled is not working.
     
  6. Acrain7

    Acrain7
    Expand Collapse

    Joined:
    Sep 7, 2015
    Messages:
    3,505
    I feel like this engine should have more damage than it does... (I dropped a lot of bricks on it many times)
    upload_2016-3-13_16-19-17.png
     
  7. Latios Jeff

    Latios Jeff
    Expand Collapse

    Joined:
    Sep 21, 2015
    Messages:
    71
    I'm unsure if anyone noticed this, but the Moonhawk Special's headlights don't seem to shine the way, yet the other versions of the car that don't use the special front fascia do shine the way. This has been present since about version 0.5.2.
    20160313161246_1.jpg
     
  8. headshot_00

    headshot_00
    Expand Collapse

    Joined:
    Aug 16, 2013
    Messages:
    53
    H-Series, the front suspension breaks when going full lock with beam axle suspension:


    And the off-road independent suspension breaks these wheels:
    20160313212503_1.jpg
     
    • Like Like x 2
  9. rbthrillz

    rbthrillz
    Expand Collapse

    Joined:
    Aug 15, 2015
    Messages:
    1
    When i change vehicles the beam movement (hold left control and click a blue node and drag it to move) stops working please help because its making me mad
     
  10. Eastham

    Eastham
    Expand Collapse

    Joined:
    Jul 10, 2013
    Messages:
    451
    Possible memory leak? The game crashed shortly after I took this screenshot calming my system ran out of memory.

     
    • Like Like x 1
  11. NoShotz

    NoShotz
    Expand Collapse

    Joined:
    Feb 13, 2015
    Messages:
    60
    How much RAM do you have?
     
  12. Eastham

    Eastham
    Expand Collapse

    Joined:
    Jul 10, 2013
    Messages:
    451
    It's in my sig. 8GB
     
  13. NoShotz

    NoShotz
    Expand Collapse

    Joined:
    Feb 13, 2015
    Messages:
    60
    I've never experienced running out of memory, i also have 8gb of RAM. This is odd.
     
  14. randomshortguy

    randomshortguy
    Expand Collapse

    Joined:
    Aug 9, 2013
    Messages:
    1,562
    I haven't had it crash on me, but there's certainly a memory leak, BeamNG was using a huge amount of RAM the last time I used it. So, +1 for Eastham's issue
     
  15. Godzilla!

    Godzilla!
    Expand Collapse

    Joined:
    Mar 17, 2013
    Messages:
    2,243
    This is a nice update, but I think most of the cars should have a working temperature indicator incase the car's coolant/oil overheats. Although, I think this is already in the works.
    screenshot_00279.png screenshot_00277.png screenshot_00269.png
     
    #235 Godzilla!, Mar 14, 2016
    Last edited: Mar 14, 2016
  16. crazikyle

    crazikyle
    Expand Collapse

    Joined:
    Sep 3, 2013
    Messages:
    869
    Both the sunburst and 89 Pessima eat themselves if they experience enough rear end damage. This can be accomplished by repeatedly backing them into a wall until the trunk is completley behind the C pillar.
     
  17. gabester

    gabester
    Expand Collapse
    Vehicle Director
    BeamNG Team

    Joined:
    Jun 6, 2012
    Messages:
    2,653
    Fixed, thanks
     
    • Like Like x 1
  18. Ronoman

    Ronoman
    Expand Collapse

    Joined:
    Aug 10, 2012
    Messages:
    4
    Has the stopping AI been fixed yet? I miss doing demo derby's!! I think the new thermal integration would make it more fun!
     
  19. Samuel1995

    Samuel1995
    Expand Collapse

    Joined:
    Dec 18, 2013
    Messages:
    93
  20. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,683
    Probably related to the collisions changes. Next update/hotfix should bring in a fix for that.
     
Thread Status:
Not open for further replies.
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice